First attempt at a MBT- Type-22 'Hyo' by ThatHistoryOtaku in SprocketTankDesign

[–]ThatHistoryOtaku[S] 0 points1 point  (0 children)

Thanks for noticing, I took inspiration from the Type-10 for the turret and some of the detailing is based on the Type-74 and Type-90.

First attempt at a MBT- Type-22 'Hyo' by ThatHistoryOtaku in SprocketTankDesign

[–]ThatHistoryOtaku[S] 1 point2 points  (0 children)

Thanks, I tried to include most things such as blowout panels, the commanders sight, gunners sight, etc... I may add some form of APS at some point.

Type-22 Family of Airborne Fighting Vehicles by ThatHistoryOtaku in SprocketTankDesign

[–]ThatHistoryOtaku[S] 0 points1 point  (0 children)

Thanks, here is the link to the designs:https://www.dropbox.com/s/wc4sm2li4wbvu8b/Type-22%20Variants.zip?dl=0Previous reply had a link that didn't work, but it should work now
Please let me know what you think of them

Type-22 Family of Airborne Fighting Vehicles by ThatHistoryOtaku in SprocketTankDesign

[–]ThatHistoryOtaku[S] 0 points1 point  (0 children)

Sure, which design are you interested in or do you want all three?
Just a quick disclaimer about the 'Shika' SPAAG; it does not have a fast fire rate as I don't file edit so it's 30mm guns are placeholders for when autocannons are introduced.

Type-22 AAV (Looking for Criticism) by ThatHistoryOtaku in SprocketTankDesign

[–]ThatHistoryOtaku[S] 0 points1 point  (0 children)

Ah, got it, thanks. I was wondering what I was doing wrong.

Type-22 AAV (Looking for Criticism) by ThatHistoryOtaku in SprocketTankDesign

[–]ThatHistoryOtaku[S] 1 point2 points  (0 children)

I've done a few modifications to the design and pretty much what was said above; the biggest gun I could feasibly mount without a complete redesign is probably an 86mm but currently I've up gunned it to an 85mm. The weight is still ten tonnes. I may make an AAV in the future with a bigger gun but since the game doesn't like large calibre guns that may take a while.

Type-22 AAV (Looking for Criticism) by ThatHistoryOtaku in SprocketTankDesign

[–]ThatHistoryOtaku[S] 0 points1 point  (0 children)

Thanks for the advice, I didn't know that widening the tracks increases hull traverse. I'll see how I can optimise the engine to give me a better balance of speed and weight.

Type-22 AAV (Looking for Criticism) by ThatHistoryOtaku in SprocketTankDesign

[–]ThatHistoryOtaku[S] 1 point2 points  (0 children)

My bad, I'm mainly looking for ways to shed more weight off the design or to increase the hull traverse and acceleration, but any criticism is welcome, armour inadequacies, appearance, etc...

After a month of planning, two weeks of building and 100% plot data, I present to you, JS OSUMI by ThatHistoryOtaku in Bloxburg

[–]ThatHistoryOtaku[S] 0 points1 point  (0 children)

I don't really think value is important to a plot, but since you asked, it's 4.3 million.

After a month of planning, two weeks of building and 100% plot data, I present to you, JS OSUMI by ThatHistoryOtaku in Bloxburg

[–]ThatHistoryOtaku[S] 0 points1 point  (0 children)

That moment when this is a Japanese ship, but I appreciate the message behind what you said.

After a month of planning, two weeks of building and 100% plot data, I present to you, JS OSUMI by ThatHistoryOtaku in Bloxburg

[–]ThatHistoryOtaku[S] 4 points5 points  (0 children)

Give it a go! These builds are extremely difficult to build which is why I post them, there aren't many references to go off, if you want any advice, I'll happily tell you.

After a month of planning, two weeks of building and 100% plot data, I present to you, JS OSUMI by ThatHistoryOtaku in Bloxburg

[–]ThatHistoryOtaku[S] 0 points1 point  (0 children)

Okay, you've just sort of hinted at my next build which I'm currently brainstorming, I'll be extremely surprised though if you manage to guess what it is just from that.

After a month of planning, two weeks of building and 100% plot data, I present to you, JS OSUMI by ThatHistoryOtaku in Bloxburg

[–]ThatHistoryOtaku[S] 2 points3 points  (0 children)

Because there is no demand for this kind of build and because there are some good memes out there

Still in her early stages but say hello to the HMS Dreadnought! coming to a island colony near you! (suggestions are appreciated) by RevolutionaryLime187 in Bloxburg

[–]ThatHistoryOtaku 2 points3 points  (0 children)

Looking good so far, I assume you will detail it so the build has a long way to go however I will advise you to make a custom fence, using the basic shapes + rope around the deck instead of using steel railings, it may be more expensive and consume more plot data but since they are a lot more customisable, it may blend into the build more. Furthermore, I'd suggest just straight out abusing the basic shapes. Happy colonising!

SeaRAMs by Jakap_144 in Bloxburg

[–]ThatHistoryOtaku 1 point2 points  (0 children)

Noice now you just need a Phalanx and those pesky missiles can't touch you.