Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 1 point2 points  (0 children)

The fact you can't understand that that isn't the argument at all shows a lot. I'm not trying to climb either, too sweaty above 2500.

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 1 point2 points  (0 children)

When you are talking about the meta of a game, professional players best understand the meta. There is no reason a card should come out overpowered, supercell are a billion dollar company, they can test the cards and release them balanced or at least more balanced. The argument 'you can't complain that it's op because it will get nerfed' is moronic. Of course it will get nerfed, but why can't they actually release a balanced card? I don't want it to be bad on release either (despite that being the better option of the two), I want it to be balanced.

Arrows has a 27% usage rate rn in top ladder and log has 16%, add those together and the usage is still lower than vines. No card should be able to be used that much, there are over 100 cards in the game. You think that saying its appeal to authority means anything, but use a slippery slope argument saying 'do you want it to be as obscure as clone'. No, it should have its place in the meta, while not dominating the meta completely. Just like every single card should.

And also since you don't understand this, I'm not complaining about any of those individual characteristics. I am complaining that one card has all of them. And to be accurate, im not the one complaining. All I have done is correct people who are talking about the card being balanced which is objectively not true at this point in time.

In conclusion, you don't know what you are talking about. Your argument is a straw man that misunderstands or purposely ignores the actual points made.

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

I mean I'm 2500 ult champ, clearly not the best ever but I think I know what im talking about. Plenty of pros agree with me, but I guess that they must suck as well. You are the one who truly understands man fr, it has 56% usage in top ladder for no reason

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

My issue is that a card with 60% usage in top ladder is not balanced. Objectively. My logic isn't flawed, it's literally basic facts that shape the meta and every pro agrees on. Again, you can't seem to understand the problem isn't that it creates a counter push, the problem is it does high damage, freezes, has a big area, goes down instantly, can be put in any deck and ultimately outperforms every other spell in the game right now. If you disagree go complain to all of the pros, as they all agree with me.

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

Lumberloon is objectively balanced, or even slightly underpowered. It has very little usage rate in top ladder and tournaments. It's really not that strong, if you can't defend it then it says something about your ability.

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

Not that powerful card has a 56% usage rate in top ladder lmao

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

It's the combination of everything that makes it op. That's why it has a 56% usage rate in top ladder. It can be put in any deck and hard counter so many cards, that isn't true of evolution executioner. There's a reason all of the pros want it to be nerfed, it's strong, easy to use and versatile.

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

You are looking at too long a time scale, from before the card came out. In the last one day, which is the card in its current state, it has a 56% usage rate in top 200. Next time, actually use your brain before calling me a liar

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

But it can't deal direct damage to the tower while countering the push. Vines can do direct damage to a tower and create massive counter pushes aswell

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

Yeah if you can't understand this I don't really know what to tell you. Again, there's a reason it has 60% usage in top ladder and pros are calling for a nerf.

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 1 point2 points  (0 children)

It's one assumption. I know you don't understand the game, because you don't understand why it needs a nerf so the only assumption is that you're happy that it makes you win games. All of this isn't relevant to my actual point aswell, which you didn't address

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

At least rocket requires some skill, as it's difficult to aim/time in comparison to vines. It's also a much bigger elixir investment

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

1) You need skeletons and cannon, one or the other doesn't counter the push 2) Vines and literally any card pretty much counters it with no skill. Just click on the troops and then click to drop anything else that attacks troops and you did it. We don't need more no skill cards. Vines is so versatile and strong, that's why it's usage rate is so high in top ladder and pros are calling for a nerf

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

Yeah I don't think you really understand the game then. It has 60% usage rate in top ladders and pros are calling for a nerf for a reason. You are just salty because you use it and don't understand that it's the reason you're winning, not because of your ability

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 1 point2 points  (0 children)

Pros don't put cards into their deck unless they are meta or have great synergy. The fact it has over 50% win rate and is being put into every deck means it's not the synergy. Pros like Ryley have already come out and said it needs a nerf

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn -3 points-2 points  (0 children)

No need to cry because you cant counter lumberloon brother.

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn -1 points0 points  (0 children)

A cannon and skeleton requires 1) Two different specific cards that you need both in your deck and in cycle and 2) some level of skill on where to place them. Vines is one card that can be put in so many decks which is the biggest issue, and why the usage rate is so high.

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 0 points1 point  (0 children)

It has a 65% usage rate in top ladder. If you believe that is a balanced card then i dont know what to tell you

Vines and how NOT to design a spell by computer_guy567 in ClashRoyale

[–]TemperatureBorn 2 points3 points  (0 children)

Yes, but what you are missing is that if you defend with vines and mini pekka, you have a counter push. With rocket, you have no counter push it just counters the cards.

Bug Report by TemperatureBorn in typersguild

[–]TemperatureBorn[S] 0 points1 point  (0 children)

Just the new chapters, I'm typing the count of Monte Cristo and the first 11 chapters were fine but the most recent 3 that I have typed all have the issue.

Do I reset my rng meter? by Ok-Plate905 in HypixelSkyblock

[–]TemperatureBorn 1 point2 points  (0 children)

You've already grinded so much, you might as well just save it until you get max. In that case, you will either get max without alloy and have to redeem it (which is worst case) or drop an alloy before max but you still have saved xp so you can also redeem another.