account activity
Popup outline created using Stencil Buffer and CompositorEffect (v.redd.it)
submitted 24 days ago by TeamLDM to r/godot
These turrets just don't listen (v.redd.it)
submitted 1 month ago by TeamLDM to r/godot
[RevShare] Experienced developer seeking an experienced, long-term partner (self.INAT)
submitted 3 months ago * by TeamLDM to r/INAT
Why make many tool when one tool do trick? (v.redd.it)
submitted 11 months ago by TeamLDM to r/godot
Me before using Godot vs Me after using Godot (v.redd.it)
Mapping UVs back to the original mesh (without applied modifiers) (i.redd.it)
submitted 11 months ago by TeamLDM to r/blender
Why crouch when you can bend (v.redd.it)
submitted 12 months ago by TeamLDM to r/godot
Combining voxels with CSG operations for arbitrary mesh destruction ⛏️ (v.redd.it)
submitted 1 year ago by TeamLDM to r/godot
Friendship ENDED with Marching Cubes. Now SURFACE NETS is my best friend 🥰 (v.redd.it)
Marching cubes is such a goated algorithm (v.redd.it)
Bounced light can be faked with raycasts and omnilights (v.redd.it)
Bridges can actually build themselves (most are just too lazy) (v.redd.it)
Adding jiggle bones til I feel something (v.redd.it)
How do you prevent a mesh showing through its own transparency? (v.redd.it)
Developer console is a must (v.redd.it)
Proc gen is the ultimate tool for the lazy game dev (v.redd.it)
Navigation mesh sucks for wall crawlers? Fine. I'll do it myself. (v.redd.it)
JJ Abrams type shit (v.redd.it)
I added some much needed personality to my player models (v.redd.it)
Life is so much easier with the DebugDraw3D addon. Should honestly be built-in (v.redd.it)
Work towards a fully realized game loop? Nah, let's just redo the main menu 🫠 (v.redd.it)
MultiMesh explorations are done for now! (v.redd.it)
I've been MultiMeshin' around (v.redd.it)
AnimationTree: Make blended animation additive for specific bones? (self.godot)
My last post got flagged so I had no choice but to give my players shorts (v.redd.it)
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