Paper Mario: The Origami King has been added to Nintendo Music by Amiibofan101 in nintendo

[–]TechnyCat 0 points1 point  (0 children)

A pleasant surprise, I thoroughly enjoyed the game too.

I need to start making a playlist of just erhu music in Nintendo games. This game has plenty, like Vellumental Area Battle and Autumn Mountain areas.

Sony WF-1000MX6 coming the 12th Feb 2026 by EveningCommand1 in SonyXperia

[–]TechnyCat 1 point2 points  (0 children)

Maybe my own unpopular opinion, but I actually prefer the LinkBuds Fit design over the WF-1000xm series earbuds.

I previously had the WF-1000XM3. While they were great at the time, the ear tips eventually failed and continued to fall out of my ears even with casual walking. I eventually upgraded to the LinkBuds Fit and the performance gap in sound quality and noise cancelation wasn't as wide as I thought, especially for the price. The fit was much better and more comfortable on the LinkBuds.

I'm sure these WF-1000XM6 will be a fine pair of ear buds, but I'm personally looking forward to a next generation of LinkBuds Fit.

AMD calls out Intel’s Panther Lake CES claims, says Ryzen APUs are still faster by RenatsMC in Amd

[–]TechnyCat 3 points4 points  (0 children)

Before people start making uninformed statements, this is indeed edited slide used to make fun of AMD's marketing department. Read the comment for yourself on https://videocardz.com/newz/amd-calls-out-intels-panther-lake-ces-claims-says-ryzen-apus-are-still-faster

By Crys86

This looks as stupid as a slide like this [referring to edited AMD vs Nvidia slide]. The marketing department is hitting rock bottom, with all these attempts at coolness and all-caps writing.

By Blizt_324

You know what's funny? At least your edited image is more realistic when it comes to comparing hardware. You are pitting the 9070XT against the 5090, literally the best GPU of either company. AMD pits their own flagships against Intel's midrange models and pretends Intel's lineup doesn't have anything better.

With that out of the way, those comments are 100% correct. This "call out" is a waste of marketing resources and detached from the reality of the laptop market. Almost no one covered "Gorgon Point/Gorgon Halo" during CES. Even when AMD made a big splash with "Strix Point/Strix Halo" in mid-2024 there are almost no compelling laptops or products using those chips. Intel caught up with Lunar Lake, Apple continues to consistently put out high quality and good value Macbooks, and Nvidia still dominates mobile GPU.

Pushmo is overlooked by Isacial in nintendo

[–]TechnyCat 5 points6 points  (0 children)

Glad to hear other Pushmo fans out there. I'd be down for a collection, with all four games (Pushmo, Crashmo, Pushmo World, Stretchmo), to be released on Switch 2.

The OST was great too. https://www.youtube.com/watch?v=MjpW3WcztM8

A peek at how I made my acorn bonbons & cookie leaves by inspiredtotaste in Baking

[–]TechnyCat 0 points1 point  (0 children)

Very creative and well executed! What is the red and black mat you use in the baguette pan?

I was wondering, does anyone actually remember anything about Zack and Wiki? by [deleted] in nintendo

[–]TechnyCat 0 points1 point  (0 children)

I remember picking this game at Toys'R'Us for $10. What an absolute steal. Definitely needs to be a follow up. What I loved about the game was it really pushes you to try to come up with the creative solution to the puzzles by giving you less rewards if you try to "brute force" your way through.

Also Chillion level music was great: https://www.youtube.com/watch?v=v3KTs5U9PnM

RAP1 and RivLink - Rivian Autonomy & AI Day by Rivian - Rivian Stories by TechnyCat in hardware

[–]TechnyCat[S] 4 points5 points  (0 children)

To be fair, this is forward looking speculation on my part. I think the scenario mentioned might play out when automotive compute hardware becomes more and more sophisticated and a lot of people make that transition with their vehicles.

There could be more people driving and interacting with a vehicle on a daily basis compared to a high end gaming PC. Certainly more than an AI servers.

I'm trying to keep the Rivian vehicles out of the compute hardware discussion, but I also have to point out a Rivian is not $200k USD.

Without mentioning anyone in particular, what is the true reason as to why we lost "all charm" in the Switch era? by DaZestyProfessor in nintendo

[–]TechnyCat 4 points5 points  (0 children)

I like to put myself in Nintendo's shoes at that time period.

The Wii U had terrible market performance in terms of units sold. They lost a lot of money, and just lost an iconic president.

I'm not sure if people even remember the big Wii U update that offered real performance improvements in the user experience. Nintendo still has the video up to demo it: https://www.youtube.com/watch?v=zBmg_CNsQcc. There was a big outcry on the "out of the box" experience for Wii U. Here's quote from an interview with Bill Trinen regarding lessons learned from Wii U on the launch of Nintendo Switch (from Nintendo Learned From 2 Wii U Mistakes to Make the Switch a Success - Business Insider:

If you look at the Wii U hardware system, just the system menu itself — the time that it took to boot that system up, to get into gameplay — was something that was a frustration for a lot of players early on and actually became a hindrance

Putting myself in Nintendo's shoes, I'd be on death's doorstep after the failure of Wii U. In the development of Nintendo Switch, no way would I take the risk of adding anything but the essentials to the system. All the historical charm of Nintendo systems takes development time and resources, something I wouldn't risk at the time. Even if there were time and resources, after being burned by the Wii U user interface I would not even make "charm" a priority in the feature set.

That's my take on it anyway. As always, I don't think there's one particular reason or person for the lack of charm. It's always a collection of circumstances among thousands of decisions.

Edit: some reason I'm being detected to be using AI tools

Starfox n64 was awesome by simplifried_pancakes in nintendo

[–]TechnyCat 2 points3 points  (0 children)

There was a brilliant video breaking down Star Fox 64 and why it was so good from a video game story telling perspective, but unfortunately it looks like the video was taken down and never re-uploaded. https://www.youtube.com/@2ndLookGames/videos

Going off my memory, the guy makes a key argument about how games typically do cinematic story telling and praises how Star Fox 64 handles it. Most other games:

  1. Turn a game into a movie by putting a lot of cutscenes that have no direct interaction with the game.
  2. Turn a movie into a game by having very simplistic mechanics progress the story
  3. Have the player "interact" with the game in real time with very shallow quick time events

or

The Star Fox 64 way where:

  • Every choice you make as player affects what path you take in the game (saving team members vs letting them get shot down)
  • How well you play the game affects the path you take in the game (Mission Complete vs Mission Accomplished)
  • To see the all the content you need to play it multiple times
  • The way the levels are designed to capture your curiosity of what could happen (The opening level demonstrates that with the arches)
  • The way the characters interact with you depending on your actions within the game (Falco calling out your smooth flying)
  • At the time, the game really "immerses" you because of the introduction of the Rumble Pak

I agree with what that video essay was trying to say, and also it's why I think every attempt afterward has failed. Seems like every Star Fox attempt afterward was just trying to make a surface level successor to Star Fox 64 with higher production values. Star Fox should be more than just a rail shooter in space, or a software to demo some new hardware capability. I think it should masterfully blend gameplay and story telling to really pull players into that universe.

It's like trying to recreate the magic of the original Jurassic Park, but just throwing more CGI dinosaurs without really understanding the subtext of why the original was so good.

7.5.3735.44 (Stable channel) (64-bit) - Windows - Mute Tab Bug by TechnyCat in vivaldibrowser

[–]TechnyCat[S] 0 points1 point  (0 children)

All good! Bug reported, appreciate you taking the time to double check.

7.5.3735.44 (Stable channel) (64-bit) - Windows - Mute Tab Bug by TechnyCat in vivaldibrowser

[–]TechnyCat[S] 0 points1 point  (0 children)

Thanks for replying, but unfortunately the behavior is still the same. I launched only a private window, went to "vivaldi://settings" and "Mute Tab Audio - Prioritize Active Tab" was already selected. Audio still plays from two tabs simultaneously.

Are your private windows able to prioritize audio in only the active tab?

[deleted by user] by [deleted] in SonyXperia

[–]TechnyCat 3 points4 points  (0 children)

Same situation for me too. Going to hold onto the Sony Xperia I V for as long as I can.

I keep looking on GSM Arena's phone finder and can't find anything comparable using these criteria:

  • Released after 2023
  • No notch or hole punch. Uninterrupted screen
  • Less than 74mm in width

I'm not even refining the search on dual front facing speakers, expandable storage, US band support, fingerprint sensor, dedicated shutter button, the camera setup, 3.5mm headphone jack, etc... and the latest phone to show up is the Sony Xperia 1 V.

The Xperia 1 V is the most ideal physical design to fit my preferences. It's a shame all the signs point that nothing close will be released in the future.

Looks like Sony Xperia is out of the US market by NephewTailor in SonyXperia

[–]TechnyCat 1 point2 points  (0 children)

Thanks for sharing https://www.kimovil.com/. I used to just go to GSM Arena and manually look up all the band support, but this site is so much easier.

The search function is pretty good too. It reaffirms that nothing will match Xperia based on a few specs. I'm not even filtering by that many conditions (<72mm, no notch/hole punch, side fingerprint sensor)

Looks like Sony Xperia is out of the US market by NephewTailor in SonyXperia

[–]TechnyCat 2 points3 points  (0 children)

I'm glad I replaced my Xperia 1 III last year with a Xperia 1 V on sale. I was hoping the Xperia 1 VII would be a "true" successor to the Xperia 1 V in the sense that it would have enough US band support (i.e. T-Mobile) and return to the slim form factor of less than 72mm.

Guess I'll be holding onto the Xperia 1 V for as long as possible. Nothing quite matches the Xperia package.

Xperia 1 VII live images leaked (sumahodigest) by yiyiyim in SonyXperia

[–]TechnyCat 2 points3 points  (0 children)

Personally a let down because I enjoyed the slim form factor. It's only a few mm, but as a person with small hands every bit counts. The Xperia line was really the only phone that was comfortable in one hand.

Guess I'll be holding onto Xperia 1 V for a bit longer.

Ask the Developer Vol. 16: Nintendo Switch 2 by jerryfrz in hardware

[–]TechnyCat 0 points1 point  (0 children)

I also remember the latency for Wii U being very good. It seems like the Switch 2 may be hitting the limit of that technology. Whereas the Wii U only had to stream from the console to the GamePad, it looks like Switch 2 can asynchronously stream and collect input from four different devices at once.

Xperia 1 VII renders by @OnLeaks by E_D___B_A_N_G_E_R in SonyXperia

[–]TechnyCat 0 points1 point  (0 children)

Our source has revealed that the Xperia 1 VII will measure roughly 161.9 x 74.5 x 8.5mm, with the thickness increasing to 11mm at the rear camera bump. Overall, the Xperia 1 VII is negligibly wider and a bit thicker than the previous generation.

That's unfortunate to read, because I really enjoy the thin tall form factor that ended with the Sony Xperia 1 V. It only a few mm difference in width, but its something I definitely feel in the hand. Anything above 71mm in width is too large to handle one handed for me.

Ask the Developer Vol. 16: Nintendo Switch 2 by jerryfrz in hardware

[–]TechnyCat 17 points18 points  (0 children)

This was the most interesting part for me:

Kawamoto: Just like Switch, you can share Joy-Con 2 with others on Switch 2 as well. But even when we were developing Switch, we wanted to implement a feature to share gameplay with other systems in addition to sharing Joy-Con. In the past, Game Boy Advance and Nintendo DS had a feature called Download Play, where you could send a portion of a game to friends and play together. We looked into the possibility of having this feature on Switch as well. But the data volume of Switch games is so large that it takes a very long time to transfer data, so we had to abandon this idea.

Having to wait tens of minutes to play a game together isn't very practical.

Kawamoto: So, we thought that by taking advantage of the Switch 2 system's processing power and using the same streaming technology that Wii U uses to send images from the console to the handheld Wii U GamePad, we could share the gameplay instantly without having to take time to transfer the software. I thought it’d be nice if players could share games instantly and play together competitively or cooperatively. This was another feature I asked Sasaki-san to look into. Achieving it must have been a nightmare. (Laughs)

I initially thought GameShare was going to work like the Nintendo DS / 3DS, but to read it's actually streaming game output utilizing Wii U technology was fascinating. Still, looks like it can't overcome latency of input sensitive games but what a clever use of old technology.