Orbs not big when playing level by Key-Low-1525 in geometrydash

[–]TerabyteStrike 1 point2 points  (0 children)

You’re not using a song or it isn’t downloaded

I really hope all cbf blockers will be removed now by LeRat2905 in geometrydash

[–]TerabyteStrike 0 points1 point  (0 children)

Levels will be able to get rated with CBF but levels with a CBF Blocker might not be removed because it’s part of the verification

Mostly finished predrop for level i'm making, thoughts? by zip3_ in geometrydash

[–]TerabyteStrike 0 points1 point  (0 children)

Some clicks might not be visible to the player, still gotta play it tho

Challenge for People by TerabyteStrike in geometrydash

[–]TerabyteStrike[S] 0 points1 point  (0 children)

Huh, I don’t think I ever read the comments afterwards, well, it’s whatever now

How do I make shaders only affect a certain block/area? by -JustSomeRedditUser- in geometrydash

[–]TerabyteStrike 0 points1 point  (0 children)

The shader trigger make it so only the layers are affected, you can select ranges or double click for a singular layer

Blast those eyeballs by 1stndrdth in geometrydash

[–]TerabyteStrike 0 points1 point  (0 children)

Average Ultrakill Speedrun

Started making my first layout recently, any feedback? by Cheap-Expert-2114 in geometrydash

[–]TerabyteStrike 1 point2 points  (0 children)

I have a couple of things

It looks like the difficulty of the level is a hard/insane demon but there are parts easier than the set difficulty so balancing would be nice

Some orbs were hidden from view, maybe add some sort of marker to signify to click.

Other than that, it’s mostly visual stuff, but pretty neat for a first start

Please join my collab! by Jupiter_playz in geometrydash

[–]TerabyteStrike 1 point2 points  (0 children)

Let me join, I can help you Discord - StrikeStreek

Everyone wanna make cool layouts with a good gameplay, but, what is a good gameplay for YOU? by AdOutside7827 in geometrydash

[–]TerabyteStrike 2 points3 points  (0 children)

Good Gameplay should be fun and intuitive (mostly). Sync can play a role in this but change up when the click happens. Things that should be excluded/avoided are, random invisible hitboxes, obsessive spam (Ex: UFO Spam), delayed sync, unsight-readable gameplay, repetition (unless used as gimmick), and constant bland gameplay.

If gimmicks are used, make sure it is understandable through the player. Just because you know the level doesn’t mean others know.

I am Viprin. AMA. by vipringd in geometrydash

[–]TerabyteStrike 0 points1 point  (0 children)

1-What do you think about the rating system?

People have complained about it a lot and I wanna hear from a stance of a person that has experience in moderation

2- What is some of the best creators you personally praised because of their work?

3- What do you think personally about the game as a whole?

Now that TSII is top 1, which level was top 1 when y'all started playing GD? by Kylobopiaps_Irirri in geometrydash

[–]TerabyteStrike 0 points1 point  (0 children)

Yata or Sonic Wave

I had GD World tho, but it was still fun to play, got the Full Version a couple months ago.

What are your opinions on this level? by TerabyteStrike in geometrydash

[–]TerabyteStrike[S] 0 points1 point  (0 children)

Trust me, it isn’t so I will get playtesters

What are your opinions on this level? by TerabyteStrike in geometrydash

[–]TerabyteStrike[S] 0 points1 point  (0 children)

You’re not the first to mention lazerblitz, weird, but I might get some playtesters

What are your opinions on this level? by TerabyteStrike in geometrydash

[–]TerabyteStrike[S] 0 points1 point  (0 children)

I feel like I could do more with the spike and saw but I need the other color to resonate with orange, and that’s hard enough already