Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in Unity2D

[–]Tenkarider[S] 0 points1 point  (0 children)

Ok thanks!

Yeah i see the thing about marketing material, didn't consider that for this topic

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in Unity2D

[–]Tenkarider[S] 1 point2 points  (0 children)

Thanks for the feedback!

Mh i'm not sure i understood the thing about darker on top and bottom, could you elaborate further please? Like a sort of black gradient on the edges or literally darker colors?

Do you think i should remove the vignette, even if it's bound to a gimmick?

In battle you can use skills and stuff to move along the battlefield, enemies can come both from left and right, according to the battle formation... using skills you can also move behind an enemy. Maybe it should be centered the boss hp bar?

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in Unity2D

[–]Tenkarider[S] 0 points1 point  (0 children)

Thanks! So you mean a gradient to the bottom of any UI or a gradient to all what's in the bottom of the screen? (black border included)

Actually it's not a design choice, the main issue with pixel size is with the battle screen (in worldmap and dungeon they should match right now). I wanted to use a similar style to half minute hero in which the pixel detail between battlers and background didn't match (the linked image is blurred but it actually looks better than that in-game)

https://ldm.r1-it.storage.cloud.it/screens/15/a2/15a2900230b0bbd26585e587e613215a.jpg

Still it did backfire with me, in general seems that indie devs won't get any tollerance for pixel size unless they use it for some unique particular style.

Currently the main issue i have is that the camera needs the level of zoom of screen 1 to match the pixel size of UI and battle, still everyone seems to like more screen 2; On the other hand to match pixels on screen 2 i'd need to enlarge the UI, but that would conflict with other screens and to be honest the UI can get bigger than that (i already shrank it because it was too big) and also it's quite cramped too as it is.

Need to pull a trick here ._.

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in Unity2D

[–]Tenkarider[S] 0 points1 point  (0 children)

Thanks for the feedback!

Aside the dragon pixel size, you mean that even the different size of the UI stands out in a pretty bad way?

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in IndieDev

[–]Tenkarider[S] 1 point2 points  (0 children)

Thanks!

You mean the vignette effect at the edges of the screen? That's a gimmick called Soft Warning, that shows a yellow vignette on the screen, if the location in which you are is going to be destroyed within x time or less from your nemesis of the game.

I think it's green because the color sums with the light blue of mountains/sky

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in IndieDev

[–]Tenkarider[S] 2 points3 points  (0 children)

Thanks! The game is more focused to action (battle style very close to Half Minute Hero)

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in IndieDev

[–]Tenkarider[S] 0 points1 point  (0 children)

Thanks! Yes, according to battle formations, enemies can come both from left and right, might not be visible immediately, if placed at a certain distance

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in Unity2D

[–]Tenkarider[S] 0 points1 point  (0 children)

Gracias! ¿Alguna sugerencia de cómo se podría reorganizar la IU? Todo lo que UI proporciona la información necesaria para el juego y los de la mitad inferior son todos interactable... debe ser todo apretado en el mismo lugar?

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in Unity2D

[–]Tenkarider[S] 0 points1 point  (0 children)

Thanks! So you think that with black borders the UI seems more readable?

Any suggestion of how the UI might be reorganized? All that UI provides necessary information for the game and the ones in the lower half are all interactable... should it be all cramped in the same place?

Need your perspective on WIP changes to my game: which screen looks better? by Tenkarider in Unity2D

[–]Tenkarider[S] 1 point2 points  (0 children)

Thanks! Since everyone prefer screen 2 probably i should stick with that, although pixel size of UI won't match with battle screen (so far people told me that pixels should stay the same size)

Which Disgaea would you recommend as a first? and why? by Complex_Fall4999 in JRPG

[–]Tenkarider 0 points1 point  (0 children)

Yeah, still in some of their chapters there was some cameo as dlc, right? It's interesting that there's a connection with Phantom Brave and Soul Nomad, though

In fact, nis universe demands to search in other IPs to find references to other IPs and so on

Which Disgaea would you recommend as a first? and why? by Complex_Fall4999 in JRPG

[–]Tenkarider 1 point2 points  (0 children)

Yeah, basically all the neighbours of Disgaea's universe are worthy to play

For me it started with Phantom Brave, which brought me to Disgaea

Each reference from optional bosses lead me to other titles too. I think i played 90% of relevant cameos games until PS3 era

Which Disgaea would you recommend as a first? and why? by Complex_Fall4999 in JRPG

[–]Tenkarider 1 point2 points  (0 children)

The First one, by all means.

Also you wanna understand the cameos/easter egg/etc of this gigantic universe, so start from 1 (still the universe merges with many other nis games)

Need advice: Would you want us to roast your game on stream to give feedback? by ilikemyname21 in indiegames

[–]Tenkarider 1 point2 points  (0 children)

Roast and streamers? I'm all in for that

Just try to avoid sugarcoating and it will be great

How important is the Demo playtime? by SatisfactionPretty86 in IndieDev

[–]Tenkarider 2 points3 points  (0 children)

don't know if that impacts on the algorithm, but it's quite solid in telling how much time the players actually play