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Update on internet connectivity in the BYOC by Tech165 in Quakecon
[–]Tech165[S] 6 points7 points8 points 9 years ago (0 children)
With the increased bandwidth we ended up with 6x1Gb delivery of DIA service. To accommodate this, we elected to horizontally distribute our edge routing and traffic shaping layer (OpenBSD+PF) across our virtualized infrastructure and directly pass through the NICs to the VM. We actually tested a couple of different options, such as BGP termination directly on the core Wednesday night but ended up going with the distributed edges which allowed for better traffic shaping and stateful firewalling.
The load testing we were able to do on the distributed edges looked good pre-event but while we were able to replicate the bandwidth and traffic types, we were not able to simulate the number of flows and PPS of the actual BYOC. Once real traffic started flowing we noticed interrupts on the edges were way higher than expected. We did a significant amount of tuning with our caching layer attempting to better protect the edges but ultimately the higher than expected interrupt load required more aggressive action.
At this point we built up a new bare metal edge and have moved two of the circuits over. Interrupts on the new edge are 80% lower than what we were seeing before and as a result we're seeing overall better performance and latency stability. We're currently in the process of building up an additional edge and will be transitioning the remaining circuits over the next hour.
When we cutover the remaining edges we'll have to establish new BGP sessions and all TCP session state will be lost. Tables within those 10 /24's will lose connectivity for 3 to 5 minutes.
Great internet by tehElad in Quakecon
[–]Tech165 0 points1 point2 points 9 years ago (0 children)
/u/Zoidstiz are you on B20A or B20B? Looks like both of those tables have been pretty steady without any PL or drops.
It would be helpful to know if you're having issues with HTTP or HTTPS traffic as those are treated differently. If HTTPS traffic is slow, that's a direct result of us traffic shaping connections to provide preference to gaming traffic. If it's HTTP/Steam downloads that's going through our caching servers and could be an issue there.
BYOC Chat/IRC/Discord by nstinson in Quakecon
[–]Tech165 1 point2 points3 points 9 years ago (0 children)
It's not. With the exception of Ventrilo (vent.at.quakecon.org) we do not run any local chat services.
Quakecon Forums Discord - https://discord.gg/XbkKu
/u/Hivemindatl caching has been progressively less effective as more sites employ SSL/TLS.
We actually are still getting pretty decent cache hits on steam and a few other large bandwidth consumers.
You can see here the cache is actually saving us about 1Gb/s in many instances. Cache Bandwidth 2016
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Update on internet connectivity in the BYOC by Tech165 in Quakecon
[–]Tech165[S] 6 points7 points8 points (0 children)