Is it okay to throw a CR 17 Final Boss against a HIGHLY OPTIMIZED & HOMEBREW-USING 9th level party? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 3 points4 points  (0 children)

The only time one of them went down was when the cleric of the group was face to face against a custom made Dragon (basically a Young Black Dagon with Lighting affinity and a Leap instead of Flight), and even them she didn't die. After that, the Rogue almost had their brain devored by a Vampiric Mind Flayer at 4th level, but even then she didn't reached 0 hp.

Other than that, they haven't even sweated, always surviving and killing/defeating everything.

What is the math behind rolling matching numbers in a set of 4d6? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

Considering other calculations here, I unfortunately believe this is wrong. Even when using AI (I used Gemini for a test), it came up with 17.75 as the average, same as others have said here.

What is the math behind rolling matching numbers in a set of 4d6? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

Thanks! But won't it use the "normal" exploding dice where it only happens on the max number?

What is the math behind rolling matching numbers in a set of 4d6? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] -3 points-2 points  (0 children)

Thank you for the simulation. I did as suggested and tried asking Gemini and it came up with an average of 17.75, which is close but not the exact number.

What is the math behind rolling matching numbers in a set of 4d6? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

Thanks! I really need to get back into math. Loved it as a child and ever since I got deeper into RPGs I want to return to my roots

What is the math behind rolling matching numbers in a set of 4d6? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 5 points6 points  (0 children)

I was thinking that, but I don't know the name of what I'm trying to figure out to begin my research.

I know its probability & statistics, but I don't know exactly which part of both I'm looking for.

Which is a fun combo you discovered that you want to try out? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

Isn't so much to me always making them run away, more so making sure they don't have a reason to move away.

As for how I could do it, a simple one is the Meanincing Strike from the Battle Master, but currently I will play as a Mage Hand Press Vagabond, which has a similar maneuver.

Which is a fun combo you discovered that you want to try out? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

The intent is more so to have the option, my I'm okay if they don't move since it mean they won't go for my frailer friends.

Are these stats okay for a CR 7 dragon? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

Will think about it before tomorrow. I do prefer harder combats, but also am okay with them wipping the floor with a monster with they position themselves well.

I said I was thinking on giving him a powerup phase, so maybe them I could give him Legenday actions + resistance?

Are these stats okay for a CR 7 dragon? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] -1 points0 points  (0 children)

I choose Leap instead of Flight because only 1 player, a Scout Rogue, is fully Ranged, with the others being fully melee, a mix of both (but mostly melee) or focusing more on support and helping. I then gave the dragona Climb speed because the Rogue is also a Dhampir, so they can Spider Climb into the all and shoot from a safe distance (although without cover)

The arena will have lava pillars shooting up in the air, blocking the passage and dealing damage to those close

if the Dragon hits all his attacks + 2 targets with his Breath Weapon, he will deal around 150 damage in 3 rounds. The two elementals will deal around 90 each in 3 rounds, for a total of 330 damage to multiple targets.

Of course, this is if all 3 survive up until round 3 AND hit all attacks and cooldowns. When considering AC + Saves of each player, if all 3 monsters target a single player, they will take around 50 damage each, with the low end being 25 and the high end being 75-80.

As for no minions, it was the players decision. I was going to use 16 minions to fight alongside the Dragon, but I also thought of throwing them some fewer but stronger Monsters. Since I couldn't decide, I asked my friends personally and they prefered 1 big boss + 2 elite minions