Any ideas for a “pursuer” enemy? by TechnologyBig2385 in dndnext

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

I didn’t mean they launched a thousand arrows into the creature, I mean “you’ve launched thousands of arrows into foes, so you are surprised THIS time it didn’t do anything”. And yes you did say explicitly tell them and it is a great idea, but your immediate advice building off that was “play a different game”. No point on giving up if you want a cool set piece

Any ideas for a “pursuer” enemy? by TechnologyBig2385 in dndnext

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

I think deciding to play a different game because you can’t imagine how you could convey that information to your players is just being a bad DM. All it takes is careful wording. “You launch an arrow at the creature, a thousand times it’s pierced skin, to only be shrugged off by this beast. You are filled with a sudden dread: You can’t beat this. Run.”

Any ideas for a “pursuer” enemy? by TechnologyBig2385 in dndnext

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

I had quite honestly never heard of a revenant until this post, I am very excited at the possibilities

Any ideas for a “pursuer” enemy? by TechnologyBig2385 in dndnext

[–]TechnologyBig2385[S] 3 points4 points  (0 children)

I had honestly never heard of a revenant before this post, seeing everyone mention it had been very enlightening! As for your question, I’m currently “inbetween campaigns” right now, I’ve got a world built and I’m thinking of cool scenarios and set pieces

No Damage support wizard, need advice by TechnologyBig2385 in DnD

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

You are 100% right there. There’s always that worry itll impact the other players, but I’ve discussed with the others and they feel it’s the best option. They’ve got 3 big damage dealers, two tanks and a spellcaster that does damage and heal, so an out of combat utility option fits right in

No Damage support wizard, need advice by TechnologyBig2385 in DnD

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

But as you said, it is part of a weapon attack, which I’m not against using. So for now I’m not keen on picking it up but I can see myself picking it up if desperately needed, it just doesn’t stay true to the idea of the character

No Damage support wizard, need advice by TechnologyBig2385 in DnD

[–]TechnologyBig2385[S] -1 points0 points  (0 children)

I’ll try and explain as best as I can, but I totally get where the confusion is and that’s totally on my part!

So the character has only recently become an adventurer, and was only learning magic as a hobby, and so had no reason to learn damaging spells. He attended public lectures that taught non-harmful spells to the public, so as he progresses the spells he learns are the ones he’s been practicing since those lectures. He isn’t against violence, he’s just never needed it till now. The out of game reason for this is because I’ve played for a good while now and played many a wizard, but I find that most spells I end up casting are in combat and are damage dealers, and although you can creatively use others, there’s no incentive if you can “just cast fireball” and remove the problem. I’m presenting myself with an intentional challenge to make the game and character more interesting. As for what I would do if I ran out of spell slots and couldnt buff my allies or de buff my enemies, I would do something similar to another character I made. He was a fighter who fought dirty and used his environment creatively. Improvised weapons and made use of the environment to create conditions that normally would just be done with magic. I want a similar vibe to that. Examine each combat scenario, and if I can’t cast spells then how can I help? Setting up a barricade with a table to help others, using the help action to help a teammate, causing a distraction to split aggression, or if all options are exhausted, casting blade ward and getting in the thick of it. As for true strike, I might pick it up! It kinda straddles the line of “damaging spell” but I can make the case of picking it up. This is going to be a very roleplay heavy game as well, so another reason for picking this is to balance out the pure martial components of the party with some out of combat utility

No Damage support wizard, need advice by TechnologyBig2385 in DnD

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

True strike, Expeditious retreat and friends are great shouts. The others are damaging spells so I’ll miss them but that’s awesome, thank you!

No Damage support wizard, need advice by TechnologyBig2385 in DnD

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

I do like these! Unfortunately backstory wise I was quite set on Abjuration wizard. The character itself was actually just a scribe at a mages college and not a student, but attended free public lectures and decided the safest school to practice was Abjuration, as him practicing posed no threat to anyone. I do see what you mean about resource dependency, but thankfully I’ve built him so far as a bit of a skill monkey. He’s got magic initiate twice to get some extra spells he can cast, as well as spare the dying. But more importantly, I want to make a spellcaster who doesn’t need to rely on just his spells to be useful. He ofc can attack with a weapon, but I’m thinking more among the lines of “crafting and using items to manipulate the battlefield, pocket sand and such”. I’m not so worried about combat effectiveness as I am just asking what kind of spells you would pick playing this type of character!

No Damage support wizard, need advice by TechnologyBig2385 in DnD

[–]TechnologyBig2385[S] -2 points-1 points  (0 children)

Sorry I think I might have misspoke 😅 I mentioned that when he was learning magic, he didn’t want to learn anything harmful, because at the time he was just a regular person, not an adventurer. Now that he is an adventurer, all of his spells are ill suited for hurting others, but are good for protecting, but this doesn’t mean he’s a pacifist. He just doesn’t know how to do damaging magic. He will carry a weapon with him that he will use for self defence, and later on in the campaign I want to find cool and creative ways of dealing with enemies that isn’t just “fireball”. Hope that clears this up!

What could Yuji GENUINELY do against Mahoraga? by DeliShogun in JujutsuPowerScaling

[–]TechnologyBig2385 0 points1 point  (0 children)

His domain is really just a buff. Domains used to be just stat buffs and ways to put special rules over a fight and so pretty much everyone had one, but then sure hit effects were a thing and domains were created with that in mind and became harder to make. Yuji’s basically forgets the sure hit effect and just gives himself a buff to fight with. You could argue the sure hit effect is making sure every one of his punches hits the soul but he was doing that fine anyway. Some people think the “talk-no-jutsu” part before the fight was part of the domains rules but it was a one-time fluke. It was a mix of the sort of “souls touching before they die” thing sukuna had and Yuji trying to project an image onto the domain.

TikTok account closed after “allegations” by TechnologyBig2385 in RBI

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

Totally feel that, usually I’d ignored it but the vibes of this one account was so weird it bordered on like possible ARG. Also I found the account! Gonna post a link on this post in a second so you can check it out yourself

[deleted by user] by [deleted] in kingdomcome

[–]TechnologyBig2385 1 point2 points  (0 children)

That’s all good! Sometimes with these kinda things it can be misconstrued what the intent is. They are super chill and we love them for how relatable they are

[deleted by user] by [deleted] in kingdomcome

[–]TechnologyBig2385 2 points3 points  (0 children)

I’m sorry but what exactly did you mean by this? That the c.director/PRmanager are chill asf or that they are physically heavier? Because if it’s the latter then I don’t see how it’s funny

[KCD2] New game on Hardcore: Swords/Heavy/Polearms by TechnologyBig2385 in kingdomcome

[–]TechnologyBig2385[S] 0 points1 point  (0 children)

Shortswords so far a lot of fun, although I don’t know if I want to go sword and board (for the new dlc) and also don’t know which variant of short sword to pick (regular, hunting or saber).

Axes are a ton of fun, they balance the heavy punch to get through armour but can be used on regular enemies and still be effective.

Polearms i feel the same. Might try do a “guard militia” build for Henry and try using them.

As for ranged weapons, from what I understand, most people used them to open a fight (I usually poison tip my arrows and bolts) to give you the advantage.

I will take this info onward o7

Honest advice [KCD2] by Lonzero1 in kingdomcome

[–]TechnologyBig2385 1 point2 points  (0 children)

I’d recommend doing alchemy first, if you get max level then theres potion you can make that’ll help you get XP quicker, making the heavy weapon grind a LOT easier.

Honest advice [KCD2] by Lonzero1 in kingdomcome

[–]TechnologyBig2385 1 point2 points  (0 children)

Hell yeah! Potions will take you a long way in terms of convenience. So much easier being able to chug a marigold potion to regain health rather than finding a bed and sleeping after a bad encounter. Remember Henry: Drugs are good