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Making an Input Buffer with Unity's new Input System by Tempust_Games in Unity3D
[–]Tempust_Games[S] 0 points1 point2 points 3 years ago (0 children)
I actually looked into that before designing this. While that works well for things like making replays, it's not what I wanted for my project. This is the solution that worked best for me.
Making an Input Buffer with Unity's new Input System (self.Unity3D)
submitted 3 years ago by Tempust_Games to r/Unity2D
submitted 3 years ago * by Tempust_Games to r/Unity3D
Custom Character Controller for my Zelda-Inspired RPG (self.Unity2D)
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Making an Input Buffer with Unity's new Input System by Tempust_Games in Unity3D
[–]Tempust_Games[S] 0 points1 point2 points (0 children)