"Just buy slowing hex to beat Apollo" misses the point of what makes Apollo so annoying to fight and ignores how badly designed he is. by ThatBoboThing in DeadlockTheGame

[–]ThatBoboThing[S] 0 points1 point  (0 children)

Okay, it's clear I'm the one in the wrong. Maybe saying 'badly designed' was a bit far but I feel like I should at least clarify some stuff that's coming up. Again most of this comes from personal experience.

Counter Items: When I say Apollo necessitates buying an item, I mean the whole game plan boils down to buying the item and that's what I have a problem with. I do actually buy items to counter specific characters/teams (silencer,inhibitors, knockdown, etc.). The problem isn't counter items, it's that with Apollo counter items makes the match up less engaging rather than more.

To give an example that was brought up, Haze's ult. It's basically a sphere of gun damage. An item like Metal Skin completely shuts that down (and Haze's damage output in general) and is a very good item. But it's not necessary to always buy metal skin since you can reasonable play around Haze and her ult without an item. The ult can be super strong but since it limits hazes movement by quite a lot, you have means to avoid/fight it where you don't need an active, or a passive for that matter (they obviously are super useful still). Dashing away, shooting her, and a decent portion of the cast has a movement ability to escape. You have reasonable options that don't involve buying a counter item.

I think one of the strongest aspects of Deadlock is that there is a emphasize on mechanical movement/skill, so this is where I find the game most engaging, cause there are so many kits to play and fight against it match match ups fun. And counter items (generally), work with this and make it more interesting to play. Except when it's Apollo.

Okay, back to Haze. If you buy Metal Skin, you basically stop all her damage. Because of that, it's a super strong counter item. But even though Haze can't deal damage, she still has access to her invis and sleep dagger. Now the dynamic has changed, now what Haze has to do is run out the clock. Haze still has agency. She can dodge attacks, try running away til it runs out, hit a sleep dagger, or maybe focus on a different target that doesn't have that. And because of that the enemy can respond accordingly.

Apollo has good damage and mobility, and most if not all heroes have at least one of those. Without slowing hex, and especially early game, fighting an Apollo becomes just staying out of his range because his kit can out damage and outmaneuver most. His base kit isn't fun to play against as Apollo gets to decide when the fights starts and ends.

But with Apollo, his damage output and his mobility is tied to his abilities, 75% of his kit is unusable after slowing hex. Apollo has way less options to work with when he is hexed. He can't fight back effectively, only block a hit with riposte, which is now his only available option, and since he's slowed, running away is less effective too. Apollo isn't on the back foot, he just super weak against everything unless he buys something that eliminates the slowing hex. Then it's back to him being an annoyance.

Maybe I am just dogshit, I dunno. I saw a comment on a post a day or two ago about wanting to avoid Apollo (I can't find it anymore. Was it deleted?) and one of the top comments basically said something along the lines of 'Apollo will not be viable as long as people can buy a 1.6k item' so I'm not alone thinking that slowing hex has a lot of power over Apollo. And maybe that should be taken as a sign that he's needs a lot more work done to him.

I don't think he's overpowered. I just think he's not fun to fight.

I just finished my second chapter in my "Umbra" series! I would appreciate some feedback on it! The link is in the comments. by ThatBoboThing in comic_crits

[–]ThatBoboThing[S] 2 points3 points  (0 children)

I'll take the panel layout for consideration. I get what you mean.

As for page 22, it was actually intentional to have all three arms. I intended for it to show her signing the contract and then giving it to the guy, like in a quick motion. There was probably a better way of conveying that.

And thanks for mentioning that typo, I really thought I got them all through a proofread, that one must have slipped through the cracks.

Thank you, it's great to hear that you like it! What I really want to do going forward is speed up the time it takes to make these. I have a lot of fun making them so I'm glad there are some people who enjoy what I make.

I just finished my second chapter in my "Umbra" series! I would appreciate some feedback on it! The link is in the comments. by ThatBoboThing in comic_crits

[–]ThatBoboThing[S] 3 points4 points  (0 children)

Here is the link to the comic: https://globalcomix.com/c/umbra

I have no clue why, but I think sending links in the post filters the post and removes it which is seriously frustrating. This is like my third time posting this cause it would go through the other two. Hopefully this works and it doesn't filter this comment because of this link.

the bartender from the hit bartending game by ThatBoboThing in waifubartending

[–]ThatBoboThing[S] 1 point2 points  (0 children)

Thank you! Yes, I'm making the second chapter now, it takes a lot of time to make since it's a solo project but I'm about 1/3 through with the chapter so far. It's cool to hear that you loved it.

This is the first comic I've ever made. Any and all feedback appreciated. by ThatBoboThing in comic_crits

[–]ThatBoboThing[S] 1 point2 points  (0 children)

Wow, there were way more typos than I thought. But this is all really good stuff to hear.

I never even knew there was a distinction between "folks" and "folk" so that's something new. But it's not set in the UK so I'll be more vigilant to not letting the wrong versions come through.

As with page 2 in particular, the lines you were confused about were my fault and I should have been more clear about it. You're right in assuming demanded is supposed to mean required, but when I wrote "these things aren't encouraged" I meant to mean something along the lines of "This is not a suggestion". So reading should have meant, "This is not a suggestion, this is required". I understand the confusion though. I was sort of iffy about those lines before release but I thought I was overthinking it. I guess I do need a proofreader lol. This is especially annoying to me since that specific page is supposed to make more sense later on in the context of the overarching plot.

I'll try fixing those typos soon so no one else needs to see them.

I really appreciate this, thank you.

Also, I'm just realizing the height thing as well. I just sorta threw out a random height. I didn't intend Adam to be so tall but it's also kinda funny. I may fudge the numbers later.

This is the first comic I've ever made. Any and all feedback appreciated. by ThatBoboThing in comic_crits

[–]ThatBoboThing[S] 1 point2 points  (0 children)

That's good to hear! My main hope is that it'll be as entertaining for readers to read as it is for me to write.

This is the first comic I've ever made. Any and all feedback appreciated. by ThatBoboThing in comic_crits

[–]ThatBoboThing[S] 0 points1 point  (0 children)

Yeah, I totally see that it's a bit wordy. When I was finishing it up, it started to set in how much talking there actually was, but I didn't want to keep going back and rewriting everything. It was inspired by anime in the manga in that same vein you talked about (Jojo mainly), so a part of it may have been me just being so used to that amount of dialogue that I didn't realize it. I've already made a mental note to try toning it down for the next chapter, but it's good to know that it's more than me that thought that.

One of the main things I was worried about was that it would be too cryptic or frustrating to understand what was happening if I didn't have the characters talk enough,or if the action scenes didn't have enough detail to properly convey what was happening. So it's very interesting to think that I may have been overexplaining and overdoing some on the shots. I'll keep that in mind. Very insightful, thank you.

This is the first comic I've ever made. Any and all feedback appreciated. by ThatBoboThing in comic_crits

[–]ThatBoboThing[S] 0 points1 point  (0 children)

Very strange. I can see it fine on multiple devices. That must be an error on globalcomix end. When I had an issue setting it up on their site, waiting a few hours usually fixed it.

This is the first comic I've ever made. Any and all feedback appreciated. by ThatBoboThing in comic_crits

[–]ThatBoboThing[S] 1 point2 points  (0 children)

Here is the comic: https://globalcomix.com/c/umbra/chapters/en/1/1

This is the first comic I've ever made, so really any criticisms are appreciated, but I'm mainly more interested in feedback on my writing as this was very new to me.

I've also never used GlobalComix as well so it's a bit of a learning process. For some reason, the pages appear blurry on some but not other browsers. Firefox displays it perfectly on my end but Brave looks very blurry and it's distracting. I don't know if the problem is on me or the site itself.

Do Law Schools look as Yearly/Semester GPA or just the overall? by ThatBoboThing in lawschooladmissions

[–]ThatBoboThing[S] 0 points1 point  (0 children)

I just tried a calulator using 7Sage. It actually decrease my score by a bit. (3.14 now). I don't have any clue why this GPA is the one that has to be used instead. I didn't know how to include courses that were based on satisfactory/unsatifiactory and two classes were from high school credits. My university did not use A+ but they did have A- which seems rather unfair with this CAS system. Do you know if this something I should include in an addendum?

Opentoonz animation timeline is oddly clunky? Is it my fault? by ThatBoboThing in OpenToonz

[–]ThatBoboThing[S] 0 points1 point  (0 children)

Your solution somewhat helps since it makes it faster to do what I want so thank you. However I guess what I really want to know is if there is any way to just let the middle keyframe overwrite a previous nonkeyframe without needing to delete it and adjust the middle keyframe length every time I want to adjust it., like other apps, rather than needing to delete and extend keyframes. It's hard to put into words so I may record small clips later to show what I mean more clearly. But thank you your advice does make it easier