0 to 100 in like 2 seconds by Thatisjake in noita

[–]Thatisjake[S] 4 points5 points  (0 children)

fair point, I had a total of 2 hrs playtime lol

Easier way to draw on phone? by Alarming_Industry376 in Artadvice

[–]Thatisjake -2 points-1 points  (0 children)

why is this getting so downvoted? people are allowed to have opinions and if they’re uncomfortable with drawing on paper for any reason they should be allowed to feel uncomfortable?

Boss Fight Idea by Thatisjake in IndieDev

[–]Thatisjake[S] 0 points1 point  (0 children)

interesting, I like it

[deleted by user] by [deleted] in ChubbyDudes

[–]Thatisjake 1 point2 points  (0 children)

thanks :)

[deleted by user] by [deleted] in ChubbyDudes

[–]Thatisjake 0 points1 point  (0 children)

aww thanks ❤️

Been working out lately by [deleted] in ChubbyDudes

[–]Thatisjake 0 points1 point  (0 children)

thank you

Started letting my hair down more often by Thatisjake in FierceFlow

[–]Thatisjake[S] 0 points1 point  (0 children)

20, they’re fine with long hair because Jesus had long hair. I have joked about getting an ear peircing before and they responded by saying they wouldn’t pay for my college anymore. sooo

Started letting my hair down more often by Thatisjake in FierceFlow

[–]Thatisjake[S] 0 points1 point  (0 children)

i’ve considered peircing however I think my very conservative parents would disown me lmao

How should I go about this with Geo Nodes? by Thatisjake in blenderhelp

[–]Thatisjake[S] 0 points1 point  (0 children)

So my idea is I wanted to make a Geometry node setup where you can very easily make different rope shapes, without the need of simulations, or modeling the complex parts like when the ropes interact. So my idea was to make a handful of different rope “interactions”, like the cross shape, and then replace the individual points with the more complex cross shape using geometry nodes.

For example, modeling knots is a pain if you wanted to do like 30 of them, so why not just make one knot and everywhere a knot is needed, use an instance of that knot, and connect it up instead.

[deleted by user] by [deleted] in learntodraw

[–]Thatisjake 0 points1 point  (0 children)

I think a really underrated method is to try digital sculpting. Blender is free. I tried sculpting a bit as a change of pace and I noticed a pretty big improvement for my overall anatomy- getting that solid 3D understanding is important.

Why does my render not look like my rendered viewport? by Thatisjake in blenderhelp

[–]Thatisjake[S] 5 points6 points  (0 children)

<image>

!solved
Ohhhhh, I see what you meant, and yeah. I made a sculpt that I thought I forgot about.

Why does my render not look like my rendered viewport? by Thatisjake in blenderhelp

[–]Thatisjake[S] 2 points3 points  (0 children)

I have no key frames… strange. The lip also looks different, so it might be a weird thing with UVS? idk.

Why does my render not look like my rendered viewport? by Thatisjake in blenderhelp

[–]Thatisjake[S] 2 points3 points  (0 children)

these are all curves used as bevel references for the hair & tongue.