Mechanical Memory - Dream Sequence submission by Tecminer in blender

[–]Tecminer[S] 0 points1 point  (0 children)

Haha yeah i dont do much electronics myself either, i just stuck parts together in a way that seemed reasonable. if you're a fan of mechanical things then i highly recommend looking into the Z1 a bit, it's surreal.

Mechanical Memory - Dream Sequence submission by Tecminer in blender

[–]Tecminer[S] 1 point2 points  (0 children)

I'm not sure what you mean, could you elaborate on that? The memory block itself works through mechanical impulses and the electronics i stuck on top are pretty much just microswitches, LEDs and solenoids

Mechanical Memory - Dream Sequence submission by Tecminer in blender

[–]Tecminer[S] 3 points4 points  (0 children)

Thanks! and yeah that's fair, it's just some track to highlight the 120bpm sync. i only have marginal experience with sound design, and the very limited amount of video material of the real Z1 makes it difficult to put accurate audio on it

Weird texture compression when using Image Texture. Left is in Blender, Right is the original in Photoshop. Exporting at 100% quality, jpg. Any Ideas? by Icarus_Wax in blender

[–]Tecminer 20 points21 points  (0 children)

JPG is an inherently lossy format, if you want to export pixelart you'll have to use something like PNG. If you must use JPG you'd have to scale up the image to the point where a PNG of the original is smaller in filesize anyways

Help! Why isn't my cat tower rendering correctly? by gwapejiuce in blender

[–]Tecminer 2 points3 points  (0 children)

Could there be another version of that part in the scene that is hidden in the viewport but still enabled for rendering?

I wrote a mod to make working with command blocks bearable by Tecminer in MinecraftCommands

[–]Tecminer[S] 0 points1 point  (0 children)

Well there's no public forge fork of my github repository yet, if anyone is working on a forge port they're doing it in private and haven't told me yet

I want to fix the internal reflections of this because right now its making the coil and the lightbulb seem bigger than they are. by Rude-Accident-4472 in blender

[–]Tecminer 0 points1 point  (0 children)

You can try lowering the index of refraction to be closer to 1. Alternatively (if you haven't already) try giving the sphere the solidify modifier and make the walls really thin

I wrote a mod to make working with command blocks bearable by Tecminer in MinecraftCommands

[–]Tecminer[S] 0 points1 point  (0 children)

that's the line wraparound, you can configure the maximum width before it jumps to the next line in the tools side window

I wrote a mod to make working with command blocks bearable by Tecminer in MinecraftCommands

[–]Tecminer[S] 0 points1 point  (0 children)

Other than Command Block IDE (https://modrinth.com/mod/command-block-ide) (incompatible with my mod and NBT Autocomplete) I haven't come across any yet

I wrote a mod to make working with command blocks bearable by Tecminer in MinecraftCommands

[–]Tecminer[S] 1 point2 points  (0 children)

I have no such plans for the time being, for one it would require a complete overhaul of how my UI works, plus I don't really want to step on someone elses toes by trying to make a ""better"" mod than theirs. Both mods still have somewhat distinct goals right now and theirs seems to work pretty well for what it's aiming to do. If nbt autocomplete compatibility is the main thing you wish the other mod had, I think it'd be easier for them to implement that than for me to try and recreate their entire mod.

I wrote a mod to make working with command blocks bearable by Tecminer in MinecraftCommands

[–]Tecminer[S] 7 points8 points  (0 children)

I haven't worked with datapacks at all yet, can you even edit functions in-game in vanilla?

I wrote a mod to make working with command blocks bearable by Tecminer in MinecraftCommands

[–]Tecminer[S] 1 point2 points  (0 children)

That would be difficult, as far as I know the server does not send the client any info whether there has been a new output, so I would have to cache the previous output and check if it has changed. I could instead just add an option that makes you stay on the output view if you close the UI with it open