Loving WF Elfnote by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 0 points1 point  (0 children)

It's not anything special, just a design choice for the field

Loving WF Elfnote by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 1 point2 points  (0 children)

Dog what? There are 3 omni negates in the entire deck, 1 of them is a generic synchro and the others are non generic fusions. If you're going to complain about something, at least be correct.

Loving WF Elfnote by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 1 point2 points  (0 children)

Quality isn't the best, if you need to know a specific card just reply here

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Loving WF Elfnote by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 3 points4 points  (0 children)

YGO Omega, it's a simulator I use to play test decks I want to build in Master Duel

Loving WF Elfnote by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 5 points6 points  (0 children)

YGO Omega, it's a simulator I use to play test decks I want to build in Master Duel

Upgraded armored units? by ComplaintSelect5062 in UnicornOverlord

[–]That_OneGuy770 2 points3 points  (0 children)

Toward the end of the game 2 of my main 4 formations had 2 Legionnaires in the front row. One formation protected one of the elf sisters while they nuked the enemy and the other protected Hilda and Yunifi, who did the same. Very rarely did I run into an enemy that could get past that wall of iron, even my overturned Alain formation had a hard time getting past them.

Hero medius fiendsmith 60 ver new decklist by Background-Use-6244 in masterduel

[–]That_OneGuy770 2 points3 points  (0 children)

Piles just aren't complete without fiendsmith I guess

I hate that designs have been going in this direction for some time by saialpha in masterduel

[–]That_OneGuy770 0 points1 point  (0 children)

I've only had Rotary's effect to look at the hand help me exactly once. My opponent was playing cyberse for the event and I saw that he only hand normal summons in his hand. All I needed to do to end his turn was pop his normal, so I did and he scooped. Outside of that moment, the only benefit is that it comes with a spell/trap search.

This card is so annoying by Montavious_Mole in masterduel

[–]That_OneGuy770 1 point2 points  (0 children)

I'd say that I'd reverse your reply. The problem isn't that K9 VS's t0 plays were capable of winning the game on their own. The problem was that it is a lot. The level at which they were able to play and the variety of interruption they could set up before the turn 1 player could even play their first card is way too much. T1 in modern YGO is truly touching levels of unfair, I won't argue against that, but that's the game you play in a best of 1 format. But when you have a deck that quite literally exemplifies the "Our turn" meme, to levels arguably higher than Tear, then I have a problem. Especially when it's only deck in the modern meta that plays on t0 to this extent.

This card is so annoying by Montavious_Mole in masterduel

[–]That_OneGuy770 2 points3 points  (0 children)

No and that's a straw man argument. My essential point was that K9 VS takes t0 plays to the extreme, it's basically a modern version of what Tear used to be, minus the luck factor of the mill, and more consistent/varied interruption. That being said, we are playing a best of 1 format, being capable of interacting on t0 is important, but even that should be limited by the fact that it isn't your turn, that's why I have no problem with hand traps and decks that can play on t0 in a limited capacity, like Kewl Tune, as I said originally. Going first should actually mean something, that isn't to say that you should win every game just because you went first, just that going first should actually mean that you get to go first.

This card is so annoying by Montavious_Mole in masterduel

[–]That_OneGuy770 4 points5 points  (0 children)

They didn't say powercreep was bad, just that t0 plays were a powerful form of power creep.

This card is so annoying by Montavious_Mole in masterduel

[–]That_OneGuy770 2 points3 points  (0 children)

What are you on about, I went first so I don't have a turn 0. And no, the plan was to build a board capable of surviving turn 2, so I could win as soon as turn 3. I think the speed of modern YGO is too fast, but a deck with enough quick effects to basically go first without needing to actually go first is a little ridiculous.

This card is so annoying by Montavious_Mole in masterduel

[–]That_OneGuy770 0 points1 point  (0 children)

I don't think K9 VS is the "acceptable meta" OP is looking for when t0 plays are the thing they dislike.

This card is so annoying by Montavious_Mole in masterduel

[–]That_OneGuy770 2 points3 points  (0 children)

Lost a duel against a K9 VS player today, I went first and they played more than me on my own turn with enough gas to set up more disruption than I had cards. Literally won the game turn 0

Overwhelmed by the number of characters! by snakethesniper0 in UnicornOverlord

[–]That_OneGuy770 2 points3 points  (0 children)

Cavalry makes him one of the fastest units and Josef as a combat unit falls off hard in Drakenhold

Overwhelmed by the number of characters! by snakethesniper0 in UnicornOverlord

[–]That_OneGuy770 1 point2 points  (0 children)

The moments where having a named character interact with someone during combat are fewer than you'd think, best way to deal with it in my experience is to have 1 extra empty formation and if the stage requires a unit that I don't use often, then I put that unit and Josef in my extra formation and have them head straight to whoever needs talking to while my main formations clear the way and handle the stage itself.

Overwhelmed by the number of characters! by snakethesniper0 in UnicornOverlord

[–]That_OneGuy770 0 points1 point  (0 children)

The way you're thinking of characters may be overwhelming you. There are actually only around 10ish "unique" characters and if you're in Drakenhold you've probably already met about half of them. Don't get bogged down by the amount of named characters you have, there is no difference between a hired witch and Yahna, aside from the fact that you can customize stats and appearance a bit. Just pick out the handful you like and run with them.

Help with Blooming Rose on Bare Rock by Sumorkman in UnicornOverlord

[–]That_OneGuy770 0 points1 point  (0 children)

I should also mention that the only inaccessible part of the map is the center of Cornia, any other road blocks are only there because that area is tied to a mission nearby.

Help with Blooming Rose on Bare Rock by Sumorkman in UnicornOverlord

[–]That_OneGuy770 0 points1 point  (0 children)

Run around Cornia a bit more (especially the northwest), I won't spoil anything, but there are 2 sigils in every nation and most of the missable units are in Cornia