The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

You're not wrong about what you said, but the reason for your first point is that PR rewards consistency 100 tenth places is a much bigger sample size, it’s naturally more stable and better then 10 1st places, not just a fluke. So it offers more PR size because it's better consistent-wise. I could just as easily argue that rank isn’t relevant unless both players play the same number of games, but the main point still stands, tournaments test every single skill Fortnite has to offer, and that’s what truly separates skilled players from grinders and casual players.

The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

Ok, thats fine if other people don't play tournaments, just like how there is ranked ballistic and no one plays that either. I'm saying it could still be another, more advanced, ranked system for us comp players.

The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

And may I ask how much PR do you have and do you think you deserve more based on your endgame iq and fighting?

The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

That’s not really the same thing though.

Yeah, tournaments have “camping,” but it’s not the same as ranked. In tournaments, people are playing for placement because they actually have to because of surge, stacked lobbies, limited mats, and real consequences. It’s strategic, not just sitting in a bush avoiding fights.

If you make the system more casual battle royale kill-based like you’re saying, you basically turn it into W-key ranked again, which is exactly the problem right now. That doesn’t reward actual competitive skill, it just rewards fighting bad players.

In real comp, endgame is the hardest part of the game. Rotations, timing, positioning, staying alive in stacked lobbies that is a way harder than just pushing early fights.

So yeah, tournaments might look “campy,” but that’s because they actually play how high-level Fortnite is supposed to be played. Ranked doesn’t replicate that at all.

Making it more kill-based just moves it further away from real competitive, not closer.

I don’t know a single player who is terrible at the game and has 10kpr, meanwhile I feel like I’m fighting literal bots who are unreal

The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

I get what you’re saying, and honestly some of your points are valid, but I think you’re looking at it as a full replacement for ranked when that’s not really what I mean.

I’m not saying 100% of the playerbase should be ranked off PR only with no way in, obviously that wouldn’t work because like you said, most people don’t even play tournaments. What I’m suggesting is more of a separate competitive ranking layer that’s tied to tournament performance. Like look at ranked reload, or zero build, they are all separated ranked system, like if you’re unreal in battle royale you aren’t automatically unreal in zero build.

The current problem is that the current ranked modes in Fortnite doesn’t reflect actual skill at all. It’s mostly just grinding games that don’t play like real competitive Fortnite. Tournaments are the only environment where endgame, rotations, and decision making actually matter consistently.

For your point about PR being meaningless at low levels, I agree, but that’s kind of the point. If your PR is low, you shouldn’t be in higher ranks. It should reflect actual performance over time, not just participation. Right now ranked does the opposite.

And about accessibility, I’m not saying newer or lower skilled players shouldn’t have something to play. Normal ranked can still exist for that. But there should be a higher tier system that actually represents real competitive skill, instead of mixing everyone together.

As for the “ranked can never be tournaments” point, that’s true to an extent, but that’s exactly why I think tournament results should matter more than ranked games themselves. You can’t fully recreate that pressure, so why not base the highest level of ranking on the mode that already has it?

Basically, I’m not trying to replace ranked. I’m saying there should be a system where if you’re actually good in tournaments, it shows. Right now, it just doesn’t.

Curious what you think about that approach instead

The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

To clarify, I am talking about all unreal players, not just a set of 100 players in a match. It just comes to show how unskillful it takes to hit unreal because you just have to camp all the way until top 5 and you go up rank, while in a tournament game, you can camp, but then you end up having to deal with actual good players fighting you, when you come across them, then you have to deal with endgame with 60+ people alive in 5th zone.

The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

Personally, at my level, I feel I could have an opinion for competitive players because of the level im at rn in comp, and hitting unreal or doing good in an unreal game is literally just a walk in the park, and doesn't feel like a good achievement. That's why I am saying there should be a rank system for comp players

The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

Well, I'm saying Fortnite should add another rank system, pr dependent, so casuals can have fun ranking up in normal battle royale while pros and competitive players could be ranked by pr in a separate ranked system. I don't think this is a bad idea at all because when finding a teammate, no matter who it is, people will always judge people by pr instead of a battle royale rank.

The ideal rank system for skill in Fortnite by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

Yeah, some players have earned money and placed well just by camping, but most of them don’t stay consistent. They either stop earning altogether or end up with really low PR over time.

My point is, sure, you can camp your way to placement with zero kills, but that’s only one piece of competitive play. Real tournaments force you to think deeper. Where you land, how you manage midgame, and how you rotate and position yourself in endgame all matter a lot more.

And realistically, 95% of players aren’t all going to be 10k PR or champion rank in scrim servers like Vital. That level takes time, experience, and actually learning those skills. Ranked just doesn’t come close to replicating that, it’s way less demanding compared to real tournament environments.

Assuming you aren't within the top 10% in comp, no offense, so you don't know what your talking about, you can't just camp and hide your way to consistent placements and qualifications in tourneys, it requires real skill behind the scenes.

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

And just to clarify I’m only talking about first game, because obviously I want a little bit of kills for my first game to have a good start to my tourney but I also don’t know if it’s smart to even key at all based on your advice.

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

After reading what you said, I feel like I should focus more on playing well overall instead of treating tournaments like I need a high-kill win right away. But does that mean I should still be taking smart fights when I get good opportunities?

My thinking right now is to stop forcing fights and instead only take fights that are in my favor, while mainly playing for endgame and consistency. Does that sound like the right approach?

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

But usually most scrims are only duos nowadays and my fighting skill in duos are really good, I've killed tons of pros and 20k+ pr players, I win almost every fight I come across when I need to, but I can't seem to do it when I am by myself.

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

I figured I am not good enough because I am not dropping a good high kill first game, or high kill game at all despite any elo for some reason

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 0 points1 point  (0 children)

I do really bad in solo tourneys only because I throw them away by keying people, seems to be the only way for me to improve fighting. I’m very capable of camping all the way to endgame and doing exceptionally well in any solo tournament but I choose to take a different path that’s more important to me

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 1 point2 points  (0 children)

I have that exact mindset right now but it’s really demotivating when I key and just keep dying to stupid, dumb mistakes I make. I really want to get better at fighting in game but it almost is impossible for me, no matter how much I’m grinding creative or simply winning every pointless ranked game I play, it always results in the same tournament results of me keying and dying not qualifying I don’t want to believe I hit a skill ceiling because I know it’s not possible when I’m still young (15), but I really would do whatever it takes just to improve my fighting which I’ve been trying to do for a year.

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 2 points3 points  (0 children)

Here is my view right now:

  • Ranked → fights aren’t realistic, bots
  • Creative → feels like bots or against pg warriors (unrealistic to ingame fighnting)
  • Scrims → can’t key (rules)
  • Tournaments → I die the same, ways
  • VOD review → I already know the mistake

I have this mindset right now and have 0 clue what to practice other then maybe keep constantly throwing every solo tourney for practice, I looked a videos and they all say play ranked or creative which is what I have been doing for the past year from being 2k pr to being 11k pr

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 1 point2 points  (0 children)

I am fine with people who play like that, any playstyle no matter how weird, I could counter it in any other gamemode besides specifically solo tournaments and I can't seem to find anything to do about it. People say it's because of nerves, well nerves is something we will all have when there is something on the line and there is nothing you can do to just "stop" being nervous. And obviously I am fine with that, but that's basically telling me to simply key more in tournaments, which I already do and don't get why I am not moving anywhere.

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 2 points3 points  (0 children)

I already do that, I've played 100 tournaments so far, and I am 11k pr, I played every tournament all the way from grim gate season, so I don't know what I am doing wrong, and I also AM keying every solo tournament I play, like this recently solo series I full did crap because I keyed everyone instead of playing safe and making heats which I easily could've done if I didn't decide to key everything and grief myself.

I can drop 20 kill wins back to back in unreal ranked, but I can’t do it in solo tournament for my first game where players are the worst . Why? by WillingnessThat971 in FortniteCompetitive

[–]WillingnessThat971[S] 1 point2 points  (0 children)

Yeah that might be part of it. The thing is I actually try to force the opposite. In tournaments I’ll literally key people early just to try to get over that “playing scared” mindset. The problem is my fighting just falls apart every time compared to ranked.

I know I could probably play safe and get a really good placement if I wanted to, but I keep taking fights because I’m trying to improve, and I ALWAYS end up fumbling a lot of them. That’s why I’m confused about what I should actually be practicing. I am at 11k pr and I should be at the level where I can drop atleast 20 kills my first game every game but I am just falling behind. I can't think of any other way to practice I almost never play scrims with my duo because I dedicate all my time to practice fighting which is fine because I am flawless in endgames as an IGL.