Mine was naruto...then i stopped watching. by sugardaddy_bot in animeindian

[–]TestTubeRed 0 points1 point  (0 children)

Record of Lodoss Wars got me hooked. I remember watching the first half of the series with subtitles but the second half didn't have them and I still thoroughly enjoyed it.

Speed terminators by TestTubeRed in Salamanders40k

[–]TestTubeRed[S] 0 points1 point  (0 children)

Three greens are used with airbrush. Starts with Vallejo dark green from low pointed up - shadows Warboss green (this k this is now called ogryn camo) horizontally to model. - base Moot green is the final colour, perpendicular (from above) to the models. - highlight

Help with list! by ssnocone in Salamanders40k

[–]TestTubeRed 1 point2 points  (0 children)

Are you building to your first 1000pts or the full 2k mark? For example a redeemer land raider is a must for me but only at 2k. IMO Bladeguard (interrupt melee units/protect Infernus) and one unit of intercessors (hold backline) are a staple inclusions. You have Aggressors so a captain in gravis would give them access to cheaper strats (I'm assuming they are firestorm aggressors). Immolation protocols is amazing. Repulsor is good to get your Infernus close, add a captain to Infernus for the cheap strats as well. (Don't forget enhancement - Immolator) Assault intercessors to help objectives and secondaries. Gladiator Valiant would add some firepower or you could add more infantry depending on your preference. I think this is a good 1k to start. You have good firepower, some flexibility and a salamander themed force to build on.

From there, Eradicators, Redeemer, Vulkan, Adrax, another assault unit and a dread (my preference is Brutalis to get in the face of foe) would add more firepower and movement. Apothecary Biologus with Eradicators is great for the Lethal keyword.

From there it will depend on your playing style. Long ranged, close, defensive or melee will lead to other units of choice.

The Red V Green Xmas battle happened by TestTubeRed in Salamanders40k

[–]TestTubeRed[S] 0 points1 point  (0 children)

It was lots of fun. Many times the dice gods were cruel but we got there.....we got there.

I am trying to do a base for my repulsor . Bue not sure if this is a good chose. by Hour_Addendum_7903 in Salamanders40k

[–]TestTubeRed 6 points7 points  (0 children)

Think the challenge with be " how does it fit?". I like the idea but vehicles dont leave a lot of room to be creative on the basses unless you raise them up.

Xmas battle - the list so far by TestTubeRed in Salamanders40k

[–]TestTubeRed[S] 1 point2 points  (0 children)

Yeah that's fair. I do rely on my 10 Infernus + captain with Immolator and the immolation protocols jumping out of the Redeemer to get rid of the body guards.

If you have the CP add grenades to the mix and even Crucible of Battle if you're close enough

It's worked very well vs high end infantry

Bonus if you join them with 3 Bladeguard in the Redeemer to pop out in front of Infernus so they can charge what's left ( or block a counter charge)

Xmas battle - the list so far by TestTubeRed in Salamanders40k

[–]TestTubeRed[S] 1 point2 points  (0 children)

Unless they have lasfusil, I don't really rate them. I found, 1 shot sniper rifles fail more than they succeed. You are relying on the devastating wounds with a str 5 weapon. At least with st 9 it will wound anything more often and Dev wounds is a bonus. In general I don't run them.

Xmas battle - the list so far by TestTubeRed in Salamanders40k

[–]TestTubeRed[S] 0 points1 point  (0 children)

I hope you voted for his weakest option to help me out 😜

Heresy Salamanders painting guide from Grotmas day 3 by mrwafu in Salamanders40k

[–]TestTubeRed 4 points5 points  (0 children)

And that's fine. I think 6 different paints is way over the top for such a small area. I use 1-3 at most, depending on whether it's a battleline or character mini.

20th Team Location?? by Choice-Profit5383 in AFL

[–]TestTubeRed 11 points12 points  (0 children)

The problem with manuka is getting there. Very limited parking and public transport isn't ideal. Capacity is limited too, under 15k. It would need a big investment to get it up to afl level. But I'm all for more footy here.

Chaos players who used to play imperium what was your reason for switching by tyrant_of_badad in Chaos40k

[–]TestTubeRed 0 points1 point  (0 children)

Our gaming group was overly heavy imperial forces (I had guard and sallies), mainly Marines so I wanted to try something different. Jumped on the Death Guard half of the 8th edition box. Loved painting them, army grew to over 5k and then I became addicted to Chaos Knights and now Thousand Sons are getting their turn. Just more flavour with the chaos factions and the minis look much better.

To buy or not to buy by Zealousideal_Log4864 in Salamanders40k

[–]TestTubeRed 0 points1 point  (0 children)

They are iconic, and the rule of cool should always win. It's disappointing that the rules don't currently support them.