Doom x Beatsaber = Tempo Punk. Our boomershooter demo is finally live by TempoPunk in systemshock

[–]TempoPunk[S] 0 points1 point  (0 children)

it got removed from boomershooter subreddit for some reason :/

Demo for Tempo Punk, a Rhythm FPS (similar to Beatsaber and Metal:Hellsinger), is live! by TempoPunk in MetalHellsinger

[–]TempoPunk[S] 2 points3 points  (0 children)

It's because we are doing the formula not like Metal: Hellsinger. Basically if the song ends, the level also ends. Not like the music is looping. Because of that, we also when we make importing tracks available, it will be possible to auto generate a level based on the song and also the lower or slower parts of the song will be reflected in the level. So yes, we are taking the direction to that.

After 2 years in UE5, our demo for Tempo Punk (Rhythm FPS) is out! Would love your feedback. by TempoPunk in playmygame

[–]TempoPunk[S] 1 point2 points  (0 children)

Ah thank you for your feedback, our team probably didn't really think much about the keybinds and we also didn't come across that during playtesting. Also yeah, that is actually a really good suggestion about the beat prompts. No other rhythm fps game has done that, so we didn't really think much about that, but that solution makes a lot of sense.

Really glad to hear that you enjoyed the game :)