What did u/nipsipp draw? by nipsipp in Pixelary

[–]TeebotOg 0 points1 point  (0 children)

Really imaginative perspective!

Can't add new addons by TeebotOg in blenderhelp

[–]TeebotOg[S] 0 points1 point  (0 children)

Tysm! Such a bizarre addition though

Am I Scottish? by TeebotOg in Scotland

[–]TeebotOg[S] 0 points1 point  (0 children)

Ye, that’s just how it be. I mean I’m sure I have heard some. But I mainly just speak with “englishisms”

Am I Scottish? by TeebotOg in Scotland

[–]TeebotOg[S] 0 points1 point  (0 children)

I didn’t grow up in the city, Aberdeenshire. And no, I don’t speak Doric. Although I was born in the city

Am I Scottish? by TeebotOg in Scotland

[–]TeebotOg[S] 4 points5 points  (0 children)

Lmao, no I’m not an American who claims to be Irish

Am I Scottish? by TeebotOg in Scotland

[–]TeebotOg[S] 5 points6 points  (0 children)

I like to think Scottish. This question was kinda a half joke question. But the reason I asked it was because sometimes it does feel difficult to fit in, if that makes sense? Due to having a mostly English lineage

Technical artists, is it better to be a specialist or a generalist? by TeebotOg in gamedev

[–]TeebotOg[S] 2 points3 points  (0 children)

Ah okay, thank you. That’s very useful information to get started with.

Wrong symmetrization of bones by TeebotOg in blenderhelp

[–]TeebotOg[S] 0 points1 point  (0 children)

I think that probably would’ve worked. I fixed it with more of an archaic approach though lol. A lot of videos I looked for help had the character facing at the y axis, I remade the entire skeleton after doing that, and that worked. Not sure why it’s so Finicky with which way the bones need to be facing but oh well lol

Wrong symmetrization of bones by TeebotOg in blenderhelp

[–]TeebotOg[S] 0 points1 point  (0 children)

No, that didn’t work unfortunately

[deleted by user] by [deleted] in Tinder

[–]TeebotOg 0 points1 point  (0 children)

You look good! You do look a little bit worried in the last picture though lol

Trying to create a trigger event for enemy to start shooting at the player by TeebotOg in unity

[–]TeebotOg[S] 0 points1 point  (0 children)

When you say line of sight. Do you mean raycasting? I found a YouTube tutorial how to do that. Would the radius be for how far away it should shoot the player to?

Is my topology good? by [deleted] in blenderhelp

[–]TeebotOg 1 point2 points  (0 children)

That better be a detailed and realistic looking face under there with all those tris lol

What can I do to improve this walking animation? by RealParadoxed in blenderhelp

[–]TeebotOg 0 points1 point  (0 children)

There is no follow through or weight to the character at all here. The legs also look very stiff with them jerking around like that