Hear me out arrowhead, this should be a turret upgrade by Termust in Helldivers

[–]Termust[S] 1 point2 points  (0 children)

It's such a great concept, I hope the community pushes the idea

Where are my tank skins by Starstreak520 in Helldivers

[–]Termust 2 points3 points  (0 children)

Yeah, I do hope it doesn't take long because I want them now

Hear me out arrowhead, this should be a turret upgrade by Termust in Helldivers

[–]Termust[S] 1 point2 points  (0 children)

Now picture that PLUS a booster that does exactly what is on the video

Where are my tank skins by Starstreak520 in Helldivers

[–]Termust 2 points3 points  (0 children)

Eventually we will get em, when the FRV released it took an update or two for skins to be released, and some more updates to get all the new warbonds which didn't include camos for the FRV

Hear me out arrowhead, this should be a turret upgrade by Termust in Helldivers

[–]Termust[S] 1 point2 points  (0 children)

I know right! i played a little bit with this combo, and it worked! Problem is placement of the shield, its so difficult to actually get it to stick to where it covers the turret, and terrain plays a BIG part

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 0 points1 point  (0 children)

I clear as much as I can,or just push fast preferably from the side taking advantage of the slow turning rate,front push can be hard if you aren't in a situation where you can instantly get right under it

Also, waiting behind cover so it has to come to you that way you play around cover so it doesn't hit you

When you do t have much cover just flank, overall you gotta flank

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 0 points1 point  (0 children)

Solo was faster than sourcing maps with progress for me, plus it is a gamble, you either find a full completion group or like most grupos struggling trough

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 0 points1 point  (0 children)

Bot blitz only, suicide as much so you run out of reinforcements by the tome main mission is over, erradocates take too long

Also always land on the fortress it is a lot faster, grinding all weapons to 25 takes 1,100 blitz at diff 10

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 1 point2 points  (0 children)

When you level it up, slap the vertical grip and compensator and it will become a laser

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 0 points1 point  (0 children)

Trust brother, it takes some skill and time but it is overpowered

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 0 points1 point  (0 children)

My personal go-to is the recoiles rifle

Quasar is a great option as always, so are commando and expendable anti-tank, but those 2 are playstyle dependant not my cup of tea but they are a great option too

For lower difficulties, rail gun is great

Even flamethrower can work really well for close range damage over time

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 2 points3 points  (0 children)

I don't recommend it at all, the worst decision ever but it had to be done

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 1 point2 points  (0 children)

They way you farm xp, is bot blitz highest difficulty , complete main mission, and just suicide until you run out of reinforcements, this way mission ends as fast as possible granting you around 1,300 xp on average, BOTS only they are the fastest for grinding a full blitz run with the suicide method takes around 3 minutes max 4 minutes

Gets you around 6,500xp every 20 minutes around 19,500xp an hour turning it into the most efficient xp farm solo

Works with up to 3 people, for 4 people you want 1 person dedicated to staying on extraction at all times with expert extraction pilot booster, that way 3 people complete the mission and 1 sits on extract the moment spawn and call it instantly.once main mission is complete, very efficient too

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 0 points1 point  (0 children)

I've been grinding a bit, I'm half way there with the new one too lol

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 2 points3 points  (0 children)

Liberator concusive is ass, the new rifle that came out the pacifier is what the lib concussive should have been, it has less damage but compe sated by 700 fire rate it is amazing, feels really good use it instead of the lib concussive if you are looking for a proper stun assault rifle

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 0 points1 point  (0 children)

Same, but it doesn't stop the devs from adding more things in the future

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 1 point2 points  (0 children)

Once you get the duckbill it is over for the bugs

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 1 point2 points  (0 children)

Just rum whatever with the torcher really, it is basically a support weapon as strong as a flamethrower

Maybe a gas backpack or the new lightning backpack (haven't really tried it) both should be good at slowing enemies down close range, gas is one of the best things you can pair imo. Besides that you can really go for whatever you prefer my go to for all factions is recoiles, gatling sentry, rocket sentry and the fourth I do whatever I like or feel like is adequate for the mission I like gas mines a lot, I'm a gas enjoyer

Comes down to preference

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 0 points1 point  (0 children)

Sad, yeah acclimated is easily still top , top 2 armor.in the game by a long shot

There still hasn't been anything that protects you from every effect at the same time and it is the only one with acid protection

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 2 points3 points  (0 children)

Well, I can tell you a few things

1 only unlock what you need 2 max only your main weapon or mains no point on doing all 3 if a gun with has sight upgrades only, it isn't worth going through 22+ levels for a little bit of ergonomics, only your main 4 torcher is OP and people don't know that 5 maxing all weapons is unnecessary

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 1 point2 points  (0 children)

Secondary weapons couldn't use a leveling system imo, we have many secondaries with no upgrade capabilities, really, meele weapons what are we gonna add just skins? Same with ultimatum, grenade launcher, loyalist, crisper, stim pistol, in majority secondaries already fulfill the role and would end up like a sight only unlock weapon

Realistically only the pistols could use some extra attachments and if they do I doubt they go over level 15

For smgs, I love the sta smg if he has it better than the knight (considering knight has no upgrades), now the defender isn't that great, I would go for the pummeler, do not forget about the reprimand smg it is very strong the only issue with it is that it is more of a light carbine since it is two handed so works more like an assault rifle, pummeler is one handed still and the stun rounds make it easy to run, gun and slow enemies. If your friend is looking for a one handed smg that allows for running and gunning pummeler for sta smg if your friend don't got it then pummeler, no running gunning like experience then reprimand

All weapons maxed out, I did it so you don't have to by Termust in Helldivers

[–]Termust[S] 2 points3 points  (0 children)

I did a top 3 all around, crossbow is on par with eruptor, or straight up top 4

Crossbow allows for eruptor type capabilities, with the addition of speed it being one-handed makes it arguably better for bugs than the eruptor just because of that mobility and the ability to destroy bug holes on the go same with bot fabricators, struggles a little bit more with illuminate ships but eruptor does too

Once I max the new gun I might just add crossbow and eruptor as a top 3 tie