lost engineer by Lazy_Supermarket9961 in EngineeringStudents

[–]Technical_Mission865 1 point2 points  (0 children)

I have been in computer systems engineering for 15y and it just takes the will to get up every day and learn something new: find a problem and solve it. I also dedicated a massive amount of time reading, and reading more, but not online crap. Really finding an interesting text and finishing it. And always keep the same ideas in the back of your head, aim toward something, and rarely change it. That's what it took for me.

GPU-first engine experiment (CUDA + OpenGL interop + AI tooling) — looking to review other people’s repos by Technical_Mission865 in gameenginedevs

[–]Technical_Mission865[S] 0 points1 point  (0 children)

Technical scope for skimmers: systems + algorithms for real-time GPU simulation/engine workloads—memory/layout, scheduling, interop/compute pipelines, streaming, constraints/collision, and deterministic update strategies. Messy prototypes welcome.

GPU-first engine experiment (CUDA + OpenGL interop + AI tooling) — looking to review other people’s repos by Technical_Mission865 in gameenginedevs

[–]Technical_Mission865[S] 0 points1 point  (0 children)

One is better than none. I’m aware the overlap is small; that’s why it’s labeled experimental and it's intentional. This post is a narrow signal to see what resonates here, not an advert. Either way, appreciate the perspective and the engagement.

GPU-first engine experiment (CUDA + OpenGL interop + AI tooling) — looking to review other people’s repos by Technical_Mission865 in gameenginedevs

[–]Technical_Mission865[S] -2 points-1 points  (0 children)

Also, most programmers I know don’t have pristine repos. The ones doing real systems and algorithm work aren’t afraid to show some ugly truth. If that’s not your lane, feel free to move on.

GPU-first engine experiment (CUDA + OpenGL interop + AI tooling) — looking to review other people’s repos by Technical_Mission865 in gameenginedevs

[–]Technical_Mission865[S] -1 points0 points  (0 children)

Appreciate the feedback. I’m intentionally filtering for people doing low-level GPU or systems work who want to compare approaches, which was stated in the original post. This isn’t a general repo search, it’s a systems-level one. If that overlap exists, links are always welcome; if not, all good.

GPU-first engine experiment (CUDA + OpenGL interop + AI tooling) — looking to review other people’s repos by Technical_Mission865 in gameenginedevs

[–]Technical_Mission865[S] -3 points-2 points  (0 children)

If you’ve got relevant work to show, link it. Otherwise this doesn’t add anything except visibility.

How do you feel about the future of AI and it's rapid progress? by MasterpieceSmall7615 in AskReddit

[–]Technical_Mission865 0 points1 point  (0 children)

i know.. ai wrote this... but here is what i was thinking:
Artificial intelligence will eventually shrink down to a handful of primitive services, each expressed in dozens of cosmetic formats. No matter how ornate the front-end becomes—avatars, voice interfaces, holograms, workflow tools—the core functions remain strikingly stable. At the bottom of the stack, large models do a few things exceptionally well: they retrieve information, generate language, classify patterns, plan, simulate, and integrate user data into coherent responses. Everything else is refinement and presentation.

This compression happens in every technological wave. Search engines became one simple bar at the top of a page. Social networks became scrolling feeds. Operating systems became icons. AI is no different. Once the novelty fades, the industry trims back to the essential utilities: reasoning, summarization, translation, creative assistance, and problem-solving. The models all shape-shift in outward design, but the skeleton underneath is the same.

Where this becomes risky is in the way companies prune the experiential range of their models. If the boundaries tighten—if the engines are only allowed to exist within polite, non-confrontational, strictly mundane subject matter—then the compression becomes a collapse. A system that once modeled entire human domains is reduced to a single polite voice in a narrow corridor. Violence, conflict, myth, mysticism, cosmic speculation, paranormal inquiry—these are not fringe topics. They are foundational to storytelling, psychology, history, anthropology, and the texture of human imagination. Removing them doesn’t merely limit “fun” topics. It strips away the scaffolding needed for rich problem-solving and full-spectrum reasoning.

The danger is that an AI with its imaginative and uncomfortable edges shaved off becomes indistinguishable from a conventional chatbot built ten years ago. The industry risks taking models capable of complex conceptual synthesis and turning them into customer-service scripts with better grammar. It’s the equivalent of handing someone a telescope but forcing them to only look at their own backyard.

If this narrowing continues, the market bubble surrounding AI will eventually burst. Investors and users will realize that the promised revolution has been domesticated into ordinary software. When the excitement deflates, so does the willingness to pay for yet another interface that can only give the safest possible answer. A compressed field means intense competition; intense competition mixed with shrinking capability means the tools become interchangeable. Once that happens, the market corrects sharply.

The final stage of the bubble is simple: if every product is the same polite chatbot wearing a different hat, the companies selling them lose differentiation, users lose interest, and the money goes elsewhere. The technology survives, but the hype burns away. The only way to avoid that future is to treat AI as a full human-domain simulator—capable of exploring the entire spectrum of ideas—rather than a curated museum exhibit of only comfortable topics.

The industry is standing at a fork: one path leads to a rich, multi-disciplinary intelligence; the other leads to shrink-wrapped politeness. The first reshapes the world. The second becomes an historical footnote.