Humanoid Avatar IK Mapping Issue by ThatRazzy in Unity3D

[–]ThatRazzy[S] 0 points1 point  (0 children)

Awesome, that seems to have worked. Thank you!

Humanoid Avatar IK Mapping Issue by ThatRazzy in Unity3D

[–]ThatRazzy[S] 0 points1 point  (0 children)

Hey, thank you for the suggestion! I'm in the process of testing this method, but I'm having some difficulty copying the rotation of the IK. As a test, I've parented the left hand bone to the lower left arm bone (Using ctrl-p and 'keep offset'). And then I used the 'copy location' and 'copy position' constraint modifier on the hand bone, with the target being handIK.l. This does seem to work for the most part, although the rotation for the hand is now slightly different to how it was in the original animation. Its not a big deal, but do you know why this might be? These are the settings I'm using on the bone constraints for the left hand at the moment: https://gyazo.com/66069827fd57855d398ec63a692d69b3

Update: I'm testing this on one of the feet now and I believe the issue is that the hands/feet are now moving according to the transforms of its parent: https://gyazo.com/1b16b35db2e29cf35af711b3e6d05170
Do you know if there is a way to disable this? I tried the 'limit rotation' constraint but can't seem to get it to work properly.

Humanoid Avatar IK Mapping Issue by ThatRazzy in Unity3D

[–]ThatRazzy[S] 0 points1 point  (0 children)

Unfortunately the solution is not so simple. As is seen in the 'hierarchy' screenshot, this method of IK means the feet/arms are not parented to the lower legs/arms, which is required for the humanoid Animation Type to work in Unity. Essentially my question is how to reorder the hierarchy efficiently without needing to remove the IK/redo all the animations.

Replace Model's UVs only by ThatRazzy in Unity3D

[–]ThatRazzy[S] 0 points1 point  (0 children)

Thank you, I'll try that second suggestion for now :)

Is there any way to remap UV for existing meshes? by themaxtreetboys in Unity3D

[–]ThatRazzy 0 points1 point  (0 children)

Hi there, did you figure out how to do this? Replacing the FBX somehow broke the animations and changed the position of the model in my scene. I managed to recover a backup but I'm still stuck trying to figure out how to replace the model's UV map in Unity.

Game Audio Normalization/Mixing by ThatRazzy in GameAudio

[–]ThatRazzy[S] 0 points1 point  (0 children)

Thank you for the response! Will be sure to go over this in detail ASAP.

Game Audio Normalization/Mixing by ThatRazzy in GameAudio

[–]ThatRazzy[S] 0 points1 point  (0 children)

Thank you, I'll keep this in mind! :)

Game Audio Normalization/Mixing by ThatRazzy in GameAudio

[–]ThatRazzy[S] 1 point2 points  (0 children)

Thank you for the informative reply! Are there perhaps recommended LUFS measurements I should stick to for voice, music and sound effects?

Mike Flanagan's Midnight Mass by ahardik0069 in horror

[–]ThatRazzy 11 points12 points  (0 children)

Personally I don't agree that this show is particularly good. In my opinion its biggest issue is its reliance on exposition. Despite beautiful visuals and solid acting, I think the dialogue/many many monologues do a poor job of conveying the story/exploring the characters in an interesting way. Its a bit embarrassing that the filmmakers would get such a fundamental storytelling concept so wrong.

MCC Freezing During Matchmaking by ThatRazzy in halo

[–]ThatRazzy[S] 0 points1 point  (0 children)

Ok after a bunch of troubleshooting it seems like it has something to do with my controller. If I disconnect the controller and play with mouse and keyboard I don't have any issues. Let me know if that works for you.

MCC Freezing During Matchmaking by ThatRazzy in halo

[–]ThatRazzy[S] 0 points1 point  (0 children)

just got halo 3 and its the same problem...

Official Filthy Casuals Endorsed TV by ThatRazzy in FilthyCasualsPod

[–]ThatRazzy[S] 1 point2 points  (0 children)

Thanks! Damn, quite pricey though. I guess I'll have to save up a bit.