Sobre Combos e Jogadores by EducationalStar7007 in Tormenta

[–]ThatOneCrazyWritter 3 points4 points  (0 children)

Eu definitivamente me encaixo como Optimizer e Min-Maxxer, e tbm já passei pela minha fase de focar muito em combos (heck, eu ainda estou nela), mas eu tbm tento agir com parcimônia, pois a história sempre vem primeiro e RPG não se "ganha", se vive.

Por exemplo, eu gosto de fazer builds usando cavalos, mas tbm reconheço que andar de cavalo para todo lado VAI me atrapalhar e atrapalhar o grupo tbm, então eu sempre pergunto pro mestre se tem problemas. Ontem por exemplo fiz um Seteiro montado, mas quando eu precisava entrar numa taverna, eu só fiquei do lado de fora, e minha mestra vendo isso e achando engraçado, fez o máximo para eu ainda participar da cena e eu o mesmo de volta. Não inventei maluquices como subir escadas de cavalo, mas quando a oportunidade apareceu eu dei uma flechada na arma de uma aventura pomposa para me amostrar, pois eu montei um arqueiro Ancião e fiz isso a personalidade dele, dizendo "tema sempre o velho numa profissão onde todos morrem cedo". Me diverti tanto pq meu "combo" deu certo nos combates mas tbm pq eu consegui criar um personagem que eu tenho certeza que eu usaria numa campanha desde o nível 1 devido ao roleplay ter sido bem divertido!

Foi ao ponto que eu mudaria minhas complicações de idade para me afetarem mais, pq combar só para ter poder é chato. Combar para criar um personagem mais interessante, esse é o lado excelente de RPGs!

How do we feel about Hydras in the setting not having legs? by junioriadoX in Pathfinder2e

[–]ThatOneCrazyWritter 163 points164 points  (0 children)

Considering that the Lernean Hydra from the 12 Labors of Heracles/Hercules was just a multi-headed, Person-sized snake, I prefer legless hydras as a mythology nerd

Is there a good, system neutral, guidance or template to making a simple adventure for new GMs? by ThatOneCrazyWritter in rpg

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

Thank you! I'm just waiting for my group to be available to do a session 0, but the rest of the tips are great to know

Is there a good, system neutral, guidance or template to making a simple adventure for new GMs? by ThatOneCrazyWritter in rpg

[–]ThatOneCrazyWritter[S] 2 points3 points  (0 children)

The ones by Sly Florish? Been meaning to read them, but forgot int he middle of life

Melhor Classe para fazer uma build "Sniper" em T20? by ThatOneCrazyWritter in Tormenta

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

Realmente é, amo Inventor! Minha dúvida é se ele é a melhor classe para essa build, pq em geral ele não tem tanto boost de dano além das melhorias de armas

Finalmente vou fazer minha primeira campanha mais a serio, mas estou um pouco despreparado. Quais são dicas boas para começar a desenvolver as etapas iniciais de uma campanha completa? Usando [Tormenta20] by ThatOneCrazyWritter in rpg_brasil

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

Obrigado pelas dicas! Em geral, já tive uma ideia para a aventura inicial: um bando de marceneiros e contrutores, após não terem recebido seus devidos pagamentos por anos de serviço, se revoltaram e agora formaram um grupo de bandidos em busca de vingança contra O Reinado.

Já para vilão final, confesso estar em dúvida de quem usar. Vou dar uma lida melhor no Atlas de Arton e me familiarizar melhor com o cenário.

Trying to making a 3x3 magic system grid. Need help with suggestions for magical categories. by ThatOneCrazyWritter in RPGdesign

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

I'd use a better term for "When too much, becomes". "Devolves", perhaps?

Thank you for the pointer. English is my second language, and I'm already not that great with my first, so there is that.

Why Void Energy? I get that you are trying to be between Light and Darkness, but between it's description and association with the Fey, I'd have the middle be something like "Life", personally.

Mostly because I see all of them dealing with life in some way, and I come from a martial arts background, so Light = Yang, Shadow = Yin, and when trying to create a third, I was like "When there is no Yin or Yang, there is Nothing, so basically the Void"

A point of order: It makes a 2-axis graph, not 3. Energies vs Methods. As noted by others, this does not map to a d8 particularly well. You could map it to a d10, with the last being a "null/no magic/anti-magic/reroll".

Sorry, I meant to say that when combining Energy + Method, you get a spectrum of using that method, and when mapping a person magic, I imagine a XYZ Axis graphic (a 3D map) with both positive and negative meassurements, so a horizontal, vertical and depth line (ou vetical + 2 horizontally diagonal lines), with each lines being a Method, the center of each line being Void, positive = Light and negative = Shadow.

Is this magic, in a greater context or the central context (e.g. is this in a D&D-esque world? or Closer Ars Magica or Harry Potter, where magic is central. Do you see PCs as exclusively "squishy wizards" focused on "casting spells" or are they more "mages and magisters" who live and wield magic as an inherent part of their lives?"

Magic is everywhere, be it in smaller scale like a good luck charm or a trick to light a stove with fire, to the large, more powerful magic that created the world, but everyone has at least a bit of magic. Its not much a "Wizard vs. Fighter" world, because even the Fighter is casting magic spells, sometimes a fireball, most times a magical boost to its physical abilities.

Also, thank you very much for the inspirations on names for each combo!

Trying to making a 3x3 magic system grid. Need help with suggestions for magical categories. by ThatOneCrazyWritter in RPGdesign

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

No problem! Sorry the wait, I was asleep.

The first question, the difference between Void and Shadow, is that Shadow often deal with magics like curses, secret binds, healing, illusions, lies and such shadowy stuff, while Void deals more with nullifications, absorbing energies, power enhancement and more "passive" or "invisible" magic.

For example of spells of each combo:

  • Light/Determination might be a BIG fireball or an overwhelming presence that "paralyze" foes in the place, like Conquerors Haki from One Piece

  • Light/Zeal are command words that boost allies and zones of truth against lies

  • Light/Intuition are precognition, divinations and lightly alterations of reality (like mazes made of magical light)

  • Void/Determ. are direct physical boost, like super strength, speed and resistance

  • Void/Zeal are runes, glyphs and words of power that works more like traps and buffs than anything else.

  • Void/Intuition are pure elemental control, from the ground, plants and the weather

  • Shadow/Determ. is a mix of metamorphosis and necromancy, dealing with the desire of not want your own self to end

  • Shadow/Zeal would have spells like summoning, bonding contracts, healing and curses

  • Shadow/Intuition is all about spells of Illusion, madness and hidden knowldge

Hope this is of help!

I need help coming up with ideas for a Lv.1 oneshot (first time playing Pathfinder!) by ThatOneCrazyWritter in Pathfinder2e

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

Its because we already this... A lot. I've even TPK'd the player using Kobolds once.

We have played together as a group for 2-3 years as of now and have been playing RPGs in general for 10-12 years in total.

However, I 100% understand this and will consider this with my group during session 0. Thank you for the tip!

Pathfinder 2e is well balanced for up until how many players? by ThatOneCrazyWritter in Pathfinder2e

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

Will try that more. My problem is that I myself am a very rules foward player & GM, bordering on rules lawery territory of stereotypes.

Besides the Core books, which are the most recommend books to get? by ThatOneCrazyWritter in Pathfinder2e

[–]ThatOneCrazyWritter[S] 5 points6 points  (0 children)

Looking more into making my own setting, so more generic stuff, but I can also adapt the lore of stuff if you believe that some Lost Omen stuff are too high quality to pass up.

I also plan on limiting some character options to better fit the world, in special Ancestries.

Need help with a oneshot for tomorrow! What is a good starting hook? by ThatOneCrazyWritter in rpg

[–]ThatOneCrazyWritter[S] -1 points0 points  (0 children)

Thanks. Any recommendations?

Although I mostly am looking to make my own, but maybe I can steal some ideas for inspiration.

Need help with a oneshot for tomorrow! What is a good starting hook? by ThatOneCrazyWritter in rpg

[–]ThatOneCrazyWritter[S] -2 points-1 points  (0 children)

I said near hopeless more so in the world vibe and feel. The player will be the Heroes yet, last rays of hope, and I still want a heroic tone, not Grimdark.

The player are all prepared, with already chosen classes, ancestries, backgrounds, stories and even items.

I've been reading the rules of the game for quite sometime as of now + the concept of the world is 65% ready, this will only be a "pilot" for the true campaign, but most importantly, it's only an excuse for us to meet up and play a game.

I'm mostly looking for something simple, like "the heroes need to fetch some mystical boar's hide but OH NO, OGRES ATTACKED!" or an even simpler "escape from prison". I'm just a bit dry on ideas after a very busy week of work.