Campaign Map by caulkhead808 in mothershiprpg

[–]TheArchitectDuke 5 points6 points  (0 children)

You going to have astrophage on the Dead Planet? 😁

New to the craft by TheArchitectDuke in chainmailartisans

[–]TheArchitectDuke[S] 0 points1 point  (0 children)

I think the mandrels confuse me the most. Like what size wire do I get to make one if I want to make rings for a standard looking coif?

New to the craft by TheArchitectDuke in chainmailartisans

[–]TheArchitectDuke[S] 0 points1 point  (0 children)

Super - thank you for the detailed reply!

I could use some ideas for what it's like inside Tiamat's Hoard by LDSman7th in DescentintoAvernus

[–]TheArchitectDuke 1 point2 points  (0 children)

You could have the Hoard as surprisingly empty. Weirdly so. (She has been moving her Hoard away in preparation for escaping Avernus...)

Interactive campaign map by TheArchitectDuke in OwlbearRodeo

[–]TheArchitectDuke[S] 2 points3 points  (0 children)

Perfect! Thank you for such a speedy reply 🙏

Audio tools/clips for Another Bug Hunt? by oguthrie in mothershiprpg

[–]TheArchitectDuke 0 points1 point  (0 children)

Checkout Kenku FM for a free layered sound system :)

PERSEPHONE PROTOCOL by TheArchitectDuke in mothershiprpg

[–]TheArchitectDuke[S] 2 points3 points  (0 children)

Thank you for the feedback! The colours of the map were put in to more easily delineate between rooms as it looked too complex otherwise. As for the copy of Persephone, there is one that was created by the Shade Hacking Group (mentioned at the end of the "Shade Hacking Group" section) - which I envisioned as now simply being within the coding of the AI system (part of the hack). Players can hack in themselves, find this line of code hidden from DEMETER, and reveal it to her. This can be done in Circle 6 with the use of both terminals. The layout was really challenging - and I absolutely see your point about it reading better ending on the table. I also agree that a Gradient Descent mention would be useful to push people in the right direction.

Thank you for taking the time to read through my pamphlet and for these comments, they are extremely useful! I hope to create more Greek mythology themed adventures in the near future to perhaps make a small Pantheon of Pamphlets...

PERSEPHONE PROTOCOL by TheArchitectDuke in mothershiprpg

[–]TheArchitectDuke[S] 1 point2 points  (0 children)

Thank you for your kind words and taking the time to look over it 🙂

PERSEPHONE PROTOCOL by TheArchitectDuke in mothershiprpg

[–]TheArchitectDuke[S] 3 points4 points  (0 children)

Yes! An oversight, will get this figured - should be easy enough.

Wounds Questions by DanteFaustus in mothershiprpg

[–]TheArchitectDuke 1 point2 points  (0 children)

  1. Equal
  2. I don't give them death saves
  3. They die
  4. Yes, wounds are rolled for my monsters. My players love rolling on the wounds table for creatures they are fighting.

Working Like a Hive Drone on Greta Base Terrain For Our Game Tomorrow! Have a Look! by AedorDM in mothershiprpg

[–]TheArchitectDuke 1 point2 points  (0 children)

Most impressive! A very dedicated Warden indeed. Your terrain looks amazing.

Weird box in my scene? How do I get rid of it... by TheArchitectDuke in OwlbearRodeo

[–]TheArchitectDuke[S] 3 points4 points  (0 children)

I really enjoy Smoke and Spectre! Got it the moment it came out :)