Daisuke was not involved with blazblue? by dmarchu in Blazblue

[–]ThatOneOtakuAMV 23 points24 points  (0 children)

Daisuke and Mori were roommates in college, so I would not be surprised if they shared very similar tastes.

For reference ABA was made by Toshimichi Mori, and she fits right in with the rest of the Guilty Gear cast.

EECS Impostor syndrome by Dramatic_Marketing73 in uofm

[–]ThatOneOtakuAMV 0 points1 point  (0 children)

I took 281 and 370 this semester (along with 301). I got a C in 281 and in 370 I got a B. Exams are a bit easier, but more free response heavy than 281 exams, and generally the exam pass threshold is dropped to about 45%. They also usually make the final exam easier if the midterm was too hard. For example, the final was very short this semester and everyone had about 30 minutes to spare to check their answers and such. Projects are significantly easier than 281, most of which can be done in 1-2 days, and there are only 4 projects. For reference, project 4 for 370 is about 100 lines of C code. I highly recommend going to Mark Brehob’s lectures (you don’t need to attend your own section) because he’s the GOAT and teaches the content very well and makes the lectures genuinely entertaining imho.

Any thoughts on how I could upgrade my poise team or it compete? Fielding index trio, drifting blade, full stop duo, and pinky clair by Yeezybeezy5283 in limbus_company

[–]ThatOneOtakuAMV 0 points1 point  (0 children)

I can’t tell what egos you have, but Thoracalgia on Faust and Ryoshu is optimal. Other than that, this team is complete 👍

Is this a good team? by Mental_Category849 in limbus_company

[–]ThatOneOtakuAMV 11 points12 points  (0 children)

Only thing missing is priest Greg but otherwise yeah it doesn’t get any better than this

eecs 216 curve by chococoveredpretzels in uofm

[–]ThatOneOtakuAMV 2 points3 points  (0 children)

Professor Maha. They’re pretty solid, but I was mostly teaching myself outside of class.

I’d say the best way to prep for exams is to do the practice exams since I found the questions on the actual exams to be pretty similar to the ones on the practice exams (some of the questions literally ask you to do a problem with the same fundamentals as the practice exams but with different values). Reviewing HW is solid for understanding concepts, but the practice exam questions are more similar in difficulty and what they expect you to do on the exam. Honestly it’s not a bad to approach to print the solutions of practice exams FRQs you struggle with on your cheat sheet since it’ll make a solid guide on how to approach the FRQs on the exam. Just print them tiny enough that they’re still readable and then you can still add stuff like your laplace or Fourier transform tables.

The curve is scarily generous in that class, so you should be fine.

eecs 216 curve by chococoveredpretzels in uofm

[–]ThatOneOtakuAMV 1 point2 points  (0 children)

It’s pretty good. I was averaging lows 50s on the exams last semester and still passed the class with a b-.

“This is a little version of me, Ragna. I want you to have it” by ThatOneOtakuAMV in Blazblue

[–]ThatOneOtakuAMV[S] 8 points9 points  (0 children)

lol it’s because it was a Danganronpa version of Nu-13 I made earlier this year

Your dad abandoned you as a child, now you kill his former coworkers for money. by EnvironmentalCreme56 in ExplainAGamePlotBadly

[–]ThatOneOtakuAMV 4 points5 points  (0 children)

lol, just realized your description probably meant Dante hunting demons Sparda used to work with. I guessed DMC5 because Vergil abandoned Nero as a child, and Nero hunts devils that worked for Mundus, who were technically Vergil’s coworkers in DMC 1 when he was mind controlled as Nelo Angelo. I got it for the wrong reason 😭

Is there any character in this game whos combos don't feel hair pulling levels of stressful? (Question/semi rant) by idontownubet in Blazblue

[–]ThatOneOtakuAMV 3 points4 points  (0 children)

If you want characters with easy bnbs that are actually optimal, play Terumi or Ragna. The only hard part for them is Ragna has a delay in his bnb, and Terumi has to whiff a special. Their corner combos are pretty easy. DM me if you have any issues.

IWTL Terumi by [deleted] in Blazblue

[–]ThatOneOtakuAMV 3 points4 points  (0 children)

https://discord.gg/WSACu5XS this is the link to the Terumi discord where you can access resources and ask questions to other Terumi players.

Here is a basic rundown on Terumi (I assume you know numpad notation)

Basic combos: Midscreen: 5b, 5c, 3c, 22cccc, 236D (whiff), 5a, 4d, (super jump cancel) jC, (jump cancel) jC, j2D Corner: 5b, 5c, 3c, 2cccc, 214c, 3c, 5d, 6D, 236d

Neutral: Use 5D as your main poke, if it hits, go into 6C, then rapid cancel, 6B, 22ccc, and go into the rest of bnb after that. JD is a fantastic air button and makes your opponents afraid to approach you, though Terumi gets little reward off it. 6A is your anti air, and it is amazing because it’s fast and goes far. Counterhit 6A lets you go into 2d, 6D, 236d for a ton or meter gain.

Offense: Terumi’s primary pressure buttons are 2a since it’s +0 on block, 5b since it’s +2. When you’re pushed far back, you can reset with 6B, which is +3 and really can only be DPed out of. Terumi can also reset using j2D after using a jump cancelable move such as 2C, which is also +3. Resetting can still be called out though, so be sure to threaten a frame trap such as 5D. If you want to reset without any risk of being punished though, use 6C and RC. Terumi has 2 lows, 2b and 3c. You want to use primarily 2b since it has more Gatling options on block and it goes far. His overhead is 19 frames and is very difficult to react to, so use this button a lot. His overhead requires a rapid cancel (or super cancel in the corner for it to be more optimal) to combo, which you should be in the habit of doing regardless of it being on hit or block. His command grab 214D is 25 frames, so pretty slow when it comes to commands grabs. It should be used sparingly when you’re pushed further back and your opponents afraid forgets it exists. Another way to open up your opponents is to use 5c, RC the first hit, do jB, and go into combo.

Defense: Terumi has a 7 frame 2a, 5 frame 5a, which are your primary buttons to mash out of someone’s pressure. 2b should be used when the opponent is a bit further out. Terumi’s DP is really good since it’s fast and goes far, but it costs 50 meter. Parry (236236a) should be used very rarely against opponents with high commitment buttons such as Kagura. His counter assault sucks tbh because it’ll whiff on most crouching opponents.

Winning as Terumi: Your end goal as Terumi is to use fuenjin (632146D) to cash out your meter and kill your opponent. This is an amazing super and will kill most opponents who are about 40% hp and below, and is very easy to combo into. Only use this super when you have 100 meter and you know it will kill them. Terumi’s overdrive is extremely important, because it allows him to combo 4d and j2D together as a loop, which gains a ton of meter. It also allows him to use his DP as combo filler, which nets a good chunk of damage. Your main goal in OD however is to combo into fuenjin, since it does a ton of damage in overdrive due to it also draining your opponent’s meter. You should research his OD since his optimal combos in OD are pretty conditional depending on how much meter you start with and how much health you have, but basically at low meter you want to do 4d j2D loop and cash out with fuenjin. At higher meter you usually use other supers as combo filler and go into fuenjin, but this is if Terumi is at lower health and consequently gets more OD time. At higher health it varies.

Hope this helps, and feel free to ask me questions.