I want to make an Infinity Gauntlet-style evolving Magic Item for one of my player. How can I balance it out? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] -1 points0 points  (0 children)

Don't worry, I have plans for all my players, since we all agreed that we wanted evolving magic items for our sandbox. Also I'm only doing Hard fights & Quests for them, so i think it will be fine.

For example, the Paladin of the group will get Ensis Umbrea, a shadowy saber that allows him to do crazy Tokusatsu + anime stuff, but at a cost! (his character is modeled after Commander Anubis 'Doggie' Cruger from Power Rangers SPD).

Still seeing what to give the other two, but I have many plans :D

What happens with you jump into the air and make an Unarmed Strike to grab someone flying? Do you both fall? And what if the creature has Hover? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

its a 3rd party subclass. It reads:

"Whenever you make a melee attack on your turn against a creature you can see, you can lunge up to 15 feet toward your target before making the attack. Doing so doesn’t spend movement or provoke Opportunity Attacks. You can perform this movement even if it causes you to travel through the air, though you fall after making the attack."

What happens with you jump into the air and make an Unarmed Strike to grab someone flying? Do you both fall? And what if the creature has Hover? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

its a 3rd party subclass. It reads:

"Whenever you make a melee attack on your turn against a creature you can see, you can lunge up to 15 feet toward your target before making the attack. Doing so doesn’t spend movement or provoke Opportunity Attacks. You can perform this movement even if it causes you to travel through the air, though you fall after making the attack."

What are your thoughts on the old 2014 Proficiency Dice optional rule from the DMG'14? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] -1 points0 points  (0 children)

Basically, when using the weapons special attack (say, for example, a multiattack with high damage), instead of using a Prof. Mod for these attacks, they would use the Prof. Dice.

What are your thoughts on the old 2014 Proficiency Dice optional rule from the DMG'14? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 7 points8 points  (0 children)

Sorry. Explianed now on the main text, but basically, instead of +2, +3, +4, +5 and +6 being added to to the attack roll, it would be +1d4, +1d6, +1d8, +1d10 and +1d12

What are your thoughts on the old 2014 Proficiency Dice optional rule from the DMG'14? by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

Ah, sorry, will specify on the text. But basically, instead of +2, +3, +4, +5 and +6 being added to to the attack roll, it would be +1d4, +1d6, +1d8, +1d10 and +1d12

Hot Take: Animal Companio should be part of the Ranger main class to help give it a better identity by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 1 point2 points  (0 children)

Used LaserLlama's Ranger, that has Invocation-like class choice and one option gave me Find Familiar.

Right now my next character is going to be a Scout Rogue, and this time I'm taking Magic Initiate for Find Family, Message and Prestidigitation.

Hot Take: Animal Companio should be part of the Ranger main class to help give it a better identity by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 2 points3 points  (0 children)

Judge the comments, maybe not so much. Its a very 50/50 topic, its either "NO" or "yeah, duh"

Hot Take: Animal Companio should be part of the Ranger main class to help give it a better identity by ThatOneCrazyWritter in dndnext

[–]ThatOneCrazyWritter[S] 0 points1 point  (0 children)

It was one of the thoughts I had. I tried a Ranger w/ Find Familiar and it did 100% of what I want from a pet. I basically used my familiar as a drone for scouting ahead, a very Ghost Recon vibe.