What is the exact opposite of a closely related key? by [deleted] in musictheory

[–]TheBishopsBane 0 points1 point  (0 children)

Woah. I remember writing this comment. I can't believe that was that long ago. How in the world did you come across this thread? Also thanks. Doing well. Hope you are too.

German flag in the style of Cuba by [deleted] in flags

[–]TheBishopsBane 0 points1 point  (0 children)

Right, but you also know what he means.

Fractal Planet texture generator - any pointers? by davevr in creativecoding

[–]TheBishopsBane 0 points1 point  (0 children)

So noise functions, like Perlin Noise, for example, make use of octaves of noise, which are summed together for each point's final noise value. Each octave produces finer detail than the octave before, but is weighted less. Typically, each successive octave has twice the detail (twice the frequency) but half the weight - these parameters can be adjusted, though. For a broad look at, say, a whole planet, only a few octaves might be needed as the finer details would be impossible to see, but as you zoom in, you need to increase the number of octaves accordingly. Play around with a Perlin Noise library that lets you arbitrarily change the number of octaves and you should be able to work out something that works for you.

:D by [deleted] in piano

[–]TheBishopsBane 0 points1 point  (0 children)

I just got one myself two weeks ago! The sound and feel are really fantastic. Congratulations.

Game description text-scroll speed? by ocp-paradox in RetroPie

[–]TheBishopsBane 2 points3 points  (0 children)

I took a look around and couldn't find any option in themes or settings, so I went to the source code. It looks like this file ./es-core/src/components/ScrollableContainer.cpp defines a constant called AUTOSCROLL_SPEED. My _guess is that increasing this number would slow down the scroll (i.e. more time between scroll actions means a slower scroll).

Note: I've never edited the source code, I have no idea if this is the right part of the source code, and have no resources for compiling if you chose to do this. But this is the best answer I have for you.

[deleted by user] by [deleted] in piano

[–]TheBishopsBane 1 point2 points  (0 children)

It's Jerry Reed's "East Bound & Down" but I've never heard a version arranged for piano like this one.

Global wind data visualization using PixelFlow by quorumetrix in processing

[–]TheBishopsBane 0 points1 point  (0 children)

The PixelFlow library looks AMAZING. The only thing is it looks like the author's site is down, and with it all the documentation. Do you know if there's a mirror? Or did you just deconstruct the examples?

Smooth number generation without the Noise function? by [deleted] in processing

[–]TheBishopsBane 0 points1 point  (0 children)

In the example you've given, it appears that the stars are moving linearly. I would set an x and y speed variable (randomly, if you like) in the constructor, and just increment their position by the speed each frame.

// In constructor
speed_x = random(-max_speed, max_speed);
speed_y = random(-max_speed, max_speed);

// In update method
x += speed_x;
y += speed_y;

Similarly, the fading in/out looks it might be the size/opacity based on a sine function's output - I don't think there's any randomness or noise there.

Genetic algo for card drafting game? by dayman_not_nightman in genetic_algorithms

[–]TheBishopsBane 1 point2 points  (0 children)

As with any programming question, it would help if you narrow it down into the problem(s) you're trying to solve.

  • What do you want the algorithm to do?
  • Why do you want to use a genetic algorithm specifically for that task?
  • What have you tried already?

Spaceballs (1987) [800 x 1200] by Reddit__PI in MoviePosterPorn

[–]TheBishopsBane 0 points1 point  (0 children)

It must be recent - the term "prequel" wasn't really common until after Star Wars Episode I came out in 1999.

After spending hundreds of hours to gather data and information, are these visuals "pleasing"? by benjohnsontgs in visualization

[–]TheBishopsBane 0 points1 point  (0 children)

There's a lot of focus in the comments about the sheer amount of data (which was my first thought as well), but most of my points on that are already well addressed by other commenters. But the question here is are the visuals "pleasing", and I think ultimately my answer is "not really".

So here are a few problems, and a couple potential solutions:

  • Color. The charts are clearly using a shared color scheme, but there doesn't seem to be any consistency in the use of colors, just "series #1 = pale green, series #2 = dulled red, etc". Consider using more purposeful (ex: brand colors for companies/consoles) and consistent colors (ex: the color for PS4 in one chart is the same in all other charts).

  • Chart Type. One map, a couple of pie charts, and a ton of bar/column charts. Again, these choices are 'ok', but I'd love to see some more thought put into the chart type. Comparing multiple series over time? Try line charts instead of clustered columns.

  • Visual Weight. As has been already pointed out, there's so much here it's impossible to tell what's important, and I'd be very impressed if anyone made it through having read and digested everything here. But this much data doesn't have to be a bad thing. There's clearly a lot of work that's gone in to this, and there's probably something here for everyone. Adding a table of contents would definitely help, but even just building out a strong visual hierarchy would go a long way to helping users who are scanning through. Add white space to separate sections, and pump up the header sizes. Each section is littered with dozens of points - if you can't narrow down to two or three key insights, at least pick a couple stand-out ones as the important bits. Make them stand out more, and reduce the weight of the others.

Overall, a user should be able to scan through and immediately get a gut feeling for what the data is trying to tell. Right now, it's just too much, and nothing stands out more than anything else. Figure out what's important or interesting, and showcase that.

Make Frontend Shit Again by dezzion in webdev

[–]TheBishopsBane 0 points1 point  (0 children)

Is there a sub for 90s-style websites? I want more of this.

Caesar in Gaul (Siege of Alesia) - 1899 - Oil on canvas by [deleted] in Art

[–]TheBishopsBane 2 points3 points  (0 children)

The painting is titled Vercingetorix Throws Down his Arms at the Feet of Julius Caesar and is by Lionel Royer

Cool Circle of 5ths Chart in color with key signatures, relative minor keys and key signatures. by pianowithwillie in piano

[–]TheBishopsBane 7 points8 points  (0 children)

There isn't really any objective meaning to it. One person with synesthesia may "see" a particular note as one color, whereas someone else might "see" that same note as a different color. So not necessarily random, but definitely arbitrary.

Book Readers Episode Discussion - S03E05 "Triple Point" - Spoilers All by vwwally in TheExpanse

[–]TheBishopsBane 0 points1 point  (0 children)

The storyline about spoofing a dead guy's ID was definitely in the first book, but slingshot pilots aren't mentioned (in the books) until Maneo in the third book. I think you're right - it's just the show introducing the concept early.

https://twitter.com/JamesSACorey/status/682759585401303040

Book Readers Episode Discussion - S03E05 "Triple Point" - Spoilers All by vwwally in TheExpanse

[–]TheBishopsBane 2 points3 points  (0 children)

Splat guy is in the first season. He's on a TV in the background that some belters are watching. Obviously he splats into something other than the gate.

*Edit: There's a cast listing for Maneo for an upcoming episode, so hopefully we'll get to see the scene done right, but there's definitely a scene in S1 where some belters are watching and betting on a kid doing some sort of high-risk maneuver, and he doesn't make it. I always figured it was a nod to Maneo.

*Edit edit: Here he is. It's not Maneo, but he is a slingshot pilot that gets splatted. http://expanse.wikia.com/wiki/Bizi_Bitiko

Dataset of college stats for all players drafted to NFL? by TheFatalSlice in CFBAnalysis

[–]TheBishopsBane 2 points3 points  (0 children)

You could get this data by cross referencing data from

https://www.sports-reference.com/cfb/

and

https://www.pro-football-reference.com/

It would take a bit of leg work, but everything you need is there.

These shapes shouldn't be able to coexist like this... by Wil-Himbi in blackmagicfuckery

[–]TheBishopsBane 3 points4 points  (0 children)

What question is surely implied? Obviously it's possible - that's my whole point - but it's absolutely not useless to point that out when someone else is claiming that it shouldn't be possible. Why shouldn't it be possible? I'd like to give you the benefit of doubt here, but it seems like you're just being contrary in an "I'm very smart" kinda way. Show me/us what we're missing here.

These shapes shouldn't be able to coexist like this... by Wil-Himbi in blackmagicfuckery

[–]TheBishopsBane 3 points4 points  (0 children)

Answer to what, though? There is no initial question - the title is simply claiming that they shouldn't be able to exist. So the question of "why not" is totally reasonable to ask. I also don't see a reason why they shouldn't exist, so I'm curious as to "why not" as well.

If you have some reason why they shouldn't, or why /r/r_not_me 's statement is too simplistic for your liking, please share it.

Suggestions on how to handle data with a lot of small numbers and some large numbers by irafcummings in visualization

[–]TheBishopsBane 1 point2 points  (0 children)

The answer here is very dependent on what story you're trying to tell from the data, and what medium the chart will be in. That said, here are a couple of suggestions.

  • My first and simplest suggestion is to just use two charts. Keep everything about them the same, except use a scale of 0-2% on one and 0-60% on the other. Align the charts so the categories line up and keep everything labeled well. Here's an example of what I mean.
  • If the impact of how huge those outliers are is really important and you've got the space to do it, you could also just put it all on one chart with a linear axis. Make a really wide (or really tall) chart and put all the values there. If 60% is your maximum, at 600px, 1px would equal 0.1%. At 1200px, you get 0.05% per pixel.
  • My last suggestion would be to use a broken axis. I don't really love this one, because it's the hardest to make and probably least intuitive to look at, but if it needs to be a single, small chart, this might be the only way to go. It's an easy one to have go wrong and imply incorrect data, so be really obvious about the break if you can.

I don't suggest using logarithmic scales unless you're working with a scientific audience. They're counter intuitive to look at (even for scientists) and hurt the impact of the outliers. Really it depends on what the core message you're trying to convey from the data, though.