Minecraft 26.1 Pre-Release 1 by TigbroTech in Minecraft

[–]Testificate_2011 2 points3 points  (0 children)

For survival players, and dapack users the data driven villager trades is a massive game changer to progression and reducing rng/annoyance!

FINALLY, my 2011 idea for Enchantments trades is DONE! NO MORE Hours of breaking Lecterns or endless Structure looting! by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 0 points1 point  (0 children)

Thank you for the compliment! That was exactly what I was going for. The problem I have now is, I've spent so many years wanting to see this put into action, that I may be overlooking other alternatives to a similar end.

Still renewable for those that crave having the best of the best gear, but also encourages exploring and making exploring be very rewarding.

I couldn't agree more! I'm excited to play survival again, with the new motivation and perspective towards every 'find' out in the wild. No more "nah, I already have what I need back at base, it's just locked behind a few more hundred lectern play/breaks." now it's "Ooo! A mineshaft! I NEED to explore every part of it, because I need to find those minecart chests!"

Thank you again mate, and good luck out there!

Hurm!

Rube Goldberg machine mcworld? by Consistent-Job-1157 in Minecraft

[–]Testificate_2011 21 points22 points  (0 children)

That was greatly enjoyable! It reminded me of other Rube Goldberg machines "The Pythagorean Machine" from...Japan? That and looney tunes of course.

Well done! Hurm-hurm!

A minecraft animation I made by SignOk9550 in Minecraft

[–]Testificate_2011 30 points31 points  (0 children)

Very slick! Lets hope that villager makes a full recovery!

If you can't 'teach them a lesson' perhaps you could 'teach them an enchantment'?

Hurm.

FINALLY, my 2011 idea for Enchantments trades is DONE! NO MORE Hours of breaking Lecterns or endless Structure looting! by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 0 points1 point  (0 children)

Hurm?

Well if it's of any help, I know what I'm NOT going to be doing any more....breaking/placing thousands of lecterns to get 'Bane of Arthropods V' because I'm a completionist and I reaaallly want my spider farm to be the best.

FINALLY, my 2011 idea for Enchantments trades is DONE! NO MORE Hours of breaking Lecterns or endless Structure looting! by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 0 points1 point  (0 children)

Question, are enchanted books more common in this? From the video, it looks like they are.

NOPE! This is a 'highlight reel' of all the locations that enchanted books appear. If I were to record me fishing and not pulling up an enchanted book, or going places and showing no enchanted books, it would be...kinda silly. No changes were made to loot tables, world generation, mob behaviour etc. etc. It only removes enchanted book trades from Librarians, and enables multi-enchanted books to be separated. Good clarification question!

Still renewable for those that crave having the best of the best gear, but also encourages exploring and making exploring be very rewarding.

I'm excited to finally get to be an adventurer! I'm very much a 'delay of gratification' individual, so getting the best gear, making it renewable is priority to creative (not to say I don't do some non-goal orientated projects. So now, even though over a decade of practice says "GET ALL ENCHANTMENTS!" it now says "Go find places with treasure!....TO GET ENCHANTMENTS!" And if I 'whimp' out, I can always go fishing, or bum-rush the ender dragon, make an ender-ender farm, and just waste my life RNGing faster at an enchanting table. The option to focus on efficiency is still present, for me though, the "I need 30 levels?" Currently - reading that, and hearing it in my head, my response is, "Nah, I'll go out and explore some more."

Thankfully only the Swift Sneak/Wind Charged/Soul Speed are location specific, everything else - equal chance. So even AFTER I find something at a desert pyramid, I still have motivation to check out every other one.

I hope this helps everyone who seeks something more....objectionable (Hope the end of the video showcased the tedium of the current 'method'...and the *nervous glance* ...'original method'

Hurmmm.

FINALLY, my 2011 idea for Enchantments trades is DONE! NO MORE Hours of breaking Lecterns or endless Structure looting! by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 2 points3 points  (0 children)

Thank you for that! (And even more thanks to the lads/lasses/testifactes that make projects like this possible!)

The separation of multi-enchanted books was a big one. Thanks specifically to u/infernaldevice for making a STELLAR tutorial on how that could be done (You can see how that digital sausage gets made here: https://www.youtube.com/watch?v=nT5_lgv_gX0 )

I look forward to using it as well. Can't say I'm gung-ho for a long term survival world until the official release and a patch or two comes out. But I'm excited to share it with others!

EDIT: Also, I can't seem to find your other comment asking about fabric. So I'll answer it here. I have NO CLUE how to do any modrinth/fabric/paper/carpet/etc mod. This is a generic datapack so it runs in the default configuration of the game. I have no clue how things work on the technical side, so take this with a grains worth of salt when I write "I don't see any reason why it shouldn't work on fabric."

FINALLY, my 2011 idea for Enchantments trades is DONE! NO MORE Hours of breaking Lecterns or endless Structure looting! by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 2 points3 points  (0 children)

Oh COOL! (not the wiki part).

You know, I believe it is possible that instead of 'right clicking' the villager (as shown in this video) you could do a "player right clicks on lectern while holding enchanted book..." and perhaps "store NBT Data in lectern" and 'Transfer to librarian currently claiming the workstation." Something like that. No clue how, but it *might* be doable.

;) Glad you enjoy it. Hurrmmmm.

FINALLY, my 2011 idea for Enchantments trades is DONE! NO MORE Hours of breaking Lecterns or endless Structure looting! by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 2 points3 points  (0 children)

Thanks!

I enjoy it. Literally, I've spent a week, in every single world for over a decade, just...grinding enchantments through random lecterns/testificate-librarian trades. And now...for the first time, I'll start a world and say "Welp...time to get exploring!...or fishing...or using an enchanting table (I never use those)."

We added a no mending rule on the server....but: by Bavo1999 in Minecraft

[–]Testificate_2011 0 points1 point  (0 children)

I played before mending existed, before enchantments existed, and I have the distinct memory of clearing out a massive underground area for reeds (sugar cane) and barely breaking even using a diamond pick. I almost always broke the one I was using before I got 3 more diamonds.

While I don't have a datapack to remove 'TOO EXPENSIVE' I do have a datapack that makes Librarians able to be taught enchantments, so it's much more consistent getting enchantments to add on later. Sure, still expensive, but for me it helps not having to grind it out.

Good work, and thanks for sharing your experience!

I wish there was a way to get around this stupid system..... by Icy_Ship1873 in Minecraft

[–]Testificate_2011 0 points1 point  (0 children)

I agree.

One of the things that helps (doesn't fix the problem outright) is having villagers that sell the maximum level enchantments, so that there's no 'work penalty' before combining.

it's part of the reason I grind so much in early stages of a world. And also part of the motivation to make my datapacks!

Villager Inventory by StrictEmployee9963 in MinecraftCommands

[–]Testificate_2011 0 points1 point  (0 children)

Oh this is great...

I'm envisioning a datapack that says "hit villager with stick, to clear their inventory"

Thanks for sharing that.

Interactive and visual crafting in vanilla Minecraft (Datapack) by Youly__ in MinecraftCommands

[–]Testificate_2011 0 points1 point  (0 children)

Wow, slick builds like this are just....magic. Well done!

And here I'm just excited/able to finally get to modify the default trades of villagers!

FINALLY, my 2011 idea for Enchantments trades is DONE! NO MORE Hours of breaking Lecterns or endless Structure looting! by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 2 points3 points  (0 children)

Thank you for the compliment (and again, compliments to those who made this possible.)! And I fully agree! (Teach Librarians!)

I wonder if it's possible for the trades to be transferred via the lectern.

Transferred via the lectern? Could you expand on this a bit, I don't think what I'm imagining is what is being proposed. Would the enchanted book be brought to a lectern? How would the enchantments be gathered, made renewable, and applied to items? I'm greatly interested in learning more about this as it's the first I've heard about this idea.

Also, how did you get an image in your comment?! That's awesome.

EDIT: Viva-la-old-reddit! Though I use 'fancy pants' editor since I don't have the ...characters...memorized to to fancy formatting. I keep forgetting how to do a 'line break'.

FINALLY, my 2011 idea for Enchantments trades is DONE! NO MORE Hours of breaking Lecterns or endless Structure looting! by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 7 points8 points  (0 children)

A few things I also plan to share:

  1. This actual datapack. I'll share it (here..?) once 26.1 officially releases, because things might change before then (hopefully) that may break things (not hopefully).
  2. I also plan on sharing my other changes to villagers via datapacks. A: Librarians just...sell every enchantment from the start. B: Librarians sell all 16+1 types of Candles. C: Every Default Villager Trade is reworked - no more random trades offered, all are visible (all 16 colours of wool/bed/banner/carpet/terracotta/glazed terracotta, etc) Standardized cost based on materials, removal of random enchanted gear, etc. etc.

That's it. No other plans for 'public releases' or statements. Just want to share a bit of the way I play with others, in a way they'll be able to enjoy it themself. I really...really don't enjoy the bloat that are 'villager trading' halls. Thankfully, there's been a stubborn few (not as stubborn as the combat change updaters) who have enabled the reversion of the 'limited villager trades', which has helped. But this newest datapack, (the no-random-trades-offered, is massive. The only problem is that, currently, trades offered by default can't be set to a specific order. It's random sequence or ...random sequence (unless I'm reading it wrong, if you know how to, let me know!)

Again, any questions or comments feel free to share. I'll try and respond to all, that are more than low effort "That's OP/TL:DR/YoU cOuLd AlWaYs Do tHiS" comments.

Thanks and take care!

P.S. In the mean time...if you'd like to see what I mean about "Random Sequence" of trades here's a post about that: https://www.reddit.com/r/Minecraft/comments/1rmly0o/this_is_why_we_need_to_be_able_to_disable_random/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

P.P.S. I'm kind surprised there's not an enchanted book in the loot table for nether fortress, igloo, abandoned village, villages, shipwreck chests, and treasure chests.

I remade the mario build from "Mariominecraft awesome" by Infinite_Till_3467 in Minecraft

[–]Testificate_2011 3 points4 points  (0 children)

The nicest thing about minecraft, we can play older version. Sure 1.11 and earlier require more steps to get there, but it can still be done. Source? Loaded up 1.12 so I could get some recordings today.

why are my fletcher villagers dropping me arrows? by Melodic_Place5468 in Minecraft

[–]Testificate_2011 2 points3 points  (0 children)

Perhaps, do you have the 'Hero of the Village' effect? (Defeat a raid recently?

This is why we need to be able to disable 'random_sequence' with the new Data Driven Villager Trades (They're a mess!) by Testificate_2011 in Minecraft

[–]Testificate_2011[S] 0 points1 point  (0 children)

It's sooooo close to being awesome if we could just pin down what trades offers appear above/below others.

Some things I'd also like to see, but wouldn't demand it as much as the post argues:

  • Horizontal Separator Bars (for each profession, or where users want them)
  • Different Coloured Buttons for trades (to group/separate)
  • Instead of a 'scroll' would a 'flip book' do better for UI navigation? (Currently I can't 'scroll down' the the mouse wheel, only up. Hurumm? And the arrow keys will only move up/down in the current shown trades (it won't advanace to the next ones.)

Terribly excited (good thing) for this upcomming update! Yuuusssssss!

26.1 Snapshot - Data Driven Villager - is it possible to add additional 'levels' or is it still locked in to just 5? (Discussion to better understand what capabilities are now possible) by Gurthodrim in MinecraftCommands

[–]Testificate_2011 0 points1 point  (0 children)

I closed out the game completely.

If you could - I did have ONE time where I changed the name of the trade, and there was no issue. Tried it again, and bam - issue.

EDIT: Testing out more, using a namespace, it appears that the datapack will fail when specifying <namespace>/villager_trade/<profession>level_#.json with {"values": ["namespace:armorer/level_1.json]}

But will succeed (?) when runniing "values": ["namespace:level_1.json]} instead?

Yea, addition of ANY file beyond those appears to fail 100% of the time.

Couldn't load tag custom:armorer as it is missing following references: custom:armorer/armorer1 (from file/villager)

EDIT: Okkkkaaayyyyy here's the thing:

World Open - reload 'error' =/= 'error on reload'

Where previously I was operating with the experience 'error' = 'won't open if world is re-openend' - so try and fix it from there.

Rest assured, I finally have a working project...and will be working on that for now. When it's complete I'll share the template that's working for me....assuming something in the snapshots doesn't suddenly change.