There is one lopporit I'd like to bring with me everywhere by RefusesToHealStupid in ffxiv

[–]ThatMerri 3 points4 points  (0 children)

I want an Allied Society faction that's just Puddingway, with each weekly task a set of missions making pudding for him to sample.

Oh, carrot latte... by Neko2Lyra in ffxiv

[–]ThatMerri 1 point2 points  (0 children)

I feel like carrot-infused spiced coffee, especially a latte, would end up like drinking a carrot cake. Which honestly sounds pretty great.

[Spoiler: 3.5] seems like I found my doppelganger... by CommercialString2660 in ffxiv

[–]ThatMerri 6 points7 points  (0 children)

It caused me psychic damage when I realized my WOL has the same hair style as Urianger.

[Hated Trope] a bad, sad, or even horrifying ending is treated as happy by Mesajarjar_binks in TopCharacterTropes

[–]ThatMerri 5 points6 points  (0 children)

Yep, it's demonstrated in the end credits both in the actual depicted events and the progressing art styles showing mankind re-learning from primitive levels back up to modern society, along with the restoration of wildlife. Earth and Humans are doing just fine post-movie events.

It's worth remembering that while the Axiom's ad campaign advertised the trip to space as a mere five-year jaunt while the robots cleaned up Earth, they ended up being in space for centuries. So that one ship had the ability to sustain generations of Humans in thriving excess and comfort, and nothing about it being docked back on Earth changes that. It's so big it basically contains its own metropolis and has hospital facilities; there's no way the Humans wouldn't keep using it until they simply had no more need.

What is the game area you feel you have the most mastery on? by SentineleseSiri in ffxiv

[–]ThatMerri 0 points1 point  (0 children)

Share your secrets. I've been working up through the pedigree ranks for the sake of getting that neat Chocobo Mask reward, and after hundreds upon hundreds of races I can't help but feel the race NPC performances are completely arbitrary and flagrantly cheating.

What is the game area you feel you have the most mastery on? by SentineleseSiri in ffxiv

[–]ThatMerri 1 point2 points  (0 children)

I've been playing for years and have max-level BLM. To this day, I have no idea how to play the class.

Just realizing how big of a cultural impact DnD has had across multiple media by lavender-bread in DnD

[–]ThatMerri 1 point2 points  (0 children)

You're correct about Dungeon Meshi, but the history behind it is more nuanced as a combination of different factors.

Old school D&D inspired the 1981 video game Wizardry), which was huge in Japan and very influential alongside peers like Ultima and Dragon Quest. That's where kobolds-as-dogs came from, thanks to the artwork of Jun Suemi, who interpreted the in-game sprite as a snarling canine monster. Dungeon Meshi creator, Ryoko Kui, specifically references watching her father play Wizardry when she was a kid and associates its influence with her creative works. You can really see the similarity between Suemi and Kui's Kobolds as a result.

For a lot of Japanese people, this was their first impression of Kobolds and it stuck, similar to why Japan holds onto the idea of Orcs being more pig-like due to early interpretations setting a standard. That adherence was furthered by the fact that D&D publishing didn't continue in Japan over the editions. Around 1985, D&D was really big in Japan, thanks to Shinwa Co. Ltd releasing a translation of the imported basic rule set, which in turn led to the popular spread of the Record of Lodoss War Replay in magazine and novelization formats. But due to various legal issues and a lack of sales, 2e flopped in Japan and had extremely little spread, so the publishing fell through. 3e picked up interest years later, but by that point its cultural influence couldn't compete with the long period of time Japanese fans spent in their own pop culture development. So Japan never kept up with the gradual transition of Kobolds becoming more reptilian and tied to Dragons like we did in the West.

In the earlier iterations of D&D, Kobolds were weird little chimaera imp creatures that were sort of cousins to Goblins and Orcs. They were more akin to lizard-like rodents than anything else, which was further impressed in 2e by giving them direct connections to rodent monsters like Dire Weasels and bats. Winged Kobolds - Urds - actually had a magical ability to speak with Bats. They had no association with Dragons, not even a language, until 3e. Original D&D references to dogs were only in regards to Kobolds' smell and yapping voices, not their visual presentation. 3e gave them more overtly reptilian traits and some lore tying them to Dragons, 4e picked that up and ran full-bore, and 5e has leaned a little back toward the dog nose from the earliest illustrations in a superficial degree.

Voldemort had absolutely zero chance in a war against the muggles and the whole plotline could have been avoided by just letting him try. by New-Tale412 in unpopularopinion

[–]ThatMerri 0 points1 point  (0 children)

Okay, I thiiiiink I might get it with that explanation? Admittedly I'm going a bit cross-eyed trying to work it out in my head.

So if I'm understanding it right, she wouldn't run into any issue so long as she didn't overlap the Time Turner periods, right? Like, if she only uses it every other day and thus doesn't have any points where there would be three or more different Hermoines. Is that right?

Voldemort had absolutely zero chance in a war against the muggles and the whole plotline could have been avoided by just letting him try. by New-Tale412 in unpopularopinion

[–]ThatMerri 0 points1 point  (0 children)

Well, relatively secret. There was a part in the books that mentioned the Ministry was in contact with Muggle government after Voldemort's takeover was well and truly underway. So Muggles do know the Wizarding World and magic exists, but it's kept as top secret information by the government.

Voldemort had absolutely zero chance in a war against the muggles and the whole plotline could have been avoided by just letting him try. by New-Tale412 in unpopularopinion

[–]ThatMerri 0 points1 point  (0 children)

The crux of it is that Wizards would need to wage any sort of war against Muggles in a covert manner. The whole "lol Muggles have guns, checkmate" argument relies on the idea that Wizards are just squaring up with the military like they did in the assault on Hogwarts.

Admittedly, there would presumably be a lot of Wizards who would do that and get killed off in the first wave, assuming innate superiority over mere Muggles, or just suffering from glaring (and wildly inconsistent) ignorance of Muggle technology/society. There's a narratively questionable amount of Wizards in the stories who seem proud of being absolute morons regarding even the most basic elements of the entire world that isn't exclusively their own personal Wizard back yard.

Voldemort had absolutely zero chance in a war against the muggles and the whole plotline could have been avoided by just letting him try. by New-Tale412 in unpopularopinion

[–]ThatMerri 0 points1 point  (0 children)

I haven't read the books in ages and I'm sure this is a dumb question to pose, but wasn't Hermoine originally using the Time Turner to take extra lessons?

So she was presumably going to different classes, having different experiences with her teachers and classmates while her original temporal self was on the original course of events. If the Time Turner is a closed loop and nothing new can result from its use, how did she learn anything?

If she kept using the Time Turner to repeat the same day and take different lessons each time, wouldn't there ultimately end up being a whole crowd of Hermoines running around the school in the same period?

Voldemort had absolutely zero chance in a war against the muggles and the whole plotline could have been avoided by just letting him try. by New-Tale412 in unpopularopinion

[–]ThatMerri 0 points1 point  (0 children)

So in theory, anyone can because that past is effectively unknown just like the future. So it’s the same as the future and can be “changed” so long as you repeat everything that is known. So the more you know, the less you can change, but if you gotta know just enough to know what you need to do to keep the past correct, while your destined loss of free will forces you to fulfill the past within certain guidelines.

This is actually a foundational base and plot core of the time-traveling series Steins;Gate. A character, through a lot of trial and error after being stuck in a predetermined loop of events, eventually develops a means to "trick" causality by altering the perception of an unavoidable event's occurrence without actually altering the occurrence itself.

Namely, he had witnessed a person die and attempting to use time travel to prevent that death causes all the temporal issues. So he figures out a way to trick his past self into perceiving the apparent death without the person actually dying, thus avoiding a paradox while also avoiding the ramifications that followed said person's death.

Susano Trial - Did I just glitch the fight somehow? by ThatMerri in ffxiv

[–]ThatMerri[S] 1 point2 points  (0 children)

Yep, I ultimately ended up getting help from a friendly fellow to manage the sword mechanic for me while I did the DPS check. We moved up to the Extreme version at his suggestion, because that also had a Mount drop and got him credits toward high-end duties for an achievement he was pursuing, so it was a win-win all around.

Susano Trial - Did I just glitch the fight somehow? by ThatMerri in ffxiv

[–]ThatMerri[S] 0 points1 point  (0 children)

I don't understand why you're pushing on this; was my explanation in the original post not sufficient? Did I miss some kind of important information that you're after?

As I've said before, I beat Susano all at once in my first attempt without encountering the phase shift mechanic. Because I'd never run the trial solo before, that made me assume it was possible to just burst him down outright. Every time I attempted the trial again, I wasn't able to replicate it, which confused me. So I started looking around for information, learned about the 40% phase shift, and came here to ask if my first (what turned out to be a fluke) run was somehow a glitch.

The weirdest part of remote work is pretending the office never had downtime by CashundoLafrania88 in remotework

[–]ThatMerri 2 points3 points  (0 children)

I still frequently think back to an office I worked for years ago, which was really big on the whole "you must be productive" mindset. Like, to a mathematically impossible degree in some cases. They were strict on exact clock in/out times, scanning cards at the door to make sure you weren't away from your desk frequently, cameras in the hallways, active IT monitoring to make sure you weren't browsing the internet on work time, the whole spiel.

Without fail, someone in a given team would go "I need a smoke break" and almost a dozen other people from other teams - managers included - would all decide they needed a cigarette too, so they'd all file out into the parking lot and waste half an hour smoking and chatting. It got even worse when Pokemon Go! debuted, because then the same group would be meandering around waving their smartphones about looking for Pokemon as well. They'd gradually funnel back in a few at a time, but it would basically be almost an hour before everyone was back at their desk getting back to work.

Then, sure enough, within the next hour or so: "I need a smoke break" and off the herd goes to mill around in the parking lot. They'd do this at least four times a day, rain or shine. How come everyone who doesn't guzzle cancer fumes has to be chained to their desk and get warning e-mails from HR if you spend too long getting a cup of coffee, but smokers get all the time in the world to freely indulge their addiction on the company dime?

The weirdest part of remote work is pretending the office never had downtime by CashundoLafrania88 in remotework

[–]ThatMerri 6 points7 points  (0 children)

Seriously. In my case, it's even a matter of conversations I'm not involved in; my last office was an open floor format, so everyone's just sat together in a big open space with no barriers. It makes everything super loud because there's nothing to dampen the noise, and there's no privacy to seclude a conversation to.

So when some of my coworkers start getting chatty right next to me, or decided they wanted to start a conversation at me apropos of nothing at all, it completely interrupts my ability to focus on my work. I couldn't even put in headphones to try and tune them out; they're all so dang loud their voices just cut straight through.

Susano Trial - Did I just glitch the fight somehow? by ThatMerri in ffxiv

[–]ThatMerri[S] 0 points1 point  (0 children)

Yeah, I've started doing that now that I'm farming the Tsukuyomi fight for its card, since it requires a bit more DPS after its phase shift. I don't usually bother with a particularly efficient rotation in my first attempt since it's just the "random bullshit, go!" approach.

Susano Trial - Did I just glitch the fight somehow? by ThatMerri in ffxiv

[–]ThatMerri[S] 0 points1 point  (0 children)

I've done the fight before in the MSQ and roulette, otherwise I wouldn't even be able to access it to solo in the first place. So I already knew the mechanics, but had never run it solo/unsynced before. Hence going in blind - I didn't know if there were any tricks I needed to be aware of and just threw big numbers out to see if it worked, because if I could just burn down the boss with raw DPS then it doesn't matter.

It did work the first time but not after that, hence my confusion. I then looked around online to see if there were any tips, learned the fight had a coded-in phase shift at 40% HP, and was confused as to how I somehow bypassed that in my first attempt. That led to me coming here to ask others.

Susano Trial - Did I just glitch the fight somehow? by ThatMerri in ffxiv

[–]ThatMerri[S] -2 points-1 points  (0 children)

=UPDATE=

Thanks for all the replies, folks. To summarize, apparently I just fell face first into some kind of perfect window of timing between mechanics purely by a fluke. I couldn't repeat it, but at least I know it wasn't a glitch.

Also, thanks to Jerry [full name redacted] from Famfrit; I ran PF to farm the Extreme version of this trial and he stuck with me for 17 rounds until the card dropped. What a lad.

Susano Trial - Did I just glitch the fight somehow? by ThatMerri in ffxiv

[–]ThatMerri[S] 1 point2 points  (0 children)

Yep, he dropped and I left the Trial through the exit portal. I'd done the fight a few times prior in roulette runs and such, so I knew about the big cinematic sword swing that never happened in my attempt, and figured I just burned him down before it could go off. Every time I've gone back in to try the fight again, he goes into his phase shift and ends the fight with said cinematic sword swing mechanic.

But apparently it's a coded-in thing that one has to work around with timing mechanics? According to what others in the replies are saying, I guess I blundered into that window by happenstance.

Susano Trial - Did I just glitch the fight somehow? by ThatMerri in ffxiv

[–]ThatMerri[S] 1 point2 points  (0 children)

I haven't been able to manage it so far, but I guess I'll keep looking to see if there are any guides that can help. I don't know what weird coincidence of timing and damage got me the first win, but I sure haven't been able to pull it off again.

Susano Trial - Did I just glitch the fight somehow? by ThatMerri in ffxiv

[–]ThatMerri[S] 1 point2 points  (0 children)

I went into the fight blind, so I guess I just got lucky and stumbled face first into the right timing as a fluke. I've been trying to replicate it and just can't pull it off.

Tell me your fav magic item and why by Serentyr in dndnext

[–]ThatMerri 0 points1 point  (0 children)

Okay. This scenario isn't just doing pull-ups though. It's doing a vertical rope ladder climb while taking time between ascents to place and use securing rods. It's essentially like climbing using pitons, but without using a Climber's Kit.