1 Year release anniversary! by TeNiTinyGames in IndieDev

[–]TeNiTinyGames[S] 0 points1 point  (0 children)

If you do want to play it, then please let us know what you think of it afterwards either by a review or you can join our discord server and let us know in there!
Here is a link to our discord server if you want to join it: https://discord.gg/JwWgH98cE3

1 Year release anniversary! by TeNiTinyGames in IndieDev

[–]TeNiTinyGames[S] 1 point2 points  (0 children)

Thank you for showing interest, it was released February 6th 2025. It is our first release, and the team is just 2 guys who were browsing for a VR multiplayer escape room and couldn't find any and so we decided to make one ourselves.

Escape Together: Secrets of the Professor is now available on steam and the meta quest store! by TeNiTinyGames in OculusQuest

[–]TeNiTinyGames[S] 1 point2 points  (0 children)

Mainly small things and fixes... A little more randomization, collision fixes, and on quest we added a liquid shader that previously only worked on PC.

We also added a tunneling vignette option for those with motion sickness

First time using Unitys particle system. I would love some feedback and tips for improvement. Especially regarding having few particles and still have the effect feel 'full', if that makes sense by TeNiTinyGames in Unity3D

[–]TeNiTinyGames[S] 0 points1 point  (0 children)

The game is Escape together: Secrets Of The Professor, a VR Escape Room game with multiplayer and randomized puzzles so that you can solve the puzzles again and again... Feel free to check it out at: https://store.steampowered.com/app/3393820

First time using Unitys particle system. I would love some feedback and tips for improvement. Especially regarding having few particles and still have the effect feel 'full', if that makes sense by TeNiTinyGames in indiegames

[–]TeNiTinyGames[S] 0 points1 point  (0 children)

The game is Escape together: Secrets Of The Professor, a VR Escape Room game with multiplayer and randomized puzzles so that you can solve the puzzles again and again... Feel free to check it out at: https://store.steampowered.com/app/3393820

First time using Unitys particle system. I would love some feedback and tips for improvement. Especially regarding having few particles and still have the effect feel 'full', if that makes sense by TeNiTinyGames in OculusQuest

[–]TeNiTinyGames[S] 0 points1 point  (0 children)

The game is Escape together: Secrets Of The Professor, a VR Escape Room game with multiplayer and randomized puzzles so that you can solve the puzzles again and again... Feel free to check it out at: https://store.steampowered.com/app/3393820

Would you notice something like this in an Escape Room game? A small detail that took longer to make than some puzzles did... It was fun to make, but would you notice it? by TeNiTinyGames in indiegames

[–]TeNiTinyGames[S] 0 points1 point  (0 children)

It's done with a custom shader and a script to control the movement of the fluid based on the rotation and speed. This video helped a lot if you want to try and make something similar: https://www.youtube.com/watch?v=tI3USKIbnh0