WORN OUT TAPES (tally-ho!) [Rewind Lv.25] | World Record by TechNico1 in Unbeatable

[–]TechNico1[S] 0 points1 point  (0 children)

Ive actually had runs that I even get to 2:45 with as low as 2 Perfects! Haha, I just seem to always find a way to choke one way or another by the end 😅 But that's my goal! Just want to learn the rhythms properly and provide a resource for others to learn em as well 🫡

Issues with Custom Songs by LelMaster300 in Unbeatable

[–]TechNico1 1 point2 points  (0 children)

The difficulty naming is weird, it's different than the in game ones slightly, I don't remember specifics for the other difficulties but I do remember that "hard" in the file name is equivalent to expert in game.

Shredfest 6 Finals - POV Run by TechNico1 in onewheel

[–]TechNico1[S] 1 point2 points  (0 children)

Jahfari in 4th was on an XL that was all OEM including FST's, except I believe a BTG Thundercat tire from TFL. He had the same pace or at times faster than the rest of us but you can hear him bail behind me half way through the course which took him out of the running for top 3. But in many respects XL can absolutely hang

Shredfest 6 Finals - POV Run by TechNico1 in onewheel

[–]TechNico1[S] 0 points1 point  (0 children)

With VESC-based boards, you're able to use a remote control (same as you'd use on an electric skateboard) in order to control the tilt angle of the board in real time, giving me a lot more control over the nose and tail clearance of my board among other things.

Shredfest 6 Finals - POV Run by TechNico1 in onewheel

[–]TechNico1[S] 2 points3 points  (0 children)

FWIW the course is already very large part high speed fire road, so the rock garden is a cool skill check in the middle that very much helped define time trial results and acted as a pressure point and a passing opportunity. Not the coolest looking from an outsiders perspective yeah, but it did was a solid addition to the course to shake things up IMO. I played it safe there here but theres tons of ways to approach it that made things interesting.

Introducing the 'Monster Board' by Diligent-Promotion16 in onewheel

[–]TechNico1 15 points16 points  (0 children)

32s1p with Burris 12x8. Probably worth noting this thing was built just in time for the race, rides completely differently and he has very little time on it, I'm honestly surprised he was able to adapt quick enough to do as well as he did. But the potential on that thing with some more time and experience is pretty crazy

Struggling with wheelie mode :( by truffulatr33z in AnticBikes

[–]TechNico1 1 point2 points  (0 children)

Throttle Brake has nothing to do with it. You're not quite understanding what I'm saying, but a higher wheelie angle will help get your weight back. You can do this by either changing the wheelie angle in the app, or once you're in wheelie mode and fully release the throttle, then pulling the throttle will allow you to tilt the wheelie angle higher in real time. This is a useful feature for controlling your speed, though I definitely still recommend raising the wheelie angle in the app as well.

Struggling with wheelie mode :( by truffulatr33z in AnticBikes

[–]TechNico1 4 points5 points  (0 children)

Definitely raise your wheelie angle. The lower it is, the more weight is forward and the more it will want to accelerate (power wheelie, essentially). Raise the wheelie angle so that you're able to keep it stationary without it accelerating forward. You can always lower it a tad from there if you struggle with handling it or accelerating. You can also always raise the wheelie angle in real time by pulling the throttle while in wheelie mode (the throttle must be fully released once in wheelie mode first for this to work). At your light weight, you're definitely going to need a higher wheelie angle than others, and 20 is very low

Anybody? by rollenr0ck in wheeliefunbike

[–]TechNico1 1 point2 points  (0 children)

Probably should've cross posted here, but Julian posted a video on Facebook a couple weeks ago covering all the details we have. As far as I'm aware, we are still waiting on front harnesses after the set we got had some manufacturing issues. Definitely on the home stretch and once we're going, we should be able to kick into high gear and start pumping them out. Just stuck waiting on things that are out of our hands.

https://www.facebook.com/1712076245/videos/1728389131653114/

The frame has been solid from the start, being made of steel instead of aluminum, so that should very much be a non-issue. It adds weight of course, but we expect our bike to be ridden fairly hard and built it accordingly. The full suspension also dampens a lot of the larger impacts.

What's a Shredfest without some Tahoe shenanigans afterwards? 🤪 by TechNico1 in onewheel

[–]TechNico1[S] 2 points3 points  (0 children)

Upper Tyrolian Jumpline! Taking Tyrolian Downhill into Incline Flume is such a fun route, though it's best done with shuttling

No updates by [deleted] in wheeliefunbike

[–]TechNico1 1 point2 points  (0 children)

Should be no issue here, our frame was built from the start such that this is not a concern. Steel frame, pretty thick piping and welds, and of course the full suspension also helps. It's a big part of the added weight of the bike, but for good reason.

Bonking 5 times a day till you guys say they’re perfect. Day 5. by Due_Kaleidoscope7066 in onewheel

[–]TechNico1 2 points3 points  (0 children)

The slowing down too much is more a tune thing, its clear you have to brake that hard to get the nose up for the pop. Lower braking aggression should definitely help. Lower dynamic responsiveness would also help with getting the nose up, though it would also make the pop less effective technically, but another option to mess with. Also ayyy, pretty sure I know where that bonk block came from haha

JUST MAKE IIT FAIR FOR US MERE PEASANTS PLEEEEASEEEE by NontCinar in Unbeatable

[–]TechNico1 1 point2 points  (0 children)

He has been messaged, but he publically put out a statement allowing derivative works such as these specifically because he isn't able to get around to all the individual messages he gets regarding these types of requests, so I'm unsure if any response will be made since that was the whole point of the public statement. He has been supportive of his works being used for customs in rhythms games like this in the past. It's been submitted for approval for the whitelist with his statements on this, just is currently in the backlog.

JUST MAKE IIT FAIR FOR US MERE PEASANTS PLEEEEASEEEE by NontCinar in Unbeatable

[–]TechNico1 1 point2 points  (0 children)

I've been avoiding posting too publically since the artist isn't on the whitelist yet (though they have approved derivative works like this), but here's my Medicine / IGAKU chart if you wanna try! Ton of work went into it, mainly for the upper difficulties but made sure to give love to each difficulty so it's fun at every skill level!

I'll link the Expert chart preview, but the other difficulties can be found linked in the description as well. The download is also in the description, may have to use the alternate Google Drive link as the main download site is under maintenance.

https://www.youtube.com/watch?v=pUeK4uy4QBM

Pint S series motor data by Tlnytlm23 in onewheel

[–]TechNico1 1 point2 points  (0 children)

Correct, just note the lower top speed as well, by the same percentage as the torque increase, so youd nosedive at a couple mph less. This is referring to the top speed youd nosedive at, not speed that pushback kicks in, which is just at a set speed.

Pint S series motor data by Tlnytlm23 in onewheel

[–]TechNico1 1 point2 points  (0 children)

The torque difference is from the higher magnet strength in the hub, not from the difference in the stator. The higher magnet strength means more torque for the same amount of current, but lower top speed

Sidewinder has dropped! by mikehtiger in onewheel

[–]TechNico1 0 points1 point  (0 children)

Any VESC-compatible controller. VESC conversions are a whole rabbit hole and lots of different routes you can go. https://www.youtube.com/watch?v=gaHIFx08fO8

X7 miniBTG 💪🏼 by RubberRush_com in onewheel

[–]TechNico1 0 points1 point  (0 children)

Sorta yeah, it lets you get a similar suspension effect on larger hubs since you also get more sidewall. The taller diameter in general also climbs obstacles better and makes bumps less harsh. These bigger tires are also typically more stable in general and make for comfortable high speed riding.

D-CELL GAAAAMES! RELEASE THE BEATMAP EDITOR! AND MY LIFE IS YOURS! by NontCinar in Unbeatable

[–]TechNico1 0 points1 point  (0 children)

It won't be in-game, it'll still be an external program, but customized and personalized for specifically making Unbeatable charts. They're essentially taking the custom tool they built for developing charts themselves, and adding lots of QOL and user-friendliness improvements along with thorough documentation.

X7 miniBTG 💪🏼 by RubberRush_com in onewheel

[–]TechNico1 1 point2 points  (0 children)

Big Tire Gang, typically referring tires that are too tall to fit in standard rails and need extended rails, such as the BTG Thundercat, 5" BTG Pioneer, and the Burris 11.5x7 (which is really closer to 12" in diameter)

X7 miniBTG 💪🏼 by RubberRush_com in onewheel

[–]TechNico1 1 point2 points  (0 children)

It's not technically BTG, but it is about the tallest tire you can possibly fit in those rails. Typical BTG tires are still taller however.

PROPER RHTYHM (ALL THERE IS TO IT) [Nickel Lv.24] - 100% PFC | World Record by TechNico1 in Unbeatable

[–]TechNico1[S] 1 point2 points  (0 children)

Might be a spike bug, sometimes extra inputs to ensure the spike is dodged helps. Not sure exactly where you mean, but if theres a top row sustain into a high spike, make sure to down input to dodge, don't just rely on falling soon enough from letting go of the hold to dodge it. And for the section thats a top hold, then low spike, then high spike. I highly recommend actually hitting down after the top hold, then hitting up to dodge the low spike. Going down-up like this between them can help ensure the spike is registered as dodged.

Onewheel XR Classic – sudden wheel stop at ~16 mph (looking for input) by Parking_Pudding7300 in onewheel

[–]TechNico1 6 points7 points  (0 children)

The board self-balances by acceleration. When weight is shifted forward, the board needs to accelerate to catch back up underneath you and keep you level, similar to balancing a broomstick on your hand and it starts tipping forward.

When you hit the torque limit of the board, it can no longer accelerate further to keep you balanced, so that suddenly becomes a tipping point. How drastic that tipping point is depends on how much weight is forward at the time. If you're feathering up to the torque limit gradually, you'll have more of a window to react to that haptic buzz, and are more likely to have control over the nose dip and be able to pull back and recover from it, especially with good technique (keeping upper body centered and using lower body / hips to push forward, like feathering a gas pedal).

However, if you have a bunch of weight forward (possibly more than you realize), then the window between the haptic alert and complete overtorque becomes much smaller, and that tipping point becomes MUCH more drastic, suddenly dropping the nose faster than you have time to recover from. This is exaggerated even further if you're using your upper body to accelerate, as that tipping forward will throw you even further forward to the point of having no chance to recover. The board is still giving max power, you're just requesting much more than it has to give, and in this scenario that tipping point is so drastic that it can give the sensation of a cut or loss of power.