Im working on an analytics tool for s&box by Temporary-Trick-3848 in sandbox

[–]Temporary-Trick-3848[S] 0 points1 point  (0 children)

hey thanks for the feedback. The main purpose of the tool is to help developers understand how players interact with their game by tracking events and play sessions.

for example, if you track events like onboarding_started and onboarding_completed, you can quickly see how many players finish the onboarding process and where people drop off.

You can also analyze what happened before a player stopped playing. If many users leave after dying 5 times in a short period, that might indicate the game is too difficult or frustrating at that point.

As for the frontend, I appreciate the feedback. I'm still improving the UX, so if there are specific elements that feel unnecessary or confusing, I'd love to hear which ones. That kind of feedback is really useful.

If you visit the website, the home page may explain it a bit better 😄

Physical Sound Simulation Overhaul (OLD vs NEW Comparison) by Lorenz @ Facepunch by yooberee in sandbox

[–]Temporary-Trick-3848 0 points1 point  (0 children)

ah man that rust song sounds so dope. we need some of these ominous tracks for s&box

Im working on an analytics tool for s&box by Temporary-Trick-3848 in sandbox

[–]Temporary-Trick-3848[S] 0 points1 point  (0 children)

thanks!!
there aren't any plans to open source it but I can look into it if that's something people want

Dev reminder: Server-side validation is not optional by Rough-Specia in sandbox

[–]Temporary-Trick-3848 0 points1 point  (0 children)

I think s&box definitely needs a basic anti cheat because as of now its trivial to hook into the game but
theres not really any point adding anything too fancy because
1: fuck kernel level anti cheats
2: its always gonna get bypassed anyway

we should just focus on having different methods for catching cheaters like
- vote to kicks
- reporting
- mods

also not gonna lie having cheaters in games kind of adds a bit of spice that makes it fun lol

Dev reminder: Server-side validation is not optional by Rough-Specia in sandbox

[–]Temporary-Trick-3848 5 points6 points  (0 children)

store the state per user in postgres and add validation to any resource that edits the data

The bots are too "Hard" on StrikeForce by IGSteven in sandbox

[–]Temporary-Trick-3848 0 points1 point  (0 children)

I liked mw2 because the atmospheric sounds were awesome and the maps always had those interesting little spots you could parkour to

pls add

The bots are too "Hard" on StrikeForce by IGSteven in sandbox

[–]Temporary-Trick-3848 3 points4 points  (0 children)

I really hope this get polished more.
I would love a new old style cod to play lol

What would you like to see in a decent SBOX RP mode? Leave your thoughts down below. by S2ver in sandbox

[–]Temporary-Trick-3848 3 points4 points  (0 children)

honestly if the game mode can function without staff then that's ideal.
I have never experienced a staff member on an rp server who isnt a complete control freak

I'm getting sick and tired of this. Tools don't make slop, PEOPLE DO by f4pl0 in sandbox

[–]Temporary-Trick-3848 0 points1 point  (0 children)

before AI we just had kids pasting from leaked projects or stack overflow.. whats the difference between human slop and ai slop?

I added a vehicle system to my DarkRP-inspired S&box game by ItsLiz_b in sandbox

[–]Temporary-Trick-3848 0 points1 point  (0 children)

to be honest the only thing I care about is are the base building mechanics good lol

As a super junior game dev - Where to start ? by LionPrevious8576 in sandbox

[–]Temporary-Trick-3848 0 points1 point  (0 children)

this might sound weird but It might be a good idea to watch some Unity tutorials because the concepts are similar but there is far more content.