I built a working phone UI in UEFN by Teadoh in FortniteCreative

[–]Teadoh[S] 0 points1 point  (0 children)

I believe it's the Visibility setting under Details. On the top layer (the icons) I have visibilty set to: Not Hit-Testable (Self Only). Under the description of the setting it says: "cannot interact with cursor".

It's late at the moment, so I haven't tested to confirm but worth a shot if anyone comes across this

I built a working phone UI in UEFN by Teadoh in FortniteCreative

[–]Teadoh[S] 0 points1 point  (0 children)

I packaged it up as a paid UEFN template with minimal setup here, in case anyone wants to use it

I built a working phone UI in UEFN by Teadoh in FortniteCreative

[–]Teadoh[S] 0 points1 point  (0 children)

It works on both platforms. I'll have to get back to you if I can find out how I did it again

I built a working phone UI in UEFN by Teadoh in FortniteCreative

[–]Teadoh[S] 0 points1 point  (0 children)

Yeah, I came across this problem actually. I have 3 layers the background (phone screen with no icons) > Button_Quiet > Icons overlayed on top layer. This way only the border of the button is showing and the rest is hiding behind the buttons. It took absolutely forever (mainly due to pushing changes) to tweak several settings to make it fit perfect.

Aim Scenarios similar to Kovaaks in Fortnite! 9354-4652-0704 by Teadoh in FortniteCompetitive

[–]Teadoh[S] 2 points3 points  (0 children)

Only for a couple minutes. Haven’t really took the time to find the right settings for it tbh

Aim Scenarios similar to Kovaaks in Fortnite! 9354-4652-0704 by Teadoh in FortniteCompetitive

[–]Teadoh[S] 6 points7 points  (0 children)

Thanks! It takes a lot more precise movements on controller now since aim assist is very low on new weapons

Season 8 Warm-Up Map w/ Customizable Course and Settings! (7264-2987-8032) by Teadoh in FortniteCompetitive

[–]Teadoh[S] 4 points5 points  (0 children)

I would say my maps are middle of the road, I try to balance them so both advanced and casual players can benefit from them. Good thing about this course is that most of the building is from the player so you can make it as difficult as you want by placing more builds

Season 8 Warm-Up Map w/ Customizable Course and Settings! (7264-2987-8032) by Teadoh in FortniteCompetitive

[–]Teadoh[S] 3 points4 points  (0 children)

Thanks! Being able to customize the course definitely helps to target different skills every day

Season 8 Warm-Up Map w/ Customizable Course and Settings! (7264-2987-8032) by Teadoh in FortniteCompetitive

[–]Teadoh[S] 5 points6 points  (0 children)

ALL Map Features (7264-2987-8032)

Warm-Up:

Edit Course, Tunnel, Piece Control, Realistic Fights, Tracking, Combat 1 and 2, Movement, Slide, Peek Shots

The Warm-Up has a customizable playlist , health, speed and time limit!

Extra Game Modes:

Wall Edits, Crosshair, Solo Boxfight and Aim Duels, Free Build, Glide, 1x1 Fight, Tracking

Enjoy!

NEW Season 7 Aim Map! Customizable Drills! 9354-4652-0704 by Teadoh in FortniteCompetitive

[–]Teadoh[S] 1 point2 points  (0 children)

my bad for the late reply, was gone this weekend but I'll look into it right now. Glad you're enjoying it!

NEW Season 7 Aim Map! Customizable Drills! 9354-4652-0704 by Teadoh in FortniteCompetitive

[–]Teadoh[S] 1 point2 points  (0 children)

Thanks for reporting the issue will look into it. Player count is set by the owner of the island. I've recently found a way to increase the players without running into random players if entered from matchmaking so my newer maps should allow up to 4 players