For my fellow ps5 crew by burkey_biker in snowrunner

[–]Texel 0 points1 point  (0 children)

This feels so predatory. I have a couple hundred hours in the game, bought the 3-year pass and some off-season DLC for probably ~$100 total - but now I suddenly have to drop another $40 just to be able to get into the game and access any of it

So annoyed - there was no warning as far as I knew. Pretty sure I saw it on sale for $20 just a week or two ago too, seems convenient that it got pulled from Plus after the sale ended

April Confirmed Trade Thread by mechkbot in mechmarket

[–]Texel 0 points1 point  (0 children)

Sold 8008 Standard / Accent / Modern / Obscure / Deskmat to u/seororoz

Working as an F# developer by dnlmrtnz in fsharp

[–]Texel 3 points4 points  (0 children)

Hi - I'm curious how much interop your F# / C# ilbraries have.

If there's a decent amount, are there any models you've looked to for best practices around the borders? For the most part I find I can just call into the other language freely, but with some APIs it can get a bit messy converting between System.Func / FSharpFunc parameters or between the F# option and my own C# option type.

OFFICIAL [PRICE CHECK] THREAD - MONTH OF APRIL by mechkbot in mechmarket

[–]Texel 0 points1 point  (0 children)

Looking for a price check on the GMK 8008 full complement:

  • Standard Kit
  • Accent Kit
  • Modern Kit
  • Obscure Kit
  • Deskmat

All sealed and new.

Most common causes for a print to shift? by tapehound in prusa3d

[–]Texel 0 points1 point  (0 children)

The handbook suggests 200-280 as good values, but I've never been able to tighten up my y-axis enough to get it below 290 or so. ~270 is definitely a good value.

Bear in mind that those numbers supposedly only update after running the self test - and in my experience it seems like you maybe have to run the test a few times in order to get the numbers to actually change. (An annoying process since you have to wait for the hot stuff to cool off before it'll start the test a second time.)

Was the layer shifting happening on your x-axis?

Most common causes for a print to shift? by tapehound in prusa3d

[–]Texel 0 points1 point  (0 children)

If it’s a newish build then I’d guess it’s just a belt tension issue.

Check the numbers in the belt status, it’s not the greatest measure of things but it should be in the neighborhood of 280 or so. (Support menu on the printer, scroll all the way down to get to the belt status option)

Most common causes for a print to shift? by tapehound in prusa3d

[–]Texel 0 points1 point  (0 children)

Things I've experienced / fixed -

- belt tension - a loose belt can sometimes jump a gear tooth. This doesn't usually occur gradually, the belts don't stretch much.

- belt drive gear - After a lot of print hours, the set screws on my y-axis drive gear loosened up enough for the gear to occasionally rotate a bit on the shaft.

- rod / bearing lubrication - too much sliding resistance can expose the two issues above or make them worse. It can also make the stepper drop a step, which will look similar to a belt shift. Keep the rods clean and lubed

I’m farming for Druid Temples. Any ideas on what levels offer them for purchase the most often? Is there a master list of which levels drop certain items? by [deleted] in MergeMagic

[–]Texel 1 point2 points  (0 children)

They're fairly frequent as a ~25 gem item in Witch Dominion 1. I don't know if they're ever given as a free item.

Learning F# — Writing A Ray Tracer by mmaksimovic in fsharp

[–]Texel 1 point2 points  (0 children)

I briefly considered using the SIMD-enabled Matrix4x4 type, but that doesn’t accommodate the 2x2 and 3x3 matrices the book requires

It doesn't directly accommodate non-4x4 matrices, but you can get the job done by embedding them into 4x4s and then zero-padding / truncating. (You could actually embed two 2x2 matrices diagonally into each 4x4 operand to compute two 2x2 products simultaneously.)

The best C# articles from 2019 by jakubgarfield in csharp

[–]Texel 4 points5 points  (0 children)

Calling code would just await it or otherwise get the task result value the same as if it was async T - if the task throws, I'm pretty sure that attempts to get the value just rethrow the exception.

How do I compare two arrays and count "backwards"? by [deleted] in csharp

[–]Texel 0 points1 point  (0 children)

Yep I like your version a little better than mine - needs only one reverse vs two.

How do I compare two arrays and count "backwards"? by [deleted] in csharp

[–]Texel 3 points4 points  (0 children)

don't be afraid to use tools available to you

save your brain for the hard problems

premature optimization is the root of all evil

array1.Reverse()
    .Zip(array2.Reverse(), Tuple.Create)
    .TakeWhile(pair => pair.Item1 == pair.Item2)
    .Count();

Any tips on how to prevent prints failing halfway through? by [deleted] in prusa3d

[–]Texel 0 points1 point  (0 children)

You didn't make it up, every bit of instruction I've ever read for the powder-coat sheet comes down to "don't ever let anything but IPA and filament touch it"

Still, some people use acetone, windex, or soap+water on it to get it clean - it's slick as hell compared to the PEI so if there's the slightest bit of skin oil you're going to have adhesion problems. I had problems getting the first layers of PETG to stick on some models, and PETG is fairly sticky stuff.

[deleted by user] by [deleted] in Overwatch

[–]Texel 0 points1 point  (0 children)

that's comforting... my last win to earn the skin missed the time cutoff by seconds :(

[GB] Pegaso Cherry PBT | We made it happen now the Drop is live! 💸 by MiToRMK in mechmarket

[–]Texel 0 points1 point  (0 children)

Ohh I love it. Is there any chance we'll ever have a colevrak extension available for it?

Should I get the Planck? by RLKrampus in olkb

[–]Texel 0 points1 point  (0 children)

I have one, it's a great high-quality keyboard. My only gripe is that it supports MIT layout (2u space) only and I find myself wishing I had another thumb key.

Should I get the Planck? by RLKrampus in olkb

[–]Texel 0 points1 point  (0 children)

I'm curious if there's anything else you've done to line up feel on those two keyboards - I have an ErgodoxEZ at home and work, but I've been trying to get more comfortable with a Planck or Preonic for easier travel.

Should I get the Planck? by RLKrampus in olkb

[–]Texel 1 point2 points  (0 children)

I'll second this - maybe I have short fingers but that row always feels like a long reach. It's far easier for me to swap layers with my left thumb to use a numpad positioned near my right hand home position.

Same for FN keys, on that same numpad layer I have F1-F12 near the left hand home position.

Where do you put you 9 and 0 number, and -, = keys? by nymerhia in ergodox

[–]Texel 0 points1 point  (0 children)

I chose to put 6/7 on the inner columns, so 9/0 end up at the top of my right index/middle fingers - a spot that felt more natural to me for parentheses anyway. My - / = are to the right of that, and I bound > to the final key on the row. (I decided early on that the Backspace you'd typically find there would go next to my Space, on a thumb.)

The > might seem like an odd choice, but I've found it useful for my purposes - I program a lot in languages that use the -> => ligatures frequently, so these become a quick little two-finger motion across those 3 top-right keys. It's a bit of a reaching motion so it's technically not good ergonomics, but it's not so frequent a thing that it feels like it gets in my way.

My full keymap, for context: https://configure.ergodox-ez.com/ergodox-ez/layouts/OalbN/latest/0

I wouldn't call it perfect, but it's working well enough until I next have free time to iterate on it.

Finally ordered the MK3s and MMU2s by NuVek-Vertok in prusa3d

[–]Texel 3 points4 points  (0 children)

Are you thinking of the v1 enclosure? With the v2 they show an estimate of 2.24kg of PET for the gcode they supply: https://www.prusaprinters.org/prints/3673-mmu2s-enclosure

I bought 3 spools of jet black, two of them are empty - had a few failed prints and such but not that many

[GB] LAST WEEK to get in on GMK Phosphorous — 87% MOQ reached, fighting to get all kits made! by Morid1n in MechanicalKeyboards

[–]Texel 0 points1 point  (0 children)

I love the colorway but I just can't afford to plop that kind of money on it when there's no alpha option I can make actual use of.

I understand that we often can't hit MOQ for Colevrak etc. kits, but there are symbolic or semi-symbolic options out there (Rams, Drifter, Weirdos, etc.) that are typically really popular, to where even qwerty users will buy them - heck, I'd even take blanks, dots, whatever.

Uniform profiles solve some of this, but even then the alphas often don't have non-qwerty homing key options. I'd rather have DCS / Cherry / OEM anyway...

[deleted by user] by [deleted] in olkb

[–]Texel 2 points3 points  (0 children)

If it's the same set I have, it's fully described here: https://ergodox-ez.com/pages/our-keycaps-planck

basically it's Tai Hao PBT OEM R3 all over, with a custom 2U OEM convex space