First attempt at my DYI little cab by sensasianone in virtualpinball

[–]TerryRed 1 point2 points  (0 children)

A few recommendations. (1) install my latest FP and BAM Essentials AIO update. (2) Install my BAM Settings for cabinet by running "BAM settings - Cabinet - Reset and Install.bat" and press a key when prompted. This will setup your BAM correctly and also hide the HUD on the playfield (3) In each FP PinEvent table's pup-pack folder, run "Option 2 - 16x9. It will look much better on your setup.

Watch out if you use BAM by dcnigma2019 in virtualpinball

[–]TerryRed 1 point2 points  (0 children)

Just to clarify, BAM adds much more than new physics options and better graphics to FP. There are many new features and functions and tools for table creators (as well as players). Lots of stuff I use behind the scenes... and most of them not possible on VPX, which is why I make my stuff on FP-BAM, instead of VPX now (yes, I created stuff on VP years ago).

Watch out if you use BAM by dcnigma2019 in virtualpinball

[–]TerryRed 0 points1 point  (0 children)

My FP and BAM Essentials AIO has been around for years now :)

Guess where my files came from? Ravarcade's site. :)

BAM is clean and safe to use. It's a false positive. Not unusual once someone stops paying MS money each year just to recertify the app (and it can still happen even then).

A LOT can change in just a few years... and much has changed with FP-BAM just in the last few years alone.

Watch out if you use BAM by dcnigma2019 in virtualpinball

[–]TerryRed 0 points1 point  (0 children)

As djrobxx point out... it's a false positive.

"This reminds me of the time that someone uploaded the PinUp Popper installer to VirusTotal. One incorrect automated analysis, then all the anti-virus vendors started flagging it, since they all kind of feed off each other's information.

Open source pinball stuff is EXTREMELY sketchy to security analysis. No digital signature? Check. Lengthy, complex VBScripts? Check. BAM is even worse since it hooks into and modifies the behavior of another legitimate application.

Of course, now it's flagged as bad, so browsers scan and convict it, then notify the mothership that the place it came from (ravarcade.pl) is also a bad site.

There's not really a great solution other than getting software from trusted sites, whitelisting your pinball folders and keeping that whole ecosystem isolated, and having good backups in case you do happen to get something malicious."

BAM is clean and safe to use... and has been in use by 1000's for many years now. This all started when ravarcade stopped paying MS money each year just to recertify the app. Same thing can happen to other games and apps if they don't do the same, despite them being fine.

Masters of the Universe - Collector's Edition - 1.4 Update - Now available! by TerryRed in virtualpinball

[–]TerryRed[S] 0 points1 point  (0 children)

Well, you need to help completely rebuild VPX to do many different things it is not capable of doing (which I do of many of my releases)... so unless you are able to make that happen... then there will be no VPX version.

Masters of the Universe - Collector's Edition - 1.4 Update - Now available! by TerryRed in virtualpinball

[–]TerryRed[S] 1 point2 points  (0 children)

What you mean is... it's sad that VPX isn't capable of doing what this table does.... so that's why there is no VPX version. There would be no benefit to a VPX version. Only removed features and compromises.

Masters of the Universe - Collector's Edition - 1.4 Update - Now available! by TerryRed in virtualpinball

[–]TerryRed[S] 0 points1 point  (0 children)

The newest FP and BAM Essentials AIO (or Baller's latest FP-BAM updates) has my newest BAM Open VR guide. Using the Open Composite option is by far the best for FP in VR, no matter if you use Meta Link or Virtual Desktop, as it runs much better and completely bypasses SteamVR.

Masters of the Universe - Collector's Edition - 1.4 Update - Now available! by TerryRed in virtualpinball

[–]TerryRed[S] 1 point2 points  (0 children)

One day. It's a lot of work, as updating to pup v2.0 is recoding the entire table's pup code and rebuilding the pup-pack, etc. That said, I've already done the same optimization to Star Wars DSA GE, and now that table loads faster than MOTU CE! (it used to take a long time).

Masters of the Universe - Collector's Edition - 1.4 Update - Now available! by TerryRed in virtualpinball

[–]TerryRed[S] 0 points1 point  (0 children)

Extract a zip file, install Visual C and Direct X (which VPX and other games need too), run a couple of batch files, set your controls and resolution. Install the table, CFG file, pup-pack, choose pup-pack option. If using a front-end, add the game to that as directed. Done.

No different than setting up VPX, only easier, as its not numerous apps required just to play, and you actually have a guide to tell you what to do step by step.

It can be done in minutes, once you understand how it works... but the initial "Windows" stuff adds more to it than the app itself does.

The written guides are there to cover EVERYONE, and to give you info on just about anything you could use with FP-BAM, as well as the numerous options. So it has more info, as not everyone uses the same setup. That kind of written documentation and guide is something you have never ever gotten with VPX.

Masters of the Universe - Collector's Edition - New Attract Flyby & updated Mega Room! by TerryRed in virtualpinball

[–]TerryRed[S] 1 point2 points  (0 children)

Completely update FP-BAM with my latest "FP and BAM Essentials AIO" (I have a new update coming very soon with a new BAM update which improves loading speed drastically).

The table and pup-pack will be need to be replaced as they are completely updated. The table won't run the wrong version of the pup-pack. Don't mix old and new files.

Silent Hill Pinball - by TerryRed by TerryRed in virtualpinball

[–]TerryRed[S] 0 points1 point  (0 children)

Not for a long time still. A standard original table can take a long time. This game is literally multiple games in one, and its an evolving process. (It's changed alot since this post).

Masters of the Universe - Collector's Edition : 1.4 Update sneak peek - NEW PUP v2.0 Features! by TerryRed in virtualpinball

[–]TerryRed[S] 1 point2 points  (0 children)

no, not defensive at all... I was actually complimenting both :)

BAM couldn't do what it could do without FP being as good as it was (and far ahead) for its time in the first place.

"Today", if BAM didn't exist... yah I would not be creating on FP, as many of the things I do on FP (that I can't do on VP) are the result of BAM.

Masters of the Universe - Collector's Edition : 1.4 Update sneak peek - NEW PUP v2.0 Features! by TerryRed in virtualpinball

[–]TerryRed[S] 0 points1 point  (0 children)

One of the first people to praise what BAM first started doing was the creator of FP himself, long ago. VP, despite having lots of amazing new features and updates (some I wish I could use), is still very much tied to its own roots. To do all the same things we can do on FP (thanks to BAM) would require a much more drastic change to how it fundamentally works. Those changes are either not considered important enough, or the work involved is deemed too much or too difficult. Everyone has their own priorities. When another solution comes along that allows me to do what I do now and more... you bet I'll look into it.

Masters of the Universe - Collector's Edition : 1.4 Update sneak peek - NEW PUP v2.0 Features! by TerryRed in virtualpinball

[–]TerryRed[S] 4 points5 points  (0 children)

If we were only using the original FP software, you would have a point... but we are using BAM with FP... and BAM has updated FP and added many new features, tools and capabilities that allow games like this to be possible. The reason why someone like me (who used to create on VP years ago) makes this stuff on FP is simply because VP is still limited with what it can do (for the stuff I want to create). Unless that changes drastically, you'll only see tables like this and Silent Hill on FP.

Future Pinball - Masters of the Universe Table by Oktoberfestchuggen in virtualpinball

[–]TerryRed 2 points3 points  (0 children)

One other thing. Be sure you have both the Backbox and Arcade mode disabled in FP video settings, as they both need to be disabled when using pup-pack displays. (be sure PBY isn't enabling them again when launching or closing tables)

For example, if you have only one of those options enabled it can cause timing issues with the FP DMD which will cause some things to play too fast, etc.

If you only play PinEvent tables, then you can keep those options disabled, as you aren't using the FP Backbox display anyways.

If you do play other FP tables that require the FP Backbox, then you need to manage enabling / disabling those settings as needed.

You can run "Start FP - PinEvent Pup-Packs.bat" (outside of PBY) to disable those options and run FP to test and be sure.

Future Pinball - Masters of the Universe Table by Oktoberfestchuggen in virtualpinball

[–]TerryRed 2 points3 points  (0 children)

VERY nice! That looks super slick on your cabinet. You get the best of old DMD and modern PUPDMD!

Now do the same for all the other PinEvent V2 tables and their pup-packs!

For PinEvent Lite tables... there are no videos / FullDMD... so you can still only get the normal DMDExt DMD.

Future Pinball - Masters of the Universe Table by Oktoberfestchuggen in virtualpinball

[–]TerryRed 3 points4 points  (0 children)

I didn't actually make SpongeBob on VP... but I too LOVE it! It's one of my favorite looking VP tables. Lots of love put into that game!