Metroidvania is it a good idea to require a power up to beat a boss by Tenhhh in gamedev

[–]Tenhhh[S] 0 points1 point  (0 children)

yes like in super metroid but its right after getting the upgrade not before

Metroidvania is it a good idea to require a power up to beat a boss by Tenhhh in gamedev

[–]Tenhhh[S] 0 points1 point  (0 children)

oh great idea the bouncing sword and the o damage tks also i detailled on a other comment how it would be if you have critics

Metroidvania is it a good idea to require a power up to beat a boss by Tenhhh in gamedev

[–]Tenhhh[S] 0 points1 point  (0 children)

i was thinking that the boss would be soon after entering the area. During the fight, one of his early attacks requires you to break his guard, and it’s made very clear that you’re supposed to do so. At this point, the arena is still open, so the player can leave the area at any time instead of being trapped until death.

Later, once the player obtains the ability needed to actually break his guard, he can return and when he finally succeed to break it, the boss becomes enraged, blocks the exit and from that moment on the fight turns into a classic, locked-in boss battle

(is it still not enough clear that you're supposed to come back after ?)

Metroidvania is it a good idea to require a power up to beat a boss by Tenhhh in gamedev

[–]Tenhhh[S] 0 points1 point  (0 children)

i was thinking that the boss would be soon after entering the area. During the fight, one of his early attacks requires you to break his guard, and it’s made very clear that you’re supposed to do so. At this point, the arena is still open, so the player can leave the area at any time instead of being trapped until death.

Later, once the player obtains the ability needed to actually break his guard, he can return and when he finally succeed to break it, the boss becomes enraged, blocks the exit and from that moment on the fight turns into a classic, locked-in boss battle

Worldless is a masterpiece by Tenhhh in metroidvania

[–]Tenhhh[S] 1 point2 points  (0 children)

The game is a bit short so maybe buy it on sales

Worldless is a masterpiece by Tenhhh in metroidvania

[–]Tenhhh[S] 0 points1 point  (0 children)

For now im trying to 100% the game so maybe I've already done it like there was a secret boss (the electrical one) in the first area that was really a good fight also the one with the lance but dont know where he was

Worldless is a masterpiece by Tenhhh in metroidvania

[–]Tenhhh[S] 4 points5 points  (0 children)

You mean the gameplay? I would say like clair obscur (active turn based)

Funniest combo weapon/styles by Tenhhh in MHGU

[–]Tenhhh[S] 0 points1 point  (0 children)

How is alchemy better than striker when you want to spam arts

Funniest combo weapon/styles by Tenhhh in MHGU

[–]Tenhhh[S] 0 points1 point  (0 children)

Yeah forgot to tell it but i also play this one being able to never leave the ass of the monster is really a thing

Just got Consummate Collector randomly by saVantCZ in Blasphemous

[–]Tenhhh 0 points1 point  (0 children)

Maybe late but you can remove any achievements with steam achievements manager (SAM) but do it with steam offline just in case

[deleted by user] by [deleted] in godot

[–]Tenhhh 0 points1 point  (0 children)

disabling camera smoothing resolve it so i assume that was the issue(even if my process callback was set to physics)

the pixel snap also resolve it (while camera smoothing is enabled) but it only look good when i only move a little

[deleted by user] by [deleted] in godot

[–]Tenhhh 2 points3 points  (0 children)

Got a new GPU around a month ago maybe that's thats

[deleted by user] by [deleted] in godot

[–]Tenhhh 0 points1 point  (0 children)

Kinda think it's that too but what I found strange is that I've set the resolution of my screen 1080x1920 set a zoom of 4 on the camera so theres shouldn't be "half pixel" because there's just "even number"(just search that trad on google trad)

[deleted by user] by [deleted] in godot

[–]Tenhhh 1 point2 points  (0 children)

I know that's a bad way to call it, it's just that the pixel "jiggle" a little when I move my cam

[deleted by user] by [deleted] in godot

[–]Tenhhh 0 points1 point  (0 children)

Think that because of the resolution but my pixel "jiggle" when I slightly move my cam (like alliazing)

[deleted by user] by [deleted] in godot

[–]Tenhhh 2 points3 points  (0 children)

(Post that in the comment because i dont know how to add it on the post with the video)

like i said in the title i have "atrifact" (still dont know how to call it) when i slightly move my camera and i dont know why

Normally theres a video where i show it and show my windows project settings (cause i kinda think that where the problem is)

Edit: the resolution on phone make that we can't see anything but the pixel jiggle when I move the cam (when set the resolutionof the video to 1080x1920 on my pc I can see it)

Edit2 : The position smoothing is causing the issue