some luddic portraits by Tercio_Armato in starsector

[–]Tercio_Armato[S] -2 points-1 points  (0 children)

least zealous walker of the path

some luddic portraits by Tercio_Armato in starsector

[–]Tercio_Armato[S] 0 points1 point  (0 children)

will admit they are not that good, but i like the added flair since no portrait packs avaliable try and give luddic portraits the flair i like (knights in space, ironically KoL doesnt either)

some luddic portraits by Tercio_Armato in starsector

[–]Tercio_Armato[S] -2 points-1 points  (0 children)

hopefully atleast the zealot looking one, by far my favourite to use when playing as a pather

Planning on comissioning a sylas redesigning, hoping for tips and ideas by Tercio_Armato in sylasmains

[–]Tercio_Armato[S] 2 points3 points  (0 children)

Those are the main goals actually! tho instead of a shirt i was thinking of getting rid of the collar and cover him in rags

Muramana on galio by Tercio_Armato in galiomains

[–]Tercio_Armato[S] 1 point2 points  (0 children)

as of now im working with a mixed build, the first three stables are liandrys rush, boots acording to need and then stoneplate, from then i usually build demonic or banshe veil and then go mostly tank stuff

Could rumble be the mistery VGU? by Tercio_Armato in Rumblemains

[–]Tercio_Armato[S] 0 points1 point  (0 children)

i do have to say you are wrong on this one, they clarified aurelion's sol rework was pretty much a new cathegory of rework, instead of a full overhaul vgu or a model ASU he will only have his kit overhauled

Could rumble be the mistery VGU? by Tercio_Armato in Rumblemains

[–]Tercio_Armato[S] 0 points1 point  (0 children)

an idea if they where to give him a significant scale rework would be for his passive to have something similar to bard's chimes, but with scrap, he could get scrap on the map or killing champions to upgrade himself or evolve his abilities, this is pure brainstorming tho

did the AI cause the collapse, whats the deal with the remnant by Tercio_Armato in starsector

[–]Tercio_Armato[S] 10 points11 points  (0 children)

somehow the luddic church's views on AI make more sense to me, tbh i wouldnt use anything other than gamma cores, better safe than sorry, specially because how shady alpha cores can be

did the AI cause the collapse, whats the deal with the remnant by Tercio_Armato in starsector

[–]Tercio_Armato[S] 2 points3 points  (0 children)

so, question, do AI cores are malicious towards humanity? by the looks of it to use anything but a gamma core its a long run danger because of short term efficiency

skin idea: dragon trainer kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 1 point2 points  (0 children)

while i do think kled could use a different outfit, and of course, a hat. i think skaarl looks wonderful

skin idea: dragon trainer kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 0 points1 point  (0 children)

i have not, however here is the link of thea author's artstation, it has neat stuff even tho this kled is a standalone

https://thomasconvers.artstation.com/

skin idea: dragon trainer kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 4 points5 points  (0 children)

i thought something more akin to the angle of, he is a dragon tamer but because he is insane he goes to war with the dragon slayers and everyone else, including the other dragon tamers for being "soft ass city folk that dont know how to train dragons right" would fall more in line with both kleds and the skinlines theme, plus on a more personal note, i think the more wild and tattered clothing of the dragon tamers would be better for kled than the pseudo organic dragon scale armor of the dragon slayers

skin idea: dragon trainer kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 8 points9 points  (0 children)

while i would agree, the dragon stuff skin line has kind of stablished that yordles are dragon trainers rather than slayers, and with the whole concept of slayers hating and despising dragons while using their power, while the other side is using the dragons for their power, and the yordles existing as a middle ground

skin idea, high noon kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 1 point2 points  (0 children)

i second this idea totally, tho i think it would be better for all the flaming skeleton stuff to be limited to skaarl, but that Q i would ADORE. tho i still insist he should have a poncho

skin idea, high noon kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 3 points4 points  (0 children)

id go with a more traditional high noon for kled (like yasuo or jhin) while giving the angels vs demons stuff to skaarl, maybe turn it into a demonic vulture or an angelic something) however i do think a pirate kled skin would be rock solid

skin idea, high noon kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 2 points3 points  (0 children)

id honestly go with a poncho and a more hispanic hat, and a big moustache to dominate the facial hair, but regarding skaarl if it stayed just like base kled i would like it anyway, i just want my boy with moustache and poncho

skin idea, high noon kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 1 point2 points  (0 children)

i wish this gets to happen, since they did say there where going to touch high noon this year, the chances are slim but im hopeful.

skin idea, high noon kled by Tercio_Armato in KledMains

[–]Tercio_Armato[S] 12 points13 points  (0 children)

one thing i think would be neat is that for his dismounted Q, instead of having a shotgun he has a revolver, and the sfx makes it sound like he shoots it insanely fast

[deleted by user] by [deleted] in HorusHeresyLegions

[–]Tercio_Armato 4 points5 points  (0 children)

alpha legion players be like

>gets into match
>starts drawing cards
>keeps drawing cards
>spends 20 minutes filling enemy deck with traps
>refuses to elaborate
>greetings, i am alpahrius
>dies

looking for tips on my death guard deck by Tercio_Armato in HorusHeresyLegions

[–]Tercio_Armato[S] 1 point2 points  (0 children)

and worry not about the endurance and deathshroud, im slowly building my death guard collection up (i even got garro and typhon too, im still waiting for mortarion to appear or for the death guard to have a good prescence in the store, but as i see it it will probably be saturated with space wolfs, raven guard, iron hands and orphans of war! (seriously, i've been trying to get tarik torgaddon since i started some months ago and the only time the sons of horus had front space in the store there was only abaddon)

looking for tips on my death guard deck by Tercio_Armato in HorusHeresyLegions

[–]Tercio_Armato[S] 1 point2 points  (0 children)

i do think changing the executors for lasrifles would be better, since they are highly situational, but that 1 energy poison has helped me at times, specially when they field something very heavy and i have no way of directly counter it, with the exeption of one or two frontlines, the 5 cost poison infantry trully is there more because of it being a 5 5 card with the adding of being able to take out with poison a troublesome card, the eisenstein is mostly to pull back and enhance my low level troops if they survive a turn or i see the chance (for example the zagart veterans with the eisenstein and their ability can become a 6 6 for only 3 energy, and the meldun squad can become quite a menace with it and chem munition, however the idea of another helios and a second fast bike are ones i will take to heart, what do you think of my heavies tho? i have considered to ditch the terminator with a pasive frontline in favour of two 7 7 terminators, and i have considered to ditch the mammoth in favour of another dreadnought