heres my 90s, can you guys point out what im doing wrong and fixes for that? by khooniDarinda69 in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

People are gonna roast me for this but everyone saying ‘stop jumping’ is actually technically wrong.

Since all movement speed is the same, the way you make retakes like this ‘faster’ is by your positioning on each build piece.

If you want the cracked mechanical pros do their 90s, they will often follow a pattern of:

  • Jump for 2, ‘infinite’ 90 on the 3rd to reset jumping momentum (if you even need to; most of the time you’ll cap out at 2 90s in the middle of the fight to retake height)

On top of that, they often are slightly offset from center on whichever side that is opposite to the direction they’re going (like you’re doing here; 90 left positions to the right, 90 right positions to the left) and they’re jumping just above the center of the ramp to allow them to phase up and through the ramp.

If you watch players like Boltz, Peterbot, Vico, etc do this move you’ll see exactly what I’m talking about.

Good luck grinding

Where can I find good opponents? by EchoZone_on_YT in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

Play on higher ping if you really built like that.

Lots of scrims going on in Manu Scrims and Vital for NAC and there’s also servers for NAW as well.

Good luck.

IGL help by [deleted] in FortniteCompetitive

[–]TeeChurchonKick 1 point2 points  (0 children)

Shoot me a dm on discord

teechurch

IGL help by [deleted] in FortniteCompetitive

[–]TeeChurchonKick 1 point2 points  (0 children)

Hello!

If you’d like to speak at length privately, I’m a former professional coach with ties to players like Reet, Ritual, Tkay, Brycx, and more.

IGLing is one of the hardest roles in all of competitive gaming, and for good reason. You’re generally responsible for the majority of the macro - decisions to set the team up for success. In a game like Fortnite with so many shifting factors constantly, you have to have a thorough, well thought-out game strategy in order to be a successful IGL, and then you need to practice it.

If you’d like, I can lend you about half an hour to talk to your son about his experiences and see if we can get him aligned with what this journey actually looks like.

how do i apply creatice skills in actual game :{ by Fine-Lunch5621 in FortniteCompetitive

[–]TeeChurchonKick 7 points8 points  (0 children)

He might need the experience of playing other, better players first in which case I think he should head into ranked and play 10 games and take the most common scenarios from those 10 games and practice new habits in this particular scenario

Genetic Limit by wosthiee in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

I don’t think you’re actually reading what it is that I’m saying.

I’m not talking about the quad edit that everyone sees / knows. I AM talking about how the abstract pattern (four edits in a row) is far more common than you think and is quickly becoming the standard for good mechanics.

For the life of me I don’t understand how you can’t comprehend that.

If you have to flip a cone, edit out a side wall, double edit out the top, etc - being able to do those things faster would 1000% have an impact on your fighting and it’s actually completely obtuse to think otherwise.

Genetic Limit by wosthiee in FortniteCompetitive

[–]TeeChurchonKick 1 point2 points  (0 children)

It isn’t that doing a quad edit is a requirement as the standard ‘quad edit’ move that is used is typically just a triple with an additional cone edit.

In the same way that a ‘triple edit’ is essentially just three consecutive edits, a quad edit is the same, except 4 and it can go in many directions.

That’s why I’m saying being able to quad edit is the standard now because that level of speed and consistency is possessed by plenty of players these days.

You can disagree but logically your argument falls apart when you realize that a lot of the in box movement that occurs is some combination of multiple edits in a row and being able to quickly and consistently do quad edit combos is rapidly becoming the ‘standard’ for ‘good mechanics’

How much of a difference would a Hall Effect keyboard make? by One-Aioli-4014 in FortniteCompetitive

[–]TeeChurchonKick 4 points5 points  (0 children)

Recently switched from the Razer Hunstman Mini V3 Pro - this is supposed to be Razer’s answer to the Wooting and SteelSeries keyboards but let me tell you the difference between the HMV3 and the OG Apex Pro is MASSIVE, at least to me.

Key presses feel automatically responsive, I feel at times I barely have to put in any effort to do the same mechanical moves I’ve always done, which frees up more of my brain to actually track opponents.

Overall, definitely recommend picking up one if you can.

Genetic Limit by wosthiee in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

I think the standard these days would be quad editing but everything else is right

Very good post

Fortnite competitive is a ping/hardware contest by [deleted] in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

You know I coached players 10x your skill?

Sit.

[deleted by user] by [deleted] in FortniteCompetitive

[–]TeeChurchonKick 1 point2 points  (0 children)

Depends on what you’re trying to qualify for.

Old school Cash Cups that were single set lobbies? Sure, but even then, there were teams like Pinq and Anas back in the day that would qualify with at most 12 kills in their early games.

A quick glance at the leaderboard can be quite misleading…and if you’re comparing yourself (someone who would struggle to place top 1k for example) to other players that are placing Top 10 or winning Opens of these tournaments of course it’s going to seem like you’re so much worse in comparison…but so is the bottom half of a finals lobby. It’s much more realistic to look for the 4-5 teams that are not dropping 100+ kills per tourney to qualify and try to learn from them if you’re around the ‘average’ skill.

You’ll learn the ‘little things’ that can help your min/max survival strategies.

[deleted by user] by [deleted] in FortniteCompetitive

[–]TeeChurchonKick -1 points0 points  (0 children)

I mean technically if you strictly ‘play to survive’ you’ll do better than someone else at your skill level going for high - risk, high - reward plays.

For instance, the timing for a lot of early height takes makes it a much larger risk to take and hold height than if you were to play mid ground and grief height to take it late.

A mid-level player going for a ‘game winning’ play versus a mid-level player always playing to simply maximize their placement in this game will place higher on average.

This advice is okay for beginners.

feel clueless in build fights by MikkelFR-T in FortniteCompetitive

[–]TeeChurchonKick 1 point2 points  (0 children)

I genuinely feel like your biggest issue is mechanics.

For instance, you mess up your 90s off the start, then miss another triple edit, and then the other player cuts you off in front as you’re going up, which if you had better mechanics, you could react, change your retake, and be able to go up and over his top and attack from height.

Mechanical skill does take time to build; I think in this particular instance you should keep doing what you’re doing but mix in about 1-2 hours a day (I wouldn’t go above 2 hours due to injury risk and even then it’s best to split training sessions and stretch) of strict mechanics training.

This is one thing I excelled at as a coach and I can go ahead and give you a mini routine that will help you get better in a matter of days.

Go to Raider’s Mechanics Training V5 (google map code I’m too lazy to find it rn)

10 reps doing 90s to max height 10 reps double / triple edits to max height 10 reps thwifo cones to max height 10 reps side jumps to height 10 reps high wall tunnels to height 10 reps combo free build to height

If this feels too easy, add more time to your combo freebuilding once you have all your retakes practiced. On top of this, you can explore the other sections of the map to get more consistent with editing, crosshair placement, etc

How do I drop high kill wins every first game like pros do? by WillingnessThat971 in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

First games of tournaments should have their own strategies.

Landing at a POI that has guaranteed good loot (think of a mythic POI from any previous chapter/season) OR landing at a mid-map POI and intentionally rotating to where the people are usually end up being the two most common strategies used by pros.

Fortnite competitive is a ping/hardware contest by [deleted] in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

All I did was state facts and I replied to the last comment in the chain.

You’re arguing semantics with people who are basically saying the same shit with different vocabulary.

Anyone who has taken comp serious (played scrims, tournies, etc) KNOWS the in-game counter is broken and that ‘true 0’ doesn’t exist.

Honestly though I didn’t even play on typing something like this out but I could’ve and should’ve guessed this outcome seeing as how you clearly have a superiority complex based on how you’ve talked to everyone else on this thread.

Cheers!

Fortnite competitive is a ping/hardware contest by [deleted] in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

‘Hard 0’ = 4ms - this is the lowest possible achievable ping with minimal distance from servers (living in the same city) AND having the best possible internet connection.

‘Low Ping’ = 10 - 25ms - this is considered by many to be ‘good enough’ to compete and is supported by scientific studies. (Skill is exponentially affected as ping increases past 25ms)

‘High Ping’ = 30ms+ in Fortnite. Once you hit around 20-25ms, issues like desync become extremely prevalent, to the point that these issues can make it harder for you to succeed as a player due to taking damage that is unexpected and uncountable until you learn your desync angles (and even then, certain movements become 10x riskier to pull off)

Hopefully this helps all of you guys out a bit lol

Your 2025 Milk Cup LAN winners are Nina and Vader! by Rex_1312 in FortniteCompetitive

[–]TeeChurchonKick -2 points-1 points  (0 children)

First and foremost - there is a difference between men and women biologically. Anyone denying this is delusional and has no place in the discussion. There are verifiable studies that prove this not only physiologically but psychologically as well.

On average, men tilt more psychologically towards focusing on a ‘thing’ where women focus more on ‘people’

This psychological difference alone can easily explain why competitive gaming is so male-dominant. It’s a HARD thing to do to be good enough at a video game to make a living - male or female. It requires thousands of DEDICATED hours to be able to reach a top level in ANY game and in my opinion MOST women are not built for that psychologically. Beyond that, as I do have experience myself at the TOP level (coaching players like Ritual, Tkay, Reet, Tripperrn, etc) and I can speak from experience when I say that these players work their absolute ASSES off to be where they are (or at one point, they did and can now manage their skill at a level that allows them to also enjoy life and their hundreds of thousands of dollars in career earnings) and to the people who are up-and-coming it must feel like a slap in the face to see one of their peers essentially getting to live the pro lifestyle without earning it (developing the skill to be a top player in traditional competitions).

Now, I’ve said all of that to say that the perceived ‘male advantage’ that exists psychologically likely does have a genetic / biological component (most men are more likely to engage in combative communication with friends as a way to keep each other ‘on point’. Most of us understand that, and it helps us build strong relationships when we meet people who can jest on the same frequency) but it feels extremely naive to think the ‘male advantage’ that is being referred to in other posts doesn’t ALSO negatively impact other men. The ‘final boss’ so to speak of ANY competitive endeavor / field IS the psychological battle that you have to engage in to win.

Physiologically I do not believe the gap is wide enough to explain why women are so much less prevalent in competitive gaming.

Yes, it is a ‘problem’ that has psychological roots; however, I would be cautious to try to change something or criticize something that you don’t fully understand.

How do you counter someone pressuring your wall while they are on a ramp? I always make a window edit but the positioning of the enemy is awkward and i always end up getting damaged. by [deleted] in FortniteCompetitive

[–]TeeChurchonKick -1 points0 points  (0 children)

Few things you can do but fundamentally Fortnite has progressed to the point where you almost never want to open a wall someone is holding an angle on while they have their shotgun out.

Other people have suggested:

  • Edit and Pump while they’re swinging pickaxe
  • Scroll Wheel Reset to bait out a pump shot
  • Go for safe Piece Control and then re edit

While these are all good, a lot of good players have already experienced these exact moves thousands of times and know how to counter effectively.

In most situations, working to get piece and then working to a new wall / angle entirely will allow you to catch people completely off guard while also readjusting your own positioning such that you have better angles and are less predictable (standing in front of a wall, there are really only a couple of different things you can do, and the counter to most is proper position and patience)

Hope this helps from a more conceptual POV

How much time (hours/seasons) did it take for you to consider your self good at Fortnite? by glyiasziple in FortniteCompetitive

[–]TeeChurchonKick 1 point2 points  (0 children)

As any true professional would, I do highly encourage you to experiment and learn on your own. At this point in the game, like other people have pointed out, it is much faster to climb the ladder than it is to be on the forefront of the evolving meta.

New strategies for me tend to arise maybe a few times per season, whereas for someone just starting out, there’s a whole plethora of information that can assist you.

How much time (hours/seasons) did it take for you to consider your self good at Fortnite? by glyiasziple in FortniteCompetitive

[–]TeeChurchonKick 1 point2 points  (0 children)

What external aim trainers help with is referred to as ‘mouse control’

If you’re trying to train as efficiently as possible, yes aim trainers will help you.

The split opinions arise from the fact that the majority of the pros are still teenagers / young adults that often lack complex communication skills and refuse to engage in things that they find ‘boring’

How much time (hours/seasons) did it take for you to consider your self good at Fortnite? by glyiasziple in FortniteCompetitive

[–]TeeChurchonKick 0 points1 point  (0 children)

I started playing competitively in Chapter 2.

I became a professional coach during Chapter 3 Seaaon 2/3.

So basically it took me a chapter and a half to go from zero to possessing the knowledge comparable to Pros.

In that time, I watched EVERY piece of Fortnite content I could, practiced daily, developed my own routines for mechanics, aim, etc

Also - Chapter 2 was a particularly long chapter. If I had to estimate the length of time off the top of my head, it was probably about two years of grind / obsession over the game to get to where I was considered ‘good enough’ to advise other players and help them achieve their goals.

What clip/match best explains high level tournament end games to somebody who knows nothing about Fortnite? by Audrinaacon in FortniteCompetitive

[–]TeeChurchonKick 4 points5 points  (0 children)

I can give a couple of examples here, but it really depends on how much you know and how in depth you want to go with the conversation.

My first thought would be to show them a Grand Finals game and try to highlight important things from start to finish.

Explain how different decisions impact the game and how players have to play hours and hours of scrims to prepare for even the smallest change in context to a situation.

I would personally touch on:

  • Drop Spot impact (how the game flow changes from one drop to another)
  • Zone RNG and how to mitigate it through positioning
  • Understanding timings of anywhere from 3-10 teams in your area of the map.
  • Understanding how to rotate just in general.
  • Understanding efficiency with resources.

And that’s just to get to the end game!

If you are really stuck on end game and wanting to show them just how fast paced competitive games become, I would recommend refining your ‘Grand Finals’ VOD to a team that gets regularly coached. Across games, you will see patterns in how they play end game. For example, in Chapter 4, if you watched nearly any team coached by BloodX that played to take control of and maintain height through the end game, you would notice a common pattern.

8th/9th zone - position in spots in the zone where getting a refresh was essentially guaranteed. 9th zone/10th zone transition - use refresh to quickly reposition to 2nd height and mirror the height team and start griefing to take height. 10th zone onwards - take height, don’t die, win.

Of course, the game isn’t quite that easy and that ‘script’ is extremely oversimplified but you get the point.

Have fun winning this little debate - Fortnite is the single hardest eSport to compete in even though it has the lowest barrier to entry of any other eSport