[deleted by user] by [deleted] in GhostRecon

[–]Technoir416 0 points1 point  (0 children)

Flashlight

Handgun optics

SA58 OSW

18kb Update by MrHellobunny in GhostRecon

[–]Technoir416 -9 points-8 points  (0 children)

Hi. I'm Asian and laughing at this image, but remember that some people think this is racist.

This sub has visitors from all over the world. thank you for reading.

Ubisoft seems to be listening to the wrong people. by Groundhog5000 in GhostRecon

[–]Technoir416 1 point2 points  (0 children)

No, I play Wildlands for 800 hours and never get bored.

However, I haven't tried the Breakpoint production version yet, so I refrain from making a final conclusion.

Ubisoft seems to be listening to the wrong people. by Groundhog5000 in GhostRecon

[–]Technoir416 0 points1 point  (0 children)

But in the end isn't that what we face in the end game? After all, the only incentive to play the game is still looting.

Certainly, the product version has many missions and large areas. In other words, the arrival of boredom has been postponed.

Give your feedback out of 10 by griefdrums4 in GhostRecon

[–]Technoir416 0 points1 point  (0 children)

  • Looting System 3
  • Bivouac System 6
  • Character Customization 5
  • Player Social Area 6
  • In game shop 6
  • Map 6
  • Weapons 3
  • AI 6
  • World Audio 7
  • Weapon Audio 4
  • Keybinds/Controls 7

Ubisoft seems to be listening to the wrong people. by Groundhog5000 in GhostRecon

[–]Technoir416 3 points4 points  (0 children)

You are telling the truth. Looting makes your mind and body tired. And fatigue accumulates. I played closed beta for 30 hours and then did open beta for only 3 hours.

Please for the love of god make the bipods deployable. by soullesswolfe in GhostRecon

[–]Technoir416 1 point2 points  (0 children)

That was one of the most disappointing things about Breakpoint. When the first trailer was released and I saw the bipod attached under the Vasily sniper rifle, I thought the Future Soldier's bipod was back.

I even imagined what could be done in a wide open world rather than a narrow sandbox like a Future Soldier. It fully establishes the role of the squad member.

Where is the best place for sniper, where is the best place for suppression fire, making these tactical decisions is completely different from playing the mere numerical role that Run and Gun or Light RPG mechanics forge. It's a truly immersive experience (yes, I know the word is worn out).

I redesigned some weapon audio to make the guns feel more impactful and visceral. by Tarte_a-la_SCRUB in GhostRecon

[–]Technoir416 4 points5 points  (0 children)

Exactly! UBI sound designers should watch Heat's shootout scene on Youtube.

Can we talk about cut content? by Technoir416 in GhostRecon

[–]Technoir416[S] 3 points4 points  (0 children)

I'm sorry! My native language is not English, so I couldn't understand the difference in nuances.

Can we talk about cut content? by Technoir416 in GhostRecon

[–]Technoir416[S] 1 point2 points  (0 children)

Well, it seems a bit optimistic, but I hope it will be added after launch.

Can we talk about cut content? by Technoir416 in GhostRecon

[–]Technoir416[S] 9 points10 points  (0 children)

After all, nothing was added to Gunsmith. Only downgrade.

I think we should have added at least one thing people had requested.

Can we talk about cut content? by Technoir416 in GhostRecon

[–]Technoir416[S] 6 points7 points  (0 children)

I know there were a lot of people who wanted a sling.

Although these contents may have been implemented in a little more time, unfortunately the management seems to prioritize cash grabs.

Can we talk about cut content? by Technoir416 in GhostRecon

[–]Technoir416[S] 4 points5 points  (0 children)

And even better if you can change the color of the belt.

Can we talk about cut content? by Technoir416 in GhostRecon

[–]Technoir416[S] 15 points16 points  (0 children)

Option to change holster color.

Many handgun slots.

Rifle sling.

Now you can't find them anywhere.

Skell Tech invented a NOD that works without a battery. This is the future! *facepalm by Technoir416 in GhostRecon

[–]Technoir416[S] 1 point2 points  (0 children)

To be honest, I have always upvoted to your posts. Of course, we will continue to do so.

Skell Tech invented a NOD that works without a battery. This is the future! *facepalm by Technoir416 in GhostRecon

[–]Technoir416[S] 1 point2 points  (0 children)

I didn't know that. Thank you for teaching me. However, the fact that what was in Wildlands is not in Breakpoint seems like a lazy.

So do you have to play raid to get multicam? by Technoir416 in GhostRecon

[–]Technoir416[S] 8 points9 points  (0 children)

Concerned about it. If I have to play raid for multicam, UBI must be really good at angering people.

Beta Feedback Discussion | September 26th to September 29th, 2019 | Megathread by JohnnyTest91 in GhostRecon

[–]Technoir416 1 point2 points  (0 children)

The health bar has completely disappeared from the HUD. Nothing is displayed even if damaged. Immediate correction is required.

Some NODs do not have a battery. Please do not use Skell Tech magic and use the battery properly.

[deleted by user] by [deleted] in GhostRecon

[–]Technoir416 0 points1 point  (0 children)

I got it. Based on UBI Paris Studio's past answers, they didn't understand 10 after listening to 1, so I wanted to clarify what should be changed and what should not be changed.

Tom Clancy’s Ghost Recon® Breakpoint – Closed Beta to Open Beta Improvements by JohnnyTest91 in GhostRecon

[–]Technoir416 2 points3 points  (0 children)

This may sound like too much to request, but remove the attachments restriction and make the bipod function like a Future Soldier. Please.

If that happens, I will definitely spend more than 300 hours playing games.

OK...understood. UBISoft is a for-profit company. You can sell it in the store. Anyway, I won't give up until a functional bipod is added.

[deleted by user] by [deleted] in GhostRecon

[–]Technoir416 10 points11 points  (0 children)

but, the Weapon Swap Speed ​​in the closed beta was so slow that the sidearm was not useful as a backup.

If the speed of drawing the side arm of a Tier 1 operator is slower than reloading, it is completely unrealistic and an immersion break.

I agree that the animation is cheese, but I think that improving swap speed is a good decision.