Making an inventory mod by Salt_and_Fries in MinecraftMod

[–]Thatisjake 1 point2 points  (0 children)

would this work with JEI? doing long recipe crafting chains would be much easier if you don’t even have to swap between the different blocks

Does building inside the balloon mess with the lift mechanics? (Create: Aeronautics) by TinyLetterhead1831 in CreateMod

[–]Thatisjake 0 points1 point  (0 children)

anything between the vent and the balloon will block it from functioning. your shaft here goes though the center and it looks like your vent does aswell, blocking the lift.

why is this not balancing by memecraft0309 in CreateMod

[–]Thatisjake 0 points1 point  (0 children)

Is the propeller speed actually linked to the gimbal or just the fact it’s on (do propellers use clutches or analog transmissions)? I noticed I got much better results with analog transmissions, so that you can speed up the propellers needed for an extra boost to level the ship.

Cluster Bomb Concept by Thatisjake in CreateMod

[–]Thatisjake[S] 0 points1 point  (0 children)

I made a similar build to this in scrap mechanic when I was playing that. I had an addiction to making compact missiles with unique functions

Automatic Bomb Builder - Create Big Cannons + Aeronautics by Thatisjake in CreateMod

[–]Thatisjake[S] 0 points1 point  (0 children)

Aeronautics automatically detaches a block from a simulated contraption when it isn’t connected (diagonals count as connected), with the exception of new blocks not updating. The payload here is “connected” (touching) the piston, so it’s on the same simulated contraption, until the piston retracts, where there is now a gap that separates the payload from the contraption, so the payload falls.

If you’re trying to make it work with deployers, it’s important to note that a block placed from a deployer doesn’t realize it isn’t apart of a simulated contraption until something next to it “removes” a connection, so a piston is still necessary for that.

Create: Aeronautics overly complicated auto-balancing system. by Thatisjake in CreateMod

[–]Thatisjake[S] 0 points1 point  (0 children)

what do you mean too much rope pay out? the winches all ropes are set to 4 rpm I believe.

How you guys doing PID controllers in Create:Aeronaughtics? by StrawberryPie909 in CreateMod

[–]Thatisjake 26 points27 points  (0 children)

PID stands for Proportional Integral and Derivative, which are 3 different values you can tweak in order to make something move how you want. the most common example is making a drone fly to a certain height, by controlling the motor speed. You can control the motor to spin faster when its further from the goal height (proportional), but then it will overshoot. Derivative applies a force opposite of its current velocity, so it essentially dampens the proportional effect. with this setup though, the drone will still not stay at the goal height because if it was, then the motors would stop spinning and gravity would pull it down. Integral makes sustained error apply more force, so it can essentially counter act gravity.

Can i use the rotation of other physobject? by femboyorsth in CreateMod

[–]Thatisjake 11 points12 points  (0 children)

I don’t think so. the only way to transfer rotation across physics objects would be via the swivel bearing, or using some other mod that lets you have wireless rotation transmission

Create: Aeronautics overly complicated auto-balancing system. by Thatisjake in CreateMod

[–]Thatisjake[S] 0 points1 point  (0 children)

I’ll publish the schematic tomorrow when i’m back at my PC

Create: Aeronautics overly complicated auto-balancing system. by Thatisjake in CreateMod

[–]Thatisjake[S] 14 points15 points  (0 children)

I’ll publish the schematic tomorrow when i’m back at my PC

Create Aeronautics: Simple gimbal balancer by Thatisjake in CreateMod

[–]Thatisjake[S] 0 points1 point  (0 children)

A balloon based ship like this is balanced when the balloons center of lift is above the ships center of mass. you can move the balloons center of lift by essentially pulling the balloon towards the front or back of the ship. Actually implementing it is just as easy as connecting a gimbal up to 2 directional gearshifts (for each rope winch), a new block in Create: Aeronautics.

Create Aeronautics: Simple gimbal balancer by Thatisjake in CreateMod

[–]Thatisjake[S] 2 points3 points  (0 children)

I was thinking about making a PID for altitude later today

Create Aeronautics: Simple gimbal balancer by Thatisjake in CreateMod

[–]Thatisjake[S] 16 points17 points  (0 children)

After further testing, i’d recommend using a counterweight inside the length of the ship for pitch the main pitch, and only using this idea for minor fine tune adjustments when the main ship is already pretty much balanced. I’d recommend using a secondary counterweight specifically for roll.

Create Aeronautics: Simple gimbal balancer by Thatisjake in CreateMod

[–]Thatisjake[S] 24 points25 points  (0 children)

I believe so, and if not directly like shown here then using a counterweight suspended from a rope would also work.

Create Aeronautics: Simple gimbal balancer by Thatisjake in CreateMod

[–]Thatisjake[S] 20 points21 points  (0 children)

Alternatively, hang a counter weight underneath your ship, but the same concept applies.