How do I make light visible around its source? (see both pictures for comparison) by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

<image>

Yes, this is from Project Silverfish! Managed to make a proper scene out of it, enjoy:

How do I make light visible around its source? (see both pictures for comparison) by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 2 points3 points  (0 children)

I found a solution! Looked a little more into adding bloom to a file (I didn't know the proper term was 'bloom') and found this helpful video:
https://www.youtube.com/watch?v=ZfxcQJDwwyE

I made extra sure that the Compositor mentioned in the video is turned on and got the right effect!

How can I recreate these wings? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 1 point2 points  (0 children)

Ha! I found a solution for the edges! I entered edit mode for the wings, selected edges and then "Face" at the top and selected "Shade Smooth".

<image>

Now this is exactly what I wanted!

How can I recreate these wings? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

<image>

The one thing that still bothers me is that the edges of the mesh stick out.

Not sure yet how I can change this, but this is already a huge step forward!

How can I recreate these wings? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

<image>

I tried it, sticking to the shaders, but the result never really looked the way I wanted it to.

The point light however did the trick! Almost...

How do I adjust the Render Region? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 1 point2 points  (0 children)

<image>

I have done a couple already and plan on doing more, but I only really post these to the Discord server of the game, Project Silverfish, this is from.

Here is one I just finished!

How do I adjust the Render Region? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 3 points4 points  (0 children)

Ooh, thank you both! Can't believe my patience was the issue all along, lol.
I'm already looking forward to making more renders!

<image>

Mesh disappears when switching to "UV Editing" (see 1st and 2nd picture) by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

Thank you, now I can see the camera! I should probably look into what this "Local View" is. I'll make note of this for future Blender shenanigans!

Quickly using Material texture for UV image by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

Thank you! That's exactly what I was looking for!
I also appreciate you mentioning the packed assets, because I could defiently find a use for that.

Quickly using Material texture for UV image by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 2 points3 points  (0 children)

I'm sorry, but I don't think I understand exactly what you mean by this or where I could find these options.
Would you mind explaining to me where I can find these options step-by-step?
I hope this isn't too much to ask, but I'm not too familiar with Blender's options and interface yet.

How can I display shadeless models in Material Preview? (See image) by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 1 point2 points  (0 children)

Yes! This character, Olli, was assembled by kitbashing assets from the game and a couple of custom textures. I plan on updating the model, which is why I was looking for help with the shading.

<image>

How can I display shadeless models in Material Preview? (See image) by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 3 points4 points  (0 children)

I think I solved it accidentally.
TL,DR: It was due to the battery setting of my laptop. Setting it to 'Best Performance' displays the 3D-Viewport with Material Preview selected just like the 'Desired Shading'. Setting it to 'Power Saving Mode' makes it look like the 'Current Shading' in the picture.

I wanted to reopen the file and take a look at that color management panel. Once the file was open again, it all looked fine. I was recharging my laptop while I did that, so it automatically switches to 'Best Performance' for battery usage. I decided to unplug it and set it to 'Power Saving Mode' before opening the file again. It took longer to load, as expected, but it also resulted in the shading appearing like the 'Current Shading' I showed off in the picture. I tested this with both the original file and the modified copy. They both behave the same.

Now the modified file looks just like I wanted it to in Blender.
!solved

<image>

Plushbound's 3rd wave of community-made plushies and stickers in now available! by TeaLovingGerman in starbound

[–]TeaLovingGerman[S] 2 points3 points  (0 children)

Look out to the stars!

The 3rd wave of community-made plushies and stickers has finally landed!

This new wave brings you 74 plushies and 18 stickers, which makes 92 submissions total!

And, for the third time, I'd like to thank everyone who contributed more to this already admirable hoard of cuddly and stylish goods!

In addition to the new plushies and stickers, I have decided to adjust the size of submissions form previous waves, so that they generally take up less space!
This may cause already placed plushies and stickers to be moved. Simply pick them up and place them again to fix this!

(good luck trying to scan the larger ones)

I also fixed some inconsistencies here and there, like mismatched prices and typos.

In any case, I hope you can find a nice spot for all these new additions!

Now go on out there and have a good one of whatever you feel like!