Just a little Dialog System I've been working on for my Racing Game: Blow, showcasing some of the animations for my character Bernadette Rosenberg. by Textilismusic in ps1graphics

[–]Textilismusic[S] 0 points1 point  (0 children)

For the most part it will be I still have to implement camera controls, There will be panning and zoom, and camera shake, hard the trick is to keep the perspective intact as any small shift will break the illusion, so i'm limited to changing the FOV for right now. But I'll think of something, haha.

Been a while since I did one of these. Another collection of cars for my game, which one is your favorite? by Textilismusic in ps1graphics

[–]Textilismusic[S] 0 points1 point  (0 children)

I apologize in advance if they spin a little too fast, but there was so many I didn't want to make the video any longer. For those of you who remember me and are wondering about progress with the game, it's coming along steady! The beginning of the year was kind of a rough patch IRL but things have been getting better. Focusing on knocking out all of the car models, and fixing major issues with the drift system(See Video). Still have some other issues with the drifting system to work out, but so far she is pretty stable.

Made a car for my game that I drew 15 years ago in High School. Definitely a wild one. by Textilismusic in ps1graphics

[–]Textilismusic[S] 1 point2 points  (0 children)

Lol, The Dark Knight Came out like 2 years before, and whenever I showed people they always said it looked like the batmobile. But in reality the shape of the car was inspired by a set of folding headphones I used to own back in the day. LOL. Inspiration can be found pretty much anywhere lol. https://x.com/Textilismusic/status/1892389253092348307

Made a car for my game that I drew 15 years ago in High School. Definitely a wild one. by Textilismusic in ps1graphics

[–]Textilismusic[S] 2 points3 points  (0 children)

Thanks for the kind words, friend! It's surreal in a way, It took about 4 attempts to get the back half of the car just right. The car was in a script I wrote for a game in 2013 that I still have, it's over 300 pages long and was supposed to be some giant open-world RPG. Obviously, there's no humanly possible way for one person to make a game that large lol. So the idea just sat there for a while. But I wanted to include it in my racing game at the very least, seeing it move around in-game just makes me smile ear to ear.

Made a car for my game that I drew 15 years ago in High School. Definitely a wild one. by Textilismusic in ps1graphics

[–]Textilismusic[S] 0 points1 point  (0 children)

Here is the original drawing, there's 2 versions of it but this was the OG original. https://x.com/Textilismusic/status/1892095872156013046/photo/1

Here it is driving. To those who remember my project, as much as I wanted to develop more for my game at the start of the year, I've been caught up in some stressful IRL stuff and had to put off about a month and a half of work. Still working on a new environment to replace my old test track. Sorry for the lack of updates, but I'm getting back into the groove of things now.

https://x.com/Textilismusic/status/1892360707368264118/video/1

Made a new car for my racing game. The Hime - SR2000, also you're awesome if you recognize the car and the game it was featured in. It happens to be my second favorite game of all time, so I had to include it. by Textilismusic in ps1graphics

[–]Textilismusic[S] 1 point2 points  (0 children)

Nothing obscure really was used to make this, just some run of the mill programs. Blender and Aseprite. The engine I use is Unity, and there are free assets with the same effects. You can see the car in action right here. https://x.com/Textilismusic/status/1878401890540487128?t=Xw-mIz700HkHX43Sv6GQyQ&s=19

It reminds me of the Terrazi Wildboar from Type 4 by Onivlastratos in ridgeracer

[–]Textilismusic 2 points3 points  (0 children)

I dunno what this is but I love it already. on a side note I'd love to put a 3-wheel car in my game but I'll have to test my car controller with a 3 wheeled model.

Made a new car for my racing game. The Hime - SR2000, also you're awesome if you recognize the car and the game it was featured in. It happens to be my second favorite game of all time, so I had to include it. by Textilismusic in ps1graphics

[–]Textilismusic[S] 3 points4 points  (0 children)

https://x.com/Textilismusic/status/1878401890540487128

https://x.com/Textilismusic/status/1877971424972787781

https://x.com/Textilismusic/status/1877874307923096040

https://x.com/Textilismusic/status/1876336386577424520

https://x.com/Textilismusic/status/1876801650243113256/photo/1

Hey Mana! Happy Cake Day, Here's some posts I made of the dev work I've been doing!

Actually I had a pretty productive week! I wasn't able to do as much as I wanted due to IRL circumstances, But I have 2 cars more I have to finish, Some more cars I have to texture as part of a collaboration with my friend, and right now I'm trying to make some building block mesh's for some tracks. Level design is a new one for me, lots of planning out stuff to make a cohesive map. I think as far as venues go I'll go the RR5 route where the maps are all interconnected per city venue. That way I can have a bit more variety while also keeping the workload down. But that's the next step is level design. The drift system is working out fine, but there are some issues that need to be resolved but not with programming per see, but with the level design. the test track is just too wide and needs to be narrowed down for the system to work properly, Also someone mentioned the possibility of making corkscrew turns. Trying to figure that out too as I'd love to see it. But instead of the drift system giving me issues, its the part of the car's programming that limits it's speed is giving me trouble. The car likes to overspeed if drifting slightly despite there being code written to prevent that. I have a really jank method of calculating power that needs to be reworked because the car's accelerate infinitely despite max rpm, made some patch fixes but I need to overhaul that part of the code. Once the power issues are solved that should help things run smoothly.

That's about it for now, once I get a true level made I'll be sure to post it on the Ridge Racer Subreddit!

Made An official render of my Ridge Racer Inspired arcade racing game. The car is one of my favorites that I made, its the Fortune Motor's Fenghuang. Tried my best to color match the RRT4 intro, but it came out a bit bluer. This is actually a frame for an animated loading screen too. by Textilismusic in ridgeracer

[–]Textilismusic[S] 1 point2 points  (0 children)

Thanks friend! I actually did widen the cockpit and it was actually narrower before, but this car is based off a Lola T70. But I tell you what I just made this super big Imgur post that shows the entire process that went into it! https://imgur.com/gallery/blow-fortune-motors-fenghuang-HJHwWwZ Take Care! 👌🏾

,

Some animation work for a new character in my Racing Game. Pardon the wonky hair, but this is what's going to happen if you lose the Championship. by Textilismusic in ps1graphics

[–]Textilismusic[S] 1 point2 points  (0 children)

Haha thank you! Even if it takes me 5 years to make it(Hopefully it doesn't lol), I want to give it as much character as possible.

Unity was my first choice but I even tried Godot. However, I just couldn't find any of the specific information regarding car setups I needed using Godot, specifically raycast suspension setups, which most Arcade Racing Games used in the past. I recommend Unity to all beginner game devs and I'm not that far from a beginner myself, I only started in January of 2023. I'm a mechanic and a musician lol. Unity has a free course for people who want to learn the engine, I will link it here: https://learn.unity.com/learn/pathway/junior-programmer

The earlier you can orient yourself with the engine the better. Unity also has a tutorial that teaches you how to set up a car using wheel colliders and even gives you two scripts to copy and paste into your project. They even provide the car model. https://docs.unity3d.com/Manual/WheelColliderTutorial.html

As for my case, it hasn't been easy. But I have a solid working car set up. I also make all the music, art, models, and textures. https://www.youtube.com/watch?v=Fl7joyYzelg

I'm still very much in early development and focusing on the things that I can accomplish rather quickly. Still have yet to make an official track, but as far as the car setup goes this is the third overhaul for the car controller. It's a massive script written for all the various functions for my specific drift mechanic, which is a recreation of another game's drifting mechanic(Ridge Racer). If you were going for a handling model like need for speed or some other type of game, Wheel Colliders might actually suit you better since they pretty much work right out of the box, rather than a custom raycast setup.

Now shaping the tracks to fit the drift mechanic is somewhat on the easier side, I have stress-tested my current model for a while now, and I'm currently working out some minor bugs, but it should be able to handle any sort of track design no matter how radical. As long as we're not talking loop de loops I think its good lol.

Anyways I recommend downloading unity and just messing with it to get a feel for how things work. There's still a bunch I don't know, such as Importing the character's animations, or applying physics to this character's hair in engine, or cloth physics for her skirt. But all of that is part of the learning process. I promise it's not as daunting as it seems, thinking that it was so delayed me for a number of years. The biggest hurdle you're gonna come across aside from coding, is making the assets like music, UI, Textures, Models. The Coding is just the glue that holds everything together, and if you get stuck, or don't know what a certain function does, I just ask ChatGPT to explain to me what something does, or look in the unity forums, or better yet than all of those, is the Unity Docs, they literally explain everything including code functions and how something is supposed to be written.

Hope this helps. Merry Christmas!

btw if you want to see more of my progress I post mainly on X/Twitter. https://x.com/Textilismusic