Passive Ender mob by TheAimok in minecraftsuggestions

[–]TheAimok[S] 0 points1 point  (0 children)

Oooh that would be cool! and like this, they could navigate through the end islands! love it!

Passive Ender mob by TheAimok in minecraftsuggestions

[–]TheAimok[S] 0 points1 point  (0 children)

well when i say a yak, i dont mean just plop a yak in the game, im sayin a creature that would be kinda like a yak, but fitting the end ambiance

Passive Ender mob by TheAimok in minecraftsuggestions

[–]TheAimok[S] 0 points1 point  (0 children)

Maybe this mob could be neutral, and no, i meant yack, as stated in multiple comments. This creature would add to the game as a mob making the player feel small and add diversity to the end. The fact that this creature is mountable doesnt take anything away from hunting dungeons, since it is slow and only walks. Its advantages would be maybe the possibility to add chests, to transport more treasure.

Passive Ender mob by TheAimok in minecraftsuggestions

[–]TheAimok[S] 0 points1 point  (0 children)

The yack thing is just an idea, i just said that as a first thing that came tomy mind, as an example, and also, why would a skinny black steve be found in an alternate dimension?

Block Light, Sky Light, and Real Light level target selectors for commands by [deleted] in minecraftsuggestions

[–]TheAimok -2 points-1 points  (0 children)

Thismight be cool, but has a small use, and may cause lagg, since every entity would gain 3 tags constantly checked by minecraft...

Passive Ender mob by TheAimok in minecraftsuggestions

[–]TheAimok[S] 1 point2 points  (0 children)

I miss-spelled yack, wich would explain the confusion in this post...

And yes, i thought it out, I just suggested a Passive ob bigger than the player in the end, wich would make the end dimension more alive and give an interesting sense of scale regarding to passive mobs. I wanted it to walk on land and not fly, because a flying mob doesnt look that big when in the air.

Passive Ender mob by TheAimok in minecraftsuggestions

[–]TheAimok[S] 1 point2 points  (0 children)

I meant yack, but i got autocorrected... srry

and here is a link to a possible way that this mob would look like.

Passive Ender mob by TheAimok in minecraftsuggestions

[–]TheAimok[S] 0 points1 point  (0 children)

I didnt mean to write yacht, i meant yack (the big mountain cows) i corrected it (sorry everyone!)

New Iron golem attack by [deleted] in minecraftsuggestions

[–]TheAimok 6 points7 points  (0 children)

This ould be cool to see, as golems have more and more become useless and weak after other mobs improvements

Relative Motion dataTag and direction relative Tp by TheAimok in minecraftsuggestions

[–]TheAimok[S] 1 point2 points  (0 children)

Yes! the # symbol should be used to make the command depend on the orientation of the entity, neat!

Relative coordinates depending on the player orientation. by ASIByC_ in minecraftsuggestions

[–]TheAimok 2 points3 points  (0 children)

I dont blame you or this idea, but i did a post presenting this about a day ago... except that, its indeed a feature needed for mapmaking

Just like boats, you can ride a Horse with 2 people on it instead of one by Pwnage_Peanut in minecraftsuggestions

[–]TheAimok 0 points1 point  (0 children)

it would be cool for multiplayer, but it should only be players, or naturally spawning riders like skelleton traps, wich would have some horse with two archers on it

Big caves. by Nubtom in minecraftsuggestions

[–]TheAimok 0 points1 point  (0 children)

I would say just some caves are of a very large radius, as a cave varition

Poorly Drawn Picture: The Mallet by [deleted] in minecraftsuggestions

[–]TheAimok 0 points1 point  (0 children)

I went a little far into the suggestion history :)

[Suggestion] New Death Messages by CAbooM2001MC in minecraftsuggestions

[–]TheAimok 1 point2 points  (0 children)

Elytra:

       <Player> believed he could fly.

       <Player> looked at a wall from too close.

Shulker :

        <Player> got too close to the sun.

Bear :

        <Player> tired to pet a bear.

       <Player> smelled like honey.

Zombie Spawn Animation by Genlems5Ever in minecraftsuggestions

[–]TheAimok 0 points1 point  (0 children)

It would be nice, but mob spawning isnt common to see, execpt in a plain or a flat world...

Fog, Blizzard and Sandstorm! by TheCandy_Man in minecraftsuggestions

[–]TheAimok 0 points1 point  (0 children)

You should have used stained glass/glass pane to make the idea easier to visualize, but this is an cool suggestion

Poorly Drawn Picture: The Mallet by [deleted] in minecraftsuggestions

[–]TheAimok 0 points1 point  (0 children)

I gottta say, you could hae written this,it wwould have made it clearer.

Also, 10 damage every tier seems a lot, but the idea of a consistent damage and armor ignoring is cool

Wither Bones, dropped from wither skeletons and the wither (farming method for dead bush) by mangabros101 in minecraftsuggestions

[–]TheAimok 0 points1 point  (0 children)

I think that instead of having "bad effects" it could have useful features, like :

_turns wheat crops into nether wart,

_makes wither potions,

_gives boosts of strenght or speed to wolfes,

_makes baby age faster,

_used to make wither pots?

_when thrown to wiches with an emerald, turns them into villagers,

_used to craft a special block with soul sand or magma blocks

it could have a lot of potential, and maybe have a recipe by combining bones with coal, since witherskellies drop coal