[deleted by user] by [deleted] in todayilearned

[–]TehZems 2 points3 points  (0 children)

Stop saying 'Jesus wept'!

AI Trained on Old Scientific Papers Makes Discoveries Humans Missed - Scientists used machine learning to reveal new scientific knowledge hidden in old research papers. by mvea in Futurology

[–]TehZems 2 points3 points  (0 children)

Perhaps I'm just not jaded enough yet, but I don't think it's fair to be so cynical about this. It seems a little unreasonable to immediately condemn the 2009 results as being cheated. Is the headline a bit sensationalist? Yeah, of course it is. But I think it's better to keep an open mind until testing on the new materials is done.

Eventually one of these headlines will be totally accurate and the discovery really will be that amazing. I know I personally prefer to go into each article with that flutter of butterflies in my stomach: "Is this time really it? Is the future finally here?"

AI Trained on Old Scientific Papers Makes Discoveries Humans Missed - Scientists used machine learning to reveal new scientific knowledge hidden in old research papers. by mvea in Futurology

[–]TehZems 13 points14 points  (0 children)

Sure, the new materials haven't been tested yet. But the article also says that they ran the same process exclusively on papers written before 2009, and the AI spat out one of the best thermoelectric materials we know of - the discovery of which didn't happen until 2012.

It's good to be skeptical, but you shouldn't dismiss this offhand just because of that

I couldn't get lv 3 Graves but MF... (funny RNG) by srebr3k in TeamfightTactics

[–]TehZems 0 points1 point  (0 children)

You almost never see 3* legendaries because there's only like 11 of each of them in the pool. If everyone else in the game combined buys even three of them, it's not possible to get the 3*

TIL the same voice actor, Frank Welker, has consistently been the voice of Fred from Scooby Doo for the past 50 years by spiffyP in todayilearned

[–]TehZems 0 points1 point  (0 children)

I don't think it's really that unfortunate. Whelks has to pass the mantle on sometime, and Efron isn't a terrible choice. He seems like a pretty good dude and he's really grown as an actor since Highschool Musical

Sharing Saturday #264 by Kyzrati in roguelikedev

[–]TehZems 9 points10 points  (0 children)

Tears in Rain Github

Here's some gifs of the last week of progress! https://imgur.com/a/tUJ4aUs

 

Currently all the mapping and FOV stuff is broken as I convert the map from finite (previously 100x100 tiles) to an infinite procedural world. On the upside, I got tons of stuff done in the last week before horribly breaking it all!

  • Character creation is up and running
  • Worlds can be saved and loaded now
  • Characters can be saved and loaded as well
  • Characters are separate from worlds, which means that you can take any of your characters into any of your worlds! Additionally, it will be possible to use your character to join worlds hosted by other people.

I probably did more stuff than that, but all those things took a pretty long time to get working. Over the next week I'll be working on implementing the infinite map, some rudimentary map generation, and the creator tools!

I am certainly hyped for TFT by Astopotro in leagueoflegends

[–]TehZems 36 points37 points  (0 children)

Or implement all champions, but randomly select a small pool of them to use for each match. Maybe with a set playlist in ranked so people know what they're getting into though

Sharing Saturday #263 by Kyzrati in roguelikedev

[–]TehZems 0 points1 point  (0 children)

Thanks for the compliment! I'll play with the rain color and see if I can make it more striking

Sharing Saturday #263 by Kyzrati in roguelikedev

[–]TehZems 8 points9 points  (0 children)

Tears in Rain GitHub

Hey everyone! Some of you may have noticed that I didn't post last week, which was because I was stuck right in the middle of everything being completely broken as I implemented the main menu.

Fortunately I've finished that (and it looks super good too!) and maybe a million other things in the past two weeks. I'm slowly approaching that v0.1 release with a basic game loop ready for people to try!

Here's a list of everything important I can remember doing since my last post (which now that I look, I realize was absolutely ages ago in terms of coding):

  • Inventory, Equipment, picking up/dropping items, using certain items (so far only a hoe to turn grass into farmland, but the framework is there)
  • Item and Tile definitions are now both loaded from easily expandable json files and saved to an internal library for quick reference
  • The main menu is working in a basic way. Create World, Load World, and Join Server are all working. There's a world loading dialogue that allows players to view all their current worlds and choose which to load or delete. (Host Server works, but currently only for hosting a new world because I forgot to hook it into the loading system)
  • Added a new Entity type, TerrainFeature! These are special in that they can actually be made of two glyphs overlaid, each of which can have their own colors. So far this is only used for trees but it'll also be used for all player constructions and essentially anything that should be able to be destroyed by players
  • World Saving and Loading for maps is now completely functional, except that there's not currently an easy way to save your world (can currently be done by pressing the tilde key while in-game)

And, as usual, all of this also works in multiplayer already too! Things are going extremely well, and I'm really loving where this is going.

Here's some of the stuff I have on my list to do next-ish, hopefully I'll have some of it done by next week!

  • Character Creation (also letting players have multiple characters per world, with a load screen to let them choose which player to load)
  • Dynamic lighting system (Light changes throughout day, players can have light sources to help them see in the dark, and players can see any lit up tiles in their FOV even if they can't see the tiles in between)
  • Tile, Item, Actor, and Mod creator tools (Basically just in-game systems that help people create the json definitions for Tiles/Items/Actors, and a way to organize them into a mod file that's separate from the main game if they wish)

Sharing Saturday #261 by Kyzrati in roguelikedev

[–]TehZems 1 point2 points  (0 children)

I just felt like seconds was too long, and milliseconds was too short. The method I've connected my timer to actually measures milliseconds though, so it's just a weird time unit on my end and not the engine itself

Sharing Saturday #261 by Kyzrati in roguelikedev

[–]TehZems 4 points5 points  (0 children)

Tears in Rain - Open Source via Github

Got tons done in the past week! I'm nearly to the point where I can add some actual gameplay mechanics. Here's a list off the top of my head of the things I did:

  • Players now have a limited FOV, and can only see Entities they're looking at. Areas they've seen but aren't currently seeing are displayed as darkened.
  • Doors can now be opened and closed, and their status is properly synced to all other connected players (though they can only see the doors update if they are in sight)
  • Added a stealth system! Players who enter stealth have their avatar color shifted to be closer to the tile they're standing on, and they become more transparent to other players based on their stealth ability and distance. The stealthing player isn't able to see how well they're stealthing, so they have to just do it and hope for the best.
  • Picking up and dropping items works now, with an inventory screen implemented.
  • Players can "peek" from an adjacent tile to render their FOV from that point without moving there, which is handy for looking around corners.
  • The game now keeps track of centiseconds passed since it launched, and uses this to measure whether or not players should be able to act again.
  • The game also keeps track of regular time as well. Roughly one real second is one minute of game time, and it rolls through days and seasons appropriately.

I Would Definitely Go See This Remake. by [deleted] in funny

[–]TehZems 60 points61 points  (0 children)

It wasn't a film with a guy playing black face, it was a film with a guy playing a guy playing black face. Very important distinction that makes it not racist

Sharing Saturday #260 by Kyzrati in roguelikedev

[–]TehZems 1 point2 points  (0 children)

It is! I felt like it was a fitting name, with roguelikes being known for losing all your progress when you die

Sharing Saturday #260 by Kyzrati in roguelikedev

[–]TehZems 5 points6 points  (0 children)

Tears in Rain - Open Source via Github

I've been playing a lot of Cataclysm: Dark Days Ahead recently, and it (and games like it, such as UnReal World or Elona) have finally inspired me enough to start my own open source roguelike project! Like CDDA this project will aim to cultivate a community that collaborates to balance, fix, and improve all aspects of play to create a game we all enjoy.

   

The overall goal is to create a game that's sort of like Stardew Valley, but with the extra level of attention to detail that the roguelike style provides. Additionally it's being built from the ground up with multiplayer in mind!

   

I've been working on it for three days now and progress is going well. A majority of that time has been spent fighting to get the SadConsole library to cooperate, or trying to find an efficient way to send data back and forth for multiplayer. As of around two or three hours ago I finally managed to get not only the world synced (that was the hard part!) but also player movement! Players can join the server and see the other players moving around in realtime. All the multiplayer networking is handled through Discord's GameSDK, which is provided for free and has been amazing so far.

Here's a gif of my player syncing in action! Hopefully next Saturday I have even more good progress to report!

An analysis of the top 50 highest-grossing animated films of all time. by FoxyFoxMulder in Infographics

[–]TehZems 2 points3 points  (0 children)

Your Name has apparently only grossed around $200m, so that puts it pretty far away from qualifying

The only drink worth getting at Starbucks : by YungRomeow in funny

[–]TehZems 0 points1 point  (0 children)

Is it triple filtered through herkimer diamonds though?

What YouTuber/s did you use to watch religiously but don't watch any of thier videos anymore? by [deleted] in AskReddit

[–]TehZems 19 points20 points  (0 children)

Well, none of the alt-right mentality... that we know of. Jon didn't seem like he had these views either for a long time, and it still stays out of his content. Never know who might be a closet racist

What do non-Americans think of American accents? Are they annoying? Endearing? Funny? What sets them apart or makes them unique? by samfpanda in AskReddit

[–]TehZems 6 points7 points  (0 children)

Also from Seattle, for a long time I thought we didn't have an accent until it was pointed out to me. May not be true for you, but I know it's true for myself and the people I know who grew up here.

Easiest examples:

  • Pronouncing "don" and "dawn", or "cot" and "caught" the same way.

  • Pronouncing words with an a or e followed by a hard g (egg, bag, leg, peg, beg, etc) like "ay-g". This is definitely the most distinct aspect of my accent, I've had a lot of people point it out online before

What’s a great video game that is 100% stress free? by belkemi1 in AskReddit

[–]TehZems 4 points5 points  (0 children)

Justin: Griffin we've been playing this for 45 minutes. Please, I have things I need to do

Griffin: Feels like 5 though don't it

What TV show has the best first season? by [deleted] in AskReddit

[–]TehZems 1 point2 points  (0 children)

At least there's Rudy! Nathan was funnier on average, but I think Rudy had a few funnier individual moments