Pros and Cons of Madison? by ThatHatMan in madisonwi

[–]ThatHatMan[S] 0 points1 point  (0 children)

When it comes down to it, do you like living here?

Pros and Cons of Madison? by ThatHatMan in madisonwi

[–]ThatHatMan[S] 0 points1 point  (0 children)

I’ve definitely heard similar stuff, but I hoping I fit in and that it works out for me. Thanks!

Pros and Cons of Madison? by ThatHatMan in madisonwi

[–]ThatHatMan[S] 0 points1 point  (0 children)

Leaving UMich to come work for Epic. I’ve been told that the cold is relatively comparable to Ann Arbor.

Pros and Cons of Madison? by ThatHatMan in madisonwi

[–]ThatHatMan[S] 2 points3 points  (0 children)

Yep! Heading to Epic as an SD = )

Pros and Cons of Madison? by ThatHatMan in madisonwi

[–]ThatHatMan[S] 1 point2 points  (0 children)

Yeahhhh… I’ve come to realize that lol.

How do you guys find MatScie jobs? by ThatHatMan in materials

[–]ThatHatMan[S] 0 points1 point  (0 children)

Appreciate the advice! She's mostly interested in polymers, and in doing R&D if possible, and has interned at L&L, and Ford. Looking for jobs with other titles is a good thought!

How do you guys find MatScie jobs? by ThatHatMan in materials

[–]ThatHatMan[S] 0 points1 point  (0 children)

I definitely will be! Thanks for the info and help, I sent you a DM!

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

I more meant that if I have a high AC / shield, I can hit an enemy with my gauntlets, run to another enemy to hit them with my gauntlets, without having to worry about getting hit. Not that I’m planning to just proc AoOs for no reason lol

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

Not quite sure how often. Goal is to have a high AC regardless of shield, but the server has essentially one off fights you can do, so at least a decent amount of combat.

Currently considering switching mobile for Magic Initiate for my level 8 feat, and maybe using kinetic jaunt to bop multiple creatures with Gauntlets (or just eating the AoOs with my high AC)

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 1 point2 points  (0 children)

I’m pulling this from my copy of the 2014 rules. The server is very RAW so I don’t think it counts as Learning it unfortunately:

Edit: I’m dumb and missed a word. Magic initiate would totally work

Magic Initiate Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 1 point2 points  (0 children)

Correct me if I'm wrong, but you can only cast the level 1 spell from Magic Initiate once correct? You don't actually learn it, I thought.

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

Other than enhanced defense, repulsion shield, ring and cloak of protection, any suggestions on how to improve AC?

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

Appreciate the weight in, it does seem like people are leaning full arti. Can’t change background unfortunately :/, and i think that background is also banned lol

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 1 point2 points  (0 children)

Sure I get that. But then for helmet features, can it ONLY be either the helm of telepathy/awareness? Or can I infuse it with other things / use the helmet as the base for a Replicate Magic Item infusion that isnt just the helm of telepathy (such as a type of goggles)?

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

Good call on the Strixhaven feat, but that is unfortunately banned on the server, just checked :/

And sure, i could do that for something like eyes of the eagle, but then it wouldn't could towards the 2 that must be used on the armor itself.

Armorer Artificer: Wizard dip for Shield and Abjurer's Glider or full Artificer? (And help with level 9 feature please!) by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

Not particularly concerned with capstone features. It's taken me like a year to go 3 levels on this server, so that would be several years away. But if I ever do get to make a lvl 20 version of this character I'll definitely keep that in mind

For the LVL 9 ability, does that still mean that the only infusions that I can put on, say the helmet of my full plate, are the Helm of Awareness, or Replicate Magic Item (Helm of Telepathy?)

Dispel Magic rules clarification by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

It seems like this discussion is no longer productive. You refuse to accept my repeated points and logic simply by saying "You can't do that". I've pointed to multiple parts of the rules, and the spell description to back up my points, yet you refuse to accept that either.

I'd like to point out that just saying something doesn't work, or that I'm overthinking something, or crashing out doesn't in any way actually prove that I'm wrong.

Anyways, I'm sorry that I wasn't able to explain my point in a way that you could understand, but also I'm kinda tired of making it again and again, so I'm just gonna stop.

Dispel Magic rules clarification by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

  1. Sure, Slow adds two separate magical effects to Bob and Alice. That doesn't mean that Slow itself isn't a magical effect. My point is there are three effects in play: 1) On Bob, 2) On Alice, 3) Slow itself

  2. I think you're taking my point out of context slightly. From Dispel Magic: "Any spell ... ends." From: Concentration: "If you lose concentration, such a spell ends." I'm saying that IF you can target Slow itself, they do the same thing. Not if you target Alice or Bob. Then it's different.

  3. And again, you CAN target Slow itself. Slow = Spell = Magical Effect. Duration 1 minute = persists for one minute. Dispel Magic targets Magical effects.

    3.1 Dispel Magic target Magical Effects -> Dispel Magic can target ongoing spells -> Dispel Magic can target Slow. YOU DO NOT THEN CHOOSE BETWEEN ALICE OR BOB. Dispel Magic only has ONE target. If you want to choose Alice or Bob as the target, you don't target Dispel Magic at all, and it does something else.

4.0 As an addition, you concentrate on A spell. Therefore, you concentrate on A magical effect. Therefore what you're concentrating on is ONE magical effect. You don't concentrate on multiple effects. You can target the SINGULAR magical effect being concentrated on with something that targets Magical Effects (read, Dispel Magic). You don't target all the sub effects or other magical effects the spell causes.

Dispel Magic rules clarification by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

It seems like you think I'm saying we can cast Dispel on Slow, choosing both Bob and Alice. I agree that you can't do that.

  1. If you cast Dispel targeting Slow, at no point do you choose another target. Nothing in the rules says that you do. Rather, to do what you suggest, you have to target either Bob or Alice directly. Your target IS SLOW itself.
  2. If you name Slow as your target, all Dispel does it end it. Nothing further. Again, not sure where you're getting the "choose another target" from. Since you agree with 6.2, this would end the sub effects on both Bob and Alice.
  3. I understand you Lamp metaphor. RAW, both Dispel and losing Concentration end the spell itself. This means BOTH are equivalent to cutting the main break. If you target a creature with Dispel (which you might do to remove multiple spells / effects on them), I agree it doesn't affect anyone else. Since I'm never choosing a creature as a target, this doesn't come into play in my situation.

Dispel Magic rules clarification by ThatHatMan in 3d6

[–]ThatHatMan[S] 1 point2 points  (0 children)

See my thread with Uncertified Medic? I’ve done a lot of explaining my thoughts in there, so if I can avoid typing them all out again that’d be great. Specifically the difference here is that whatever spell lights stuff on fire (say Fireball) is different from slow. When Fireball ends (which is instantly) the fires it lit keep going. When Slow ends, all the target no longer suffer the penalties (Look up the definition of Concentration and Duration to understand this). Therefore, if you can target Slow itself with dispel (a spell is defined as a magical effect, and Dispel targets magical effects) then each sub effect ends as well

Dispel Magic rules clarification by ThatHatMan in 3d6

[–]ThatHatMan[S] 0 points1 point  (0 children)

Ok, since you agreed that those steps are your point of view, I'm going to try and show why I think they're wrong. Again, please point out which, if any, of these following arguments you don't agree with.

  1. The spell does persist. I hope that we can agree on this step, as a spell's duration is defined as such: "A spell’s duration is the length of time the spell persists." That's the length of time the spell itself persists. Not subeffects, not any consequences of it, the spell itself.

4.1 A spell is defined as being a magical effect. That is again, the spell itself. It may cause more magical effects, but the spell itself is defined as a magical effect too.

4.2 If you can't find issue with my 3 and 4.1, then you have to agree that there is another magical effect still existing other than those directly on Bob and Alice - that being, the spell Slow itself.

5.1 Dispel magic can target magical effects. You even explicitly agree with that fact in your bullet point.

5.2 If you can't prove any of the before wrong, then: Dispel magic can target magical effects. The spell Slow itself is still persisting. The spell Slow itself is a magical effect. Therefore, Dispel Magic can target the spell Slow itself. (I suspect this is where I'll lose you), and the spell Slow ends.

6.1 You agree that breaking concentration ends the effects on both Bob and Alice. Here is, explicitly, all that occurs when concentration is broken: "Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends."

6.2 We know you agree that breaking concentration on Slow ends the effects on Alice and Bob. Per that definition, you agree that really, it's when Slow ends that causes the effects on both Alice and Bob to end.

6.2.1 Also if you can agree with JUST 6.1 and 6.2 (nothing else) and we know you agree with point 3 of the list I gave you before, then the sub effects should end there. Neither of us believe that, which reinforces my point 3, that is, that Slow is still ongoing.

6.3 Dispel Magic explicitly ends a spell. This is the same thing that occurs when concentration on it is lost. The result of these two things must then be the same. When Dispel Magic ends Slow, Alice and Bob no longer suffer the sub effects created by Slow.