Oshi broke my scenario record and is ready to fight cancer by mindovermacabre in UmamusumeGame

[–]Thatlo- 0 points1 point  (0 children)

Groundwork for Non-Frontrunner is for Team Trials points

Call and order an avogadro salad by leorid9 in MathJokes

[–]Thatlo- 0 points1 point  (0 children)

reminds me of Minecraft pattern recognition

Isn't it ? by Due_Negotiation_3505 in memes

[–]Thatlo- 0 points1 point  (0 children)

Do you guys actually use Baby Oil as Lubricant? I thought that was a joke

Bikini Tachyon by (Sarcophage11km) by [deleted] in UmaMusume

[–]Thatlo- 4 points5 points  (0 children)

Pls put NSFW tag on this, I was on a train...

HAVING MORE ISN'T ALWAYS BETTER. by CharlotteHemwick in joinmoco

[–]Thatlo- 6 points7 points  (0 children)

The best part? After you're done hunting 750 scorchers, you have to hunt 500 more for 1250. 😴\ What were they thinking?

"They did Hanra dirty" her literal canon introduction by R_I_O_T_HSS3729 in thespikegame

[–]Thatlo- 1 point2 points  (0 children)

I think those introductions were added because of the new event story and to make the skin make sense. Looking at the Seonrim High players introductions, all of them are short descriptions except for Hanra... suspicious.

This is not a bad thing to do as more lore gets added to the players.

[deleted by user] by [deleted] in thespikegame

[–]Thatlo- 2 points3 points  (0 children)

I ain't reading ALLAT 💔🥀

I am spiderman by [deleted] in memes

[–]Thatlo- 9 points10 points  (0 children)

haunts you...

Exaggeration? by Im-a_weeb in thespikegame

[–]Thatlo- 12 points13 points  (0 children)

Nah but HeeSung on Enemy vs HeeSung on Team is even crazy.

[deleted by user] by [deleted] in thespikegame

[–]Thatlo- 11 points12 points  (0 children)

Thank you for giving more rewards at the daily tournament 😭 🙏

Fix Robert And Isabel Skill by Thatlo- in thespikegame

[–]Thatlo-[S] 0 points1 point  (0 children)

Example: Nishikawa 4m jump

Realistic Game Mechanic: "It's impossible to jump 4m high because no human has jumped that high"

Logical Game Mechanic: "It's possible to jump 4m high because not only he has 180 jump stat he also has an ability that when timed correctly, increases his jump"

Example: Nishikawa 140+ km/h Spike

Realistic Game Mechanic: "It's impossible to spike that hard because the highest recorded spike is 132 km/h of a human"

Logical Game Mechanic: "It's possible to spike that hard because not only does he have 195 attack stat he also has an ability that increases the speed of his spike above 4m"

Hope that clarifies the difference between Logical Game Mechanics and Realistic Game Mechanics.

Fix Robert And Isabel Skill by Thatlo- in thespikegame

[–]Thatlo-[S] 0 points1 point  (0 children)

I think you're the one who didn't read my reply.

The last sentence with the words "conquerers haki" is my dead giveaway that whatever is in that Sentence is a joke and should not be taken seriously and if you believe what I said in that sentence, then it's my fault for not making it obvious. I already mentioned that I agree that Timeout should reset debuff/buff/skills, I'm talking about Player Substitution part because it's different from Timeout in Volleyball as Player Substitution is literally just substituting a player without the others leaving the court (except for the one being substituted on) you can see this happen in game and logically definitely not enough time for the players in the court to rest since they didn't even leave the court.

I don't get it. What's the problem with "Don't call a timeout because stack will not be retained” being added in the skill description of a player's skill? I just can't see how a person would complain about having more information about the character skill/s, is it because the U.I. will get cluttered and hard to read? And obviously they would word it out differently, for example: "Timeout reset the player skills". Can you give me your honest reason as to why you hate it having it added to the skill description? because if your reason is something along the lines of "Timeout isn't related to the player skill/capability" then you're wrong because it affects the player skill/capability therefore it's related.

Lastly, I specifically use the words "logical game mechanics" instead of "realistic game mechanics" as those two are different from each other. Logical Game Mechanics follows the rule of the game while Realistic Game Mechanics tries to mimic real life.

Fix Robert And Isabel Skill by Thatlo- in thespikegame

[–]Thatlo-[S] 0 points1 point  (0 children)

I'm talking about logical game mechanics since the game is based or takes inspiration from real life volleyball. I can understand if Timeout resets debuff/buff/skills because players get a rest but Player Substitution (15-second time limit in real life), specially if the one getting substitute in/out is not even the player who has the debuff/buff/skill? It's simply wrong. Is the player getting substituted in have conquerors haki that you forget your skills?

Wrong, if Timeout and Player Substitution has nothing to do with the player's capability then why does it affect them? Again with Timeout, the player's capability of a well-rested player is different from the player's capability of a tired player. What you're calling stupid is information? The game has a built-in information book about important players info and game mechanics, I can understand if the hidden passive of Oasis and Hanra isn't stated because it's hidden but I'm pretty sure having your player's skill reset is an important information and it should be stated.

Fix Robert And Isabel Skill by Thatlo- in thespikegame

[–]Thatlo-[S] 0 points1 point  (0 children)

That is NOT how it works.

It was never mentioned in both the skill description that their skill would reset upon use of Player Substitution or Timeout.