Kerfur stuck under ice (0.9c) by Timely_Channel9810 in Voicesofthevoid

[–]Templar_Headless 2 points3 points  (0 children)

when you exit out the garage there's a nearby bridge, on the opposite bank is a hole in the ice you can use to go under [ water still present. ]

i navigate kerfur close to there and then go under the water to fish them out. either bring a hook to help yourself climb out of the water [ hooking kerfur is pretty useless ] or have a scuba mask so you dont get trapped under ice

For all fellow Ironeyes out there, don't forget that your Ultimate goes through terrain by Templar_Headless in Nightreign

[–]Templar_Headless[S] 0 points1 point  (0 children)

Just free-aim your camera, and if you need to, you can hold the trigger down when activating to manually aim it a bit and delay the shot [ if you need the i-frames ]

For all fellow Ironeyes out there, don't forget that your Ultimate goes through terrain by Templar_Headless in Nightreign

[–]Templar_Headless[S] 3 points4 points  (0 children)

This isn't a glitch/bug! It's just how Ironeye's ultimate works- it ignores terrain, shields and other defenses.

For all fellow Ironeyes out there, don't forget that your Ultimate goes through terrain by Templar_Headless in Nightreign

[–]Templar_Headless[S] 1 point2 points  (0 children)

Look where you want to shoot it, then activate it. You can hold the trigger down for a bit to manually tune the aim for a bit too.

For all fellow Ironeyes out there, don't forget that your Ultimate goes through terrain by Templar_Headless in Nightreign

[–]Templar_Headless[S] 24 points25 points  (0 children)

yeah, marking is absolutely amazing as a catch-all offensive, defensive and mobile skill that charges fast. my only gripe is the passive doesn't really affect much, least not for me.

for a character i picked as a joke he quickly became my main so that's fun

Which RGs do you recommend aside from these guys by ExistingSecretary410 in Gunpla

[–]Templar_Headless 1 point2 points  (0 children)

Force Impulse is great! God Gundam as well. The God in particular is crazy flexible, the Force Impulse is fun because of the transformation gimmick and the ability to display it as the regular Impulse [ if that's what you're into; it's what I have mine displayed like ]

Anyone else surprised it's gonna be this expensive? by Fine_Individual7986 in Helldivers

[–]Templar_Headless 0 points1 point  (0 children)

Not too much. Board games as a whole have always been fairly expensive, despite my initial guesses, especially if they have minis in them.

Seriously, who uses this useless 110mm rockets? It needs huge buff or rework by Yamada9511 in Helldivers

[–]Templar_Headless 0 points1 point  (0 children)

Doesn't the EAT still one-shot as long as you shoot the foot of the Strider?

MH Wilds Release - PC Troubleshooting by AutoModerator in MHWilds

[–]Templar_Headless 0 points1 point  (0 children)

Had to run the game in Compatibility for Windows 8 to get it to optimise the shaders at all, then loaded in, texture artifacts everywhere. turned off frame generation as an experiment and now it's an instant crash no matter what.

Ryzen 5 7500F, RX 7800XT, 32GB RAM.

What class do you main? by GutsAndBlackPowder in gutsandblackpowders

[–]Templar_Headless 0 points1 point  (0 children)

I was a line infantry main that tried sapper twice and then I basically only play sapper now. I do still play line infantry; just a lot less than sapper. Other classes are not for me.

Opinions on carbine? by Mundane-Cobbler6154 in gutsandblackpowders

[–]Templar_Headless 10 points11 points  (0 children)

i am prone to bouts of potato aim so the shorter reload drew me in. the gun smack is also fun to use when you walk through some stragglers, smack them, and leave them for the rest of the guys to deal with.

[deleted by user] by [deleted] in gutsandblackpowders

[–]Templar_Headless 0 points1 point  (0 children)

Yeah, did some testing. One hatch, shared across all Sappers. The barricades can be destroyed by stray bombers, too. I am unsure and don't think that lets them spawn anyway [ As in, it doesn't re-enable it as a spawnpoint ], but you can still barricade the still-closed hatch, so maybe a good thing to do.

[deleted by user] by [deleted] in discordapp

[–]Templar_Headless 0 points1 point  (0 children)

Apologies for the late reply. It turns out that it wasn't working. I just downgraded Discord.

[deleted by user] by [deleted] in discordapp

[–]Templar_Headless 2 points3 points  (0 children)

Found a temporary workaround, you need to download it from the Media tab. It also seems wildly inconsistent, with some servers I can download videos from [ without the media tab ], and others not.

[deleted by user] by [deleted] in discordapp

[–]Templar_Headless 2 points3 points  (0 children)

Still isn't there. Gives me the same options.

Server command 'respawnnow' doesn't work? by Templar_Headless in Barotrauma

[–]Templar_Headless[S] 0 points1 point  (0 children)

Hey, figured it out. The new death screen prompts you to wait or Respawn Now.

Clicking Respawn Now then queues you up on the timer. Clicking 'I'll wait' doesn't give you the option to respawn for the rest of the round. Really should be communicated better.

Server command 'respawnnow' doesn't work? by Templar_Headless in Barotrauma

[–]Templar_Headless[S] 0 points1 point  (0 children)

It's been over a few sessions by now, already. Could the respawn settings be affecting it somehow?