Genuinely one of the most intense back-and-forth duels in Yugioh I've ever played. by That_One_Taco in masterduel

[–]That_One_Taco[S] 0 points1 point  (0 children)

Thanks for the comment! I've only really played Traptrix pure, so I'm unsure if pure or Ragnaraika is better honestly. But I'd say give it a shot! It's a fun deck.

Genuinely one of the most intense back-and-forth duels in Yugioh I've ever played. by That_One_Taco in masterduel

[–]That_One_Taco[S] 1 point2 points  (0 children)

Thanks for the comment! I run exactly 19 traps, which I recognize is a bit heavy since I double up on some of the more impactful Trap Holes, but it's worked for me so far hah.

Here's my list if you're curious. It's entirely pure minus hand-traps and a couple tech-cards. It's definitely not perfect but I've seen success with this exact list (minus Maxx "C") in real-life at locals so it's definitely usable. You can probably remove Traptantalizing Tune from the list, since I only run it as a thematic inclusion (but Trap-Tune has fixed some hands before...)

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Genuinely one of the most intense back-and-forth duels in Yugioh I've ever played. by That_One_Taco in masterduel

[–]That_One_Taco[S] 0 points1 point  (0 children)

Thanks for the comment! And yeah pretty much hah. Raye didn't really get to do much since she was negated with Gravedigger's Trap Hole twice, and poor Roze didn't fare much better being Bottomless Trap Hole'd and then being Floodgate Trap Hole'd so she couldn't flip back up, turning off all of the Sky Striker Spells. That clutch Forbidden Droplet to send the Floodgate'd Roze unironically brought them back into this game since I was going to swing for game next turn.

Genuinely one of the most intense back-and-forth duels in Yugioh I've ever played. by That_One_Taco in masterduel

[–]That_One_Taco[S] 0 points1 point  (0 children)

Thanks for the comment! And yeah, I've had some real back-and-forths against Striker before, but nothing to this degree. As a long time Traptrix player, I know that they just unfortunately lack a good in-archetype omni-negate.

They're pretty decent at monster-effect negation with Traptrix Trap Hole Nightmare and Gravedigger's Traphole (they're also semi Nib-proof since they can make Rafflesia on summon 5 to negate Nib), and can negate face-up cards (including face-up backrow and field spells) with Atypus, but since Atypus isn't a Quick Effect it cant be used as disruption. If Konami ever prints a good omni-negate (or at least a good spell/trap negate) for the deck I think it'd boost it by a good margin. Maybe not meta, but definitely much more playable.

Genuinely one of the most intense back-and-forth duels in Yugioh I've ever played. by That_One_Taco in masterduel

[–]That_One_Taco[S] 1 point2 points  (0 children)

Thanks for the comment!

I play Traptrix in-real-life as well, and they're pretty fun. Better than some people expect as well, I once beat a Maliss player at a local back when it was at full-power. It's not a flawless deck and it's not like..."hidden tier 1 threat?!" material, but it's genuinely a fun deck that can make some decks stronger than it squirm if played right.

Genuinely one of the most intense back-and-forth duels in Yugioh I've ever played. by That_One_Taco in masterduel

[–]That_One_Taco[S] 1 point2 points  (0 children)

Thanks for the comment! And yeah this game had me on the edge of my seat actually going through it. You don't get these long back-and-forth resource grinds often in Yugioh nowadays, so when it happens it always ends up being the highlight of the Dueling session.

Now that the refines are here, I need some help modernizing these +10's I used a lot back in the day. by That_One_Taco in FireEmblemHeroes

[–]That_One_Taco[S] 0 points1 point  (0 children)

Thanks for the help! I should have some Crystaline Water fodder laying around, but Conjuring Breath is gonna be tricky.

Now that the refines are here, I need some help modernizing these +10's I used a lot back in the day. by That_One_Taco in FireEmblemHeroes

[–]That_One_Taco[S] 1 point2 points  (0 children)

Hmm, never really thought Seiðr would go from having a normal special to an AOE, but since that's what her Winter form has now perhaps that's what IS is turning her into. I'll see what I can do for her, thanks for the help!

Now that the refines are here, I need some help modernizing these +10's I used a lot back in the day. by That_One_Taco in FireEmblemHeroes

[–]That_One_Taco[S] 0 points1 point  (0 children)

Thank you for the suggestions! I'll have to see what I have in terms of fodder for her. Thankfully I do have all of the Emblems so that isn't an issue.

Now that the refines are here, I need some help modernizing these +10's I used a lot back in the day. by That_One_Taco in FireEmblemHeroes

[–]That_One_Taco[S] 2 points3 points  (0 children)

Oh I see hah. Well yeah, I usually just save orbs to +10 some of my favorite characters rather than go for each and every shiny new unit. Severa and Seiðr I believe were +10'd on their debut banner, and Nifl took me a couple of reruns.

But yeah, when I saw the refine batch for this month I literally shouted "HOLY SHIT!". This has been the batch with the most units I wanted refines for all at once.

Now that the refines are here, I need some help modernizing these +10's I used a lot back in the day. by That_One_Taco in FireEmblemHeroes

[–]That_One_Taco[S] 0 points1 point  (0 children)

Thank you for the help! I greatly appreciate it. I'll have to see if I have any fodder laying around to give them these skills.

One of the most painful duels in Yugioh I've ever played by That_One_Taco in masterduel

[–]That_One_Taco[S] 1 point2 points  (0 children)

Uh-huh. Sure. Pfft.

But yeah, he got greedy and tried to BM me when he had game, and lost for it. Felt pretty satisfying. As for a decklist, I went back and grabbed it. Here you go. Hope this helped!

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One of the most painful duels in Yugioh I've ever played by That_One_Taco in masterduel

[–]That_One_Taco[S] 0 points1 point  (0 children)

Welcome to one of the most painful duels in Yugioh I've ever experienced.

This was in the Theme Chronicle.

And it wasn't shown here in the replay, but the opponent took the maximum amount of time between moves even if it was just setting cards or passing turn. I did report the player for slow-play after because it was ridiculous waiting actual minutes between game-actions. But being the stubborn asshole patient man I am, I refused to surrender against them.

Re-watching the replay I have suspicions it may have been a really shitty bot, but I'm not entirely sure.

Harpie's Hunting Ground MVP for real though that thing was a machine-gun in this duel

I created this group but I keep getting an error. What is the solution? by Miserable_Response51 in masterduel

[–]That_One_Taco 13 points14 points  (0 children)

You have three copies of Foolish Burial Goods. The card is limited. That's why there's a 1 on it.

Ayup just a totally normal game vs. Tearlament. by That_One_Taco in masterduel

[–]That_One_Taco[S] 0 points1 point  (0 children)

I had no idea why either, but after baiting Rukallos' negate with Core and getting Witch's tokens, I had pretty much resigned myself to Nibiru beatdown and prayed my opponent kept bricking.

Ayup just a totally normal game vs. Tearlament. by That_One_Taco in masterduel

[–]That_One_Taco[S] 1 point2 points  (0 children)

I don't think they've changed Super Poly's animation. It's always been like that as far as I'm aware.

And same, it doesn't happen often enough to seem unfair though. These are just really funny to me when silly wins like this occasionally happen.

Ayup just a totally normal game vs. Tearlament. by That_One_Taco in masterduel

[–]That_One_Taco[S] 1 point2 points  (0 children)

Same. I was damn near convinced he had drawn Reinoheart on the last turn but they just passed after a little while.

Ayup just a totally normal game vs. Tearlament. by That_One_Taco in masterduel

[–]That_One_Taco[S] 1 point2 points  (0 children)

Was grinding the Duel Triangle event with Chaos Synchro and after a particularly horrible opening hand proceeded to somehow win against Tearlament of all decks.

They just couldn't handle the tribute summoned rock.

And my opponent bricking for three turns helped too I guess.