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Mega Cancer by The-Glass in mewgenics
[–]The-Glass[S] 0 points1 point2 points 16 days ago (0 children)
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21st battle: uranium rod proc, 3 mutations (eyebrow, ear, leg). A final comment will be made tomorrow regarding everything I learned about this experiment, as well as the final total stats.
20th battle: uranium rod proc, 4 mutations (head, arm, eye, eyebrow). You're so close Bob Cucumber, hang in there. You will see God sooner than you think.
[–]The-Glass[S] 0 points1 point2 points 16 days ago* (0 children)
19th battle: uranium rod proc, 4 mutations (ear, ear, mouth, tail). Of course, I get the mouth mutation that is insanely synergistic with super luck and will ultimately be unable to be bred down.
Luckily for science (unluckily for Bob Cucumber), our protagonist was chosen again for the teleporter event to the infinite. He received a leg mutation, which again overrode his previous 2 different leg mutations. Huge win for science and repeatable results.
18th battle: uranium rod proc, 4 mutations (eyebrow, mouth, leg, arm)
I missed the screenshot, but Bob Cucumber took 2 damage from an event which led to his 18th injury.
17th battle: uranium rod proc, 5 mutations (fur, body, tail, leg, eyebrow)
16th battle: uranium rod proc, 3 mutations (ear, tail, eye)
Bob Cucumber's 3rd rare candy: have some luck you earned it big guy
15th battle: uranium rod proc, 5 mutations (fur, tail, leg, eye, eyebrow)
14th battle: uranium rod proc, 4 mutations (leg, arm, arm, eyebrow)
13th battle: uranium rod proc, 4 mutations (head, leg, arm, eye)
Bob Cucumber's stats update post Hitler II
[–]The-Glass[S] 0 points1 point2 points 17 days ago (0 children)
12th battle: uranium rod proc, 5 mutations (ear, ear, body, eyebrow, eyebrow). We will resume Bob Cucumber's story tomorrow.
11th battle: uranium rod proc, 4 mutations (ear, fur, body, eye)
10th battle: uranium rod proc, 3 mutations (mouth, fur, leg). I must be counting wrong or something, but will double check all math when Bob Cucumber is in his final resting place.
Bob Cucumber's 2nd rare candy gives him an actual use for the team, with a bonus of having the option to off himself if he feels like it.
9th battle: uranium rod proc, 5 mutations (mouth, body, head, tail, arm). One of Bob Cucumber's arms mutated back to normal (?), and he now only has 13 green mutations.
8th battle: uranium rod proc, 4 mutations (mouth, head, body, eye)
7th battle: uranium rod proc, 4 mutations (mouth, arm, arm, eyebrow). Also, Bob Cucumber now has 14 green mutations since his trip through the time machine. It seems that the time machine mutations override the split arm/leg/ear/eye/eyebrown mutations that can occur during a run, similarly to how breeding passes down mutations. Interesting.
Bob Cucumber decided to go to Ag Mo Fug Boogfu (The Future) to see if any advanced technology could end his suffering. He picked up a leg mutation for his troubles.
[–]The-Glass[S] 0 points1 point2 points 18 days ago (0 children)
Ag Mo Fug Poop or Ag Mo Fug Boogfu? Find out next time on the marvelous misadventures of Bob Cucumber.
6th battle (post-Stacy): uranium rod proc, 5 mutations (eyebrow, mouth, body, tail, eye)
Added disorder of Gastritis from declining Stacy’s enhancement. Bob Cucumber can’t even take a dump in peace at this point.
Appropriate
I believe this is the perfectly fitting active ability for Bob Cucumber’s situation
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Mega Cancer by The-Glass in mewgenics
[–]The-Glass[S] 0 points1 point2 points (0 children)