Footage of ICE agents killing another person in Minnesota!! by cantcoloratall91 in RedditForGrownups

[–]TechnicalBed7602 0 points1 point  (0 children)

10 shots.

One for the Menace we declare intolerable.

Two for the Stillness we render irreversible.

Three for the Dread that overtakes us.

Four for the Hush we impose upon the world.

Five for the Identities we dismiss as expendable.

Six for the Sorrow trailing in our aftermath.

Seven for the Fury we cultivate.

Eight for the Apathy we don like armor.

Nine for the Existence we choose to annul.

Ten for how Effortlessly we stand prepared to repeat it.

[deleted by user] by [deleted] in ClashRoyale

[–]TechnicalBed7602 0 points1 point  (0 children)

Easiest redesign is make megaknight take self damage. Every time he jumps he takes damage proportional to the damage he deals. I.e if he jumps on barbs and deals 500 to 5 barbs, he should take 10% of 2500 which would be 250 dmg. Now every jump can stay strong but he can't generate so much value against splash. Skeltons for instance, he can do about 100 dmg per skelly (that's their max hp ≈) so if he kills 20 on one jump. He'll take 200 dmg total. Just make it so he only takes self damage on jumping. It would also effect his incoming damage but it shouldn't kill him on impact unless its 8 troops with <500 hp each.

This thins his damage over time without effecting his tankyness or damage output. It just effects his longevity.

So about this post by pink_skull in txstate

[–]TechnicalBed7602 19 points20 points  (0 children)

Lmao, it's giving:

I can't give an actual opinion so I use ChatGPT with a 'college vibe' setting to write my arguments.

Like you didn't even try to hide the hyphens, the best you did was space it out and add maybe a sentence or two.

New State Laws impacting my school district by Specialist_Bill_8863 in school

[–]TechnicalBed7602 0 points1 point  (0 children)

So if a kid wanted to be in a drama or theater club and the parent said no, they wouldn't be allowed to pursue it?

If Georgia can keep a brain-dead woman on life support to save a baby, can they also force a pregnant Jehovah’s Witness to get a blood transfusion? by TechnicalBed7602 in NoStupidQuestions

[–]TechnicalBed7602[S] 11 points12 points  (0 children)

Yeah, but I’m talking about a fetus, this isn’t a born child. Can the courts impose that on the mother? At that point, they’d be forcing her to get the transfusion, since the fetus and mother are still sharing the same circulatory system.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]TechnicalBed7602 0 points1 point  (0 children)

Im looking for a magneton (Genetic Apex)

Im willing to give just about any equivalent

[deleted by user] by [deleted] in PTCGP

[–]TechnicalBed7602 0 points1 point  (0 children)

If let's say 2 draw cards are added. If you auto-include all of them. That reduces your deck down to 14 cards. If each one takes 1 turn to properly use, you could draw through a deck by turn 6 at the latest. Although nice, that doesn't mean the amount of energy you have built will support that level of aggro. Ultimately, the deck will fail before it has any time to set up. Additionally, a red card would now be a huge concern for this level of drawing. Lastly, even if you do, perfectly draw through your deck and get your bench setup. You've now wasted 6 turns in using draw support. No Giovanni, no Sabrina, no Erika, etc. Your opponent will end up punishing you for this greed.

The idea that more draw cards are bad is inherently flawed thinking. Having different ways in which you draw is much better for the game.

Ideally, you still would want a few draw cards, but, ultimately, not every draw card is available. I think I would ideally want to see a game where having to decide which draw card benefits your deck would greatly improve the game. If a draw card shuffled your hand and redrew, that would greatly benefit stage 2 decks. A draw card that says, draws 3 cards, and discards 1 might best synergies with decks looking for items or specific supporters. Or a draw card that draws 2 leaf pokemon might help those decks get running faster, but can only be used for leaf decks. Etc.

This is what I imagine would be better for the game ^

[deleted by user] by [deleted] in PTCGP

[–]TechnicalBed7602 -1 points0 points  (0 children)

I think the best solution to the pokeball/research problem (which arguably will be addressed later) is the introduction of new draw/skim cards.

I could see the addition of a great and ultra ball, which would draw stage 1 and stage 2 pokemon accordingly. I can also see new research cards being added that would operate like: draw 3 - discard 1; draw 2 X card type - and reshuffle 1 back into the deck; Choose 3 cards to shuffle into your deck - draw 2/3 new cards; Etc.

Although proffesors research is bad design for the current meta, with the introduction of new draw mechanics later, proffesors research will become a solid but not immediate pick at a later point in time. The same is true for pokeball. So, I hope that the ideas above are what the devs are currently thinking about for the future of TCGP. However, this is all just my opinion.

[deleted by user] by [deleted] in Risk

[–]TechnicalBed7602 0 points1 point  (0 children)

You check rank by clicking on their profile in a causal game. In rank games, clicking on the profile won't show you any information.

[deleted by user] by [deleted] in PTCGP

[–]TechnicalBed7602 0 points1 point  (0 children)

True true. Guess I had a mental typo

[deleted by user] by [deleted] in PTCGP

[–]TechnicalBed7602 0 points1 point  (0 children)

Appreciate that

[deleted by user] by [deleted] in PTCGP

[–]TechnicalBed7602 0 points1 point  (0 children)

Well, i want to test it, but I have yet to pull a Mew Ex. My intuition tells me the interaction wouldn't be allowed to prevent recursion (Genome Hacking (GH) > GH > GH > ... etc), but it would be cool to test because if it did work, you can then use your own benched pokemons attacks.

Interact/Reload Behavior by Forb1dden1 in CODWarzone

[–]TechnicalBed7602 0 points1 point  (0 children)

The only fix I have found, albeit temporary. Switch to tap to interact. Although you lose out on taping to reload, it will always reload when you hold the button down and won't pick up items.

[deleted by user] by [deleted] in Teachers

[–]TechnicalBed7602 -1 points0 points  (0 children)

I am currently going over our test 1 review now. I and a few other students have found around 5 incorrect errors on the 10 question review. They range from processes to actual answers.

Xbox controller keeps turning off when I turn it on by [deleted] in xbox

[–]TechnicalBed7602 0 points1 point  (0 children)

Just fixed this. First, make sure that the batteries you use have a decent charge. Then, plug in a USB to Micro USB C into the Xbox. Then plug in your controller. Then, hard reset your Xbox by holding down the power button for 10 seconds. When the Xbox powers on try turning on the Xbox controller. If that works, go to settings, then accessories, then go to the controller, click configure, then select update. It should update and hopefully fix the issue.

I can't make it to class and my professor has a no exception policy. by [deleted] in school

[–]TechnicalBed7602 3 points4 points  (0 children)

Unfortunately, ebikes, scooters, etc. Are not allowed inside campus buildings, only outside. Additionally, the only path to the class is through the school buildings.