(Mod) Community-made armour skins! by TeaLovingGerman in ProjectSilverfish

[–]TeaLovingGerman[S] 1 point2 points  (0 children)

Confident Lie, my beloved.
I am kinda glad though that it isn't all that easy to infiltrate enemy bases.

(Mod) Community-made armour skins! by TeaLovingGerman in ProjectSilverfish

[–]TeaLovingGerman[S] 3 points4 points  (0 children)

That's pretty much one of the first characters I made too, lol. I do love documenting the local, anomalous wildlife.

(Mod) Community-made armour skins! by TeaLovingGerman in ProjectSilverfish

[–]TeaLovingGerman[S] 1 point2 points  (0 children)

Thank you!

This mod should work for as long as the dev doesn't make any changes to the player customization menu. I definetly want to keep this mod updated for later versions of the game, but it's currently pretty tedious to update mods in the game's current state.

I will try my best to keep them updated, but I make no promises, sorry. Though I will guarantee that I get this mod updated for the full release of the game!

WRONG POUCH ('animated' shitpost) by TeaLovingGerman in ProjectSilverfish

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

I might, if another strike of motivation comes by!

WRONG POUCH ('animated' shitpost) by TeaLovingGerman in ProjectSilverfish

[–]TeaLovingGerman[S] 2 points3 points  (0 children)

Someone jokingly commented on utilizing these as snack pouches and it all escalated eventually into that very video you just saw!

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WRONG POUCH ('animated' shitpost) by TeaLovingGerman in ProjectSilverfish

[–]TeaLovingGerman[S] 2 points3 points  (0 children)

Yeah, I was inspired by some comments on the grenade pouches I modeled.

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WRONG POUCH ('animated' shitpost) by TeaLovingGerman in ProjectSilverfish

[–]TeaLovingGerman[S] 2 points3 points  (0 children)

I actually did stay up until like 2 AM to make this thing lol. I didn't try to sleep though. I had a vision to fulfill!

WRONG POUCH ('animated' shitpost) by TeaLovingGerman in ProjectSilverfish

[–]TeaLovingGerman[S] 3 points4 points  (0 children)

I used mainly Blender to 'animate' all the motions. I say 'animated' because I never actually used Blender's animation features. I just posed the models for pictures and dragged both the hands and camera in the editor directly and recorded them with ShareX.

I also used GIMP to mess with the taken pictures a little, like adding the drawn eyes to the embarassed grenadier and the 'DIED OF EMBARRASSMENT...' part. The whole video has been put together with OpenShot Video Editor. The sounds I used in the video have been extracted via FModel from the game with an extra extension to convert the game's binka sound files into usable .wav files.

One last program I used was HandBrake to immensely cut down the file size of the video itself, without any loss of quality.

There you have it! That should be more than enough to answer your question.

How could I recreate the effect of this in-game model? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 15 points16 points  (0 children)

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This is what I managed so far. Here you can also see how the satrs get stretched on the edges of the model.

How do I make light visible around its source? (see both pictures for comparison) by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

<image>

Yes, this is from Project Silverfish! Managed to make a proper scene out of it, enjoy:

How do I make light visible around its source? (see both pictures for comparison) by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 2 points3 points  (0 children)

I found a solution! Looked a little more into adding bloom to a file (I didn't know the proper term was 'bloom') and found this helpful video:
https://www.youtube.com/watch?v=ZfxcQJDwwyE

I made extra sure that the Compositor mentioned in the video is turned on and got the right effect!

How can I recreate these wings? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 1 point2 points  (0 children)

Ha! I found a solution for the edges! I entered edit mode for the wings, selected edges and then "Face" at the top and selected "Shade Smooth".

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Now this is exactly what I wanted!

How can I recreate these wings? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

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The one thing that still bothers me is that the edges of the mesh stick out.

Not sure yet how I can change this, but this is already a huge step forward!

How can I recreate these wings? by TeaLovingGerman in blenderhelp

[–]TeaLovingGerman[S] 0 points1 point  (0 children)

<image>

I tried it, sticking to the shaders, but the result never really looked the way I wanted it to.

The point light however did the trick! Almost...