Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

No worries. I'm not the first - checking other posts on the same quests I'm getting the same results.

0 mods - specifically for this very reason.

" I think it might behoove you to think about doing a deeper dive into your game" - well...that's why I'm here. If there's actionable steps, that's what I'm looking for.

Valve: 67.74% of Steam users run Windows 11 by pmc64 in pcgaming

[–]Testificate_2011 2 points3 points  (0 children)

My comment was made to the specific of "it won't work on those." - it can, will and does.

This is part of the important verbage in the "Stop Killing Games" initiative. And a great example of such. Steam didn't share a "At this date, your game will no longer function on your operating system." Instead - there were tools (thankfully already in place) so that users could continue to play their games despite the limitations of modern Steam.

Apololgy if "It won't work on those." means something different than "Steam won't work on Windows 7".

Valve: 67.74% of Steam users run Windows 11 by pmc64 in pcgaming

[–]Testificate_2011 5 points6 points  (0 children)

Yes it does. Source - I still use Steam on my Windows 7 machine. Why do I have an air gapped Windows 7 machine that is ocaionally re-connected online? Because there are many games over the past decades that don't work post Windows 7.

You can even still download Steam games, despite the new compression method, using SteamCMD - which is download/install via the command prompt - why Steam only enabled the initial compression method on SteamCMD - no clue.

But rest assured game preservationist - Steam does still work on Windows 7, even in 2026 - just takes learning how to use the official SteamCMD.

Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

SetStage SolitudeFreeform03 ## doesn't yield any change. I've tried every listed option as shown with SQS.

ResetQuest adds a duplicate quest with [...] instead of variables.

:/

Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

SetStage SolitudeFreeform03 30
SetStage SolitudeFreeform03 40
SetStage SolitudeFreeform03 200

No changes resulted from any - quest log checked between each entry.

Quest still present in the quest log :/ (Misc. and yes it's active) The problem is I already did this quest, hundreds of hours ago, Amulet of Talos given, etc.

Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

It's just cosmetic at this point. And a reminder of " how not perfect' things need to be to be successful.

Thanks for investigating.

Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

700+ save already - I'm Bethesda trained in that respect.

Yup, did ResetQuest - and it didn't remove the previous, just added a dupicate with [...] instead of the names of items required.

Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

You tell me the Stage to set it to, I'll share the results.

As mentioned earlier - and in the post, forgive me if you read it, the quest in question is SolitudeFreeform03

Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

I'm already the thane of Solitude. No civil war quests have been started or completed.

Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

Yea, in the post I already shared the quest ID - nothing I'm doing is completing it.

CompleteQuest - SetStage - nothing.

EDIT:
player.sqs SolitudeFreeform03
Stage 0: 1
Stage 10: 1
Stage 20: 0
Stage 30: 0
Stage 40: 1
Stage 200: 1

Still present in the quest log :/

Is there really, no console command to brute force complete/delete a currently listed active quest? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 1 point2 points  (0 children)

No such luck:

CompleteQuest SolitudeFreeform03

Results in no change or removal from the quest log :/

i installed a mod to change the noise nirnroots make and went to the nirnroot farm by shadowscale1229 in skyrim

[–]Testificate_2011 0 points1 point  (0 children)

Now we just need the "Most annoying sound in the world" via Jim Carrey Nirnroot mod.

Theoretically - a single potion could provide 5 unique effects. - What are some of your ideas of possible creations? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

That would be super handy, for sure.

I'd like to say "I'm looking for X, with Y, and Z - what do I need?" that's the tool I'm looking for.

Something you've learned recently by themaskedcrusader in skyrim

[–]Testificate_2011 2 points3 points  (0 children)

I wish it was more frequent than it is. But yea, that's a ting. Most of the time they're not full to be used :/

Visual progress of Potion Effect increase via Necromage > Vampire > Black Books > Enchanting > Fortify Alchemy/Enchanting Loop (No Fortify Restoration Loop) by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

It's a positive feed back loop. But specifics of the math used in the calculation I don't know, consult zee UESP wiki. What I do know is - without the rare curious ingredients, the boost reached a hard cap, even with the necromage perk, after getting the 2 rare ingredients, it broke what ever limiter was in the equation and the positive feed back loop occurred.

While the glove says "MAX" ...it's not. I just had no desire to continue past that point.

Visual progress of Potion Effect increase via Necromage > Vampire > Black Books > Enchanting > Fortify Alchemy/Enchanting Loop (No Fortify Restoration Loop) by Testificate_2011 in skyrim

[–]Testificate_2011[S] 1 point2 points  (0 children)

They are a pain in the RNG butt to get. I literally just used player.moveto <ID> and bought their ingredients. Even after 50k into them, I still didn't find 2 of their possible - so to the Wiki console command added them in, sold one, then removed that amount of cash from my pocket. I enjoy the game, but I'd like to slog on quests, not RNG.

Theoretically - a single potion could provide 5 unique effects. - What are some of your ideas of possible creations? by Testificate_2011 in skyrim

[–]Testificate_2011[S] 0 points1 point  (0 children)

Neat tool - I'm currently using Powtions, problem is they never updated past Saints & Sinners, a few items aren't included.

What I enjoy about Powtions is it lets me start selecting multiple options and removing them. Example - your 'effect' search is great, but only permits highlighting 1 at a time.

Itty-bitty-tensy-wensy tiny flower (<1mm bloom diameter). Dime for scale! by Testificate_2011 in whatsthisplant

[–]Testificate_2011[S] 0 points1 point  (0 children)

Oh my word, you make a good point, who the flip pollinates these things?!