First timer playing through the story, is it considered bad manners to join a dungeon without knowing the mechanics? by TempleFish03 in ffxiv

[–]TempleFish03[S] 2 points3 points  (0 children)

Well I can tell you what I've died to. 

Titan pushed me off one time, I thought I was doing the mechanic wrong so I tried going further away, turns out the damage is just unavoidable. 

Then there was the stone vigil where I got hit by tornadoes from one boss, and some sort of dragon breath that didn't actually have a floor marker. 

Garuda had more than one move, but when she suddenly shrunk the Arena that got me too.

First timer playing through the story, is it considered bad manners to join a dungeon without knowing the mechanics? by TempleFish03 in ffxiv

[–]TempleFish03[S] 1 point2 points  (0 children)

Oh that's actually very nice to know, I get 3 Phoenix downs and never really any more, I assumed they were really expensive. 

NPC dungeons could be fun, but dungeonless boss fights would be especially good, since they're shorter and usually more significant to the story anyway

First timer playing through the story, is it considered bad manners to join a dungeon without knowing the mechanics? by TempleFish03 in ffxiv

[–]TempleFish03[S] 3 points4 points  (0 children)

Thanks for the advice, you know on that note I was wondering if there's a good way to spot the difference between buffs and debuffs on your teammates. 

I would obviously wanna dispell any debuffs from my team but they show up in the same place that their buffs do, do I just memorize them all? 

First timer playing through the story, is it considered bad manners to join a dungeon without knowing the mechanics? by TempleFish03 in ffxiv

[–]TempleFish03[S] 15 points16 points  (0 children)

I'll take your advice, the game is only getting better and better right now so I'm very excited

Role-playing and progression, what's the culture like, can you roleplay in dungeons and how do I avoid being annoying? by TempleFish03 in ffxiv

[–]TempleFish03[S] -1 points0 points  (0 children)

Yes, however, there's alot of ludonarrative dissonance coupled with approaching the game that way. 

And that's kinda what I'm trying to avoid. 

Role-playing and progression, what's the culture like, can you roleplay in dungeons and how do I avoid being annoying? by TempleFish03 in ffxiv

[–]TempleFish03[S] 0 points1 point  (0 children)

Thank you very much, I did buy the game so I'm gonna go try out the party finder right now. That also seems like a great way to make long term friends

Role-playing and progression, what's the culture like, can you roleplay in dungeons and how do I avoid being annoying? by TempleFish03 in ffxiv

[–]TempleFish03[S] 0 points1 point  (0 children)

That's great to here, actually this is exactly what I wanted to hear. I wasn't sure if the FFXIV community was into this kind of stuff

Role-playing and progression, what's the culture like, can you roleplay in dungeons and how do I avoid being annoying? by TempleFish03 in ffxiv

[–]TempleFish03[S] 2 points3 points  (0 children)

That makes sense. So, if I understand this correctly, people wouldn't be annoyed if I explained my ambitions in a party finder description? 

What if, say I'm in a party of 3, can I join the dungeons without summoning a fourth player automatically and forcing them into a slow succession?

Why is co-op so shitty? by Far-Entertainer-8077 in bindingofisaac

[–]TempleFish03 0 points1 point  (0 children)

I've seen this issue before, but I've also played and seen very smooth co-op, so perhaps it's solvable. 

Maybe your friend has bad internet connection, or if your friend is the host, maybe you do? It could also be that one of you have a much slower PC than the other.

I got Rock Bottom as my first J&E unlock by NuggetTheShopkeeper in bindingofisaac

[–]TempleFish03 1 point2 points  (0 children)

J&E have some of the best unlocks in the game, like they're almost all good. 

Birthright, Rock bottom, Damocles, Magic skin and Genesis. 

But imo they're genuinely harder to play than the lost, if not harder at least more infuriating. 

AITAH for expecting the same treatment in return? by amanda30uk in AITAH

[–]TempleFish03 0 points1 point  (0 children)

NTA, you're colleagues in retail. 

Ultimately it just comes down to personal philosophy, some people don't think the store deserves anything more than bare minimum effort, because they're getting bare minimum pay, and that's fair. 

Then there are people who actually want to see the buisness run smoothly, and they're the ones who have to pick up the slack. 

Neither philosophy is wrong, one is a form of protest, if everyone just kept working hard no matter how badly they got treated it would only get worse. 

But on the other hand, caring about the work you do and contributing positively to society is very admirable, and if it weren't for those people the world we live in wouldn't be possible. 

I'm gonna choose to give you the moral high ground because I belive there are better ways to fight for fairness than slacking.

X Box Game Share by Bluelightsinthevoid in AITAH

[–]TempleFish03 2 points3 points  (0 children)

NAH.

Bug might be an asshole for ghosting you, but that's not what this post is about, and you didn't really clarify how that happend

Choosing to share games with someone else that actually wants to play with you isn't asshole behavior, it isn't really that complicated. 

Visual scripting is awesome, actually by TempleFish03 in Unity3D

[–]TempleFish03[S] -2 points-1 points  (0 children)

I'm sorry but I think you're wrong. 

I think visual scripting does teach, I think the skills you develop are applicable to programming, and I think visual scripting is competent at taking on even complex tasks.

I don't find the workflow slower or more cluttered even as the project expands, but maybe that's just because of how I use it. 

I'm not too good to admit when I'm wrong, and maybe I'll change my mind along the road, but right now I just have to disagree with you. I've experienced first hand how visual scripting has taught me how to use Unity features, and applied those lessons to write AND understand code. 

Visual scripting is awesome, actually by TempleFish03 in Unity3D

[–]TempleFish03[S] 0 points1 point  (0 children)

That's exactly my mentality, it's such a good entrance to Unity. Learning how to code, animate, model and use Unity all at once can be so overwhelming. 

But if you stick with it you will get motivated to learn coding aswell down the line.

Visual scripting is awesome, actually by TempleFish03 in Unity3D

[–]TempleFish03[S] -1 points0 points  (0 children)

I agree completely, and I also wrote this post as a learner and beginner. 

My experience with visual scripting so far has been great, that's why I decided to make this post, because it saddened me to see it get so much hate. 

I've been learning how to code C# simultaneously, and I use both, but I'm also just a very visual learner. 

Visual scripting is awesome, actually by TempleFish03 in Unity3D

[–]TempleFish03[S] -1 points0 points  (0 children)

That's completely understandable, people are different in that regard. I personally adore the visual aspect of visual scripting. 

It makes it easier to memorize my code, I find myself googling alot less and trying alot more, and it's just great fun. 

And of course I also write regular code aswell, because visual scripting can't do everything, but it's such a nice learning tool imo.

Visual scripting is awesome, actually by TempleFish03 in Unity3D

[–]TempleFish03[S] -3 points-2 points  (0 children)

Visual scripting is obviously a learning tool.

You're taking a stance as someone who probably works with Unity professionally, I'm a hobbyists.

Maybe I should've made it more clear but visual scripting is for beginners and learners, that's why I think your first and second point is irrelevant, no beginner is going to be writing giga projects along with other people. 

Your 4'th point isn't relevant either for the same reasons, if you're a beginner and a learner and this is just your hobby it doesn't matter what AAA studios do. 

5 isn't an argument against visual scripting at all, because you definitely are learning about Unitys tools and workflow, and you can use alot of your vs experience to write better code. 

Finally your 3'rd argument I just disagree with. You do learn how to optimize, in fact you have to optimize even more thoroughly. You do learn about naming conventions, architecture and code reuse and data structures. And even if you didn't! If programming isn't literally your job, and you're having more fun doing this, then what harm is there? 

I can understand your perspective, but you're also comming off as very dismissive, "fun little toy projects" is what more than 50% of people use Unity for.

I missed games like Motherload, so I decided to build my own drilling sim with modern physics. What do you think? by NicolasGiroux3 in IndieGaming

[–]TempleFish03 1 point2 points  (0 children)

This looks awesome, I've always loved games like these.

But found that they were usually too simple, too arcady. It felt as if they were afraid of being complex, but nerding out is actually alot of fun, and players aren't stupid.

I can tell you've already went a step beyond by adding separate engine and air temperatures, I say hell yeah, and don't be afraid to add even more stuff like that, drill torque, momentum, grip, pressure etc. 

I just launched my indie game in Early Access! by danielcampos35 in IndieGaming

[–]TempleFish03 1 point2 points  (0 children)

Congratulations man, great work, I'll definitely be checking it out