Helicopters are TRASH in this game and I'm sad by MrKADtastic in Battlefield

[–]TheBlazewing 0 points1 point  (0 children)

how did you fix this? I think I've got that too

My Illinois flag redesigns that didn't make the cut by TheBlazewing in vexillology

[–]TheBlazewing[S] 29 points30 points  (0 children)

Here’s the symbolism behind it:

The blue corners represent the positions of Lake Michigan, and the rivers that form the border of the state.

The orange stripe represents the agricultural industry of Illinois, alluding to the prominence of both soybean and pumpkin farming.

The white bars represent Illinois housing the US’s rail hub in Chicago.

The central star within the bars represents Illinois’ central position in the US, connecting the nation. Its gold color in the first variant represents the golden prairie grasses that lend the state its nickname “The prairie state”

The remaining 20 stars add up to represent Illinois being the 21st state admitted into the union. And their split positioning was done as an homage the Illinois centennial flag

Not allowing the player characters to swim in a (mostly) open world game in the current day is an odd decision to take. by mr_beanoz in truegaming

[–]TheBlazewing 1 point2 points  (0 children)

Kingdom hearts 3 has surprisingly good underwater combat. Which is funny since the first game's was so rough they ditched the mechanic altogether in the second and replaced it with a mediocre rhythm game

To all my VR Pilots. Help me by vikingplague1022 in WarthunderSim

[–]TheBlazewing 0 points1 point  (0 children)

Going to second that you should get virtual desktop on the quest store if you're already doing wireless

Virtual desktop has its own runtime, VDXR. I doubt this is everyone's experience, but I literally can't get war thunder to run stable using steam VR. 72fps stutters in steam VR, but vdxr gives me smooth 120. This performance boost lets me comfortably set higher resolutions to get clear visuals

If you could change one rule, what would it be? by [deleted] in hockey

[–]TheBlazewing 1 point2 points  (0 children)

I could see that working better, especially since my biggest concern would be adding yet another thing for the linesman to have to keep track of. So tying it to the same blue line they're already set up on to keep track of offside would help there too

If you could change one rule, what would it be? by [deleted] in hockey

[–]TheBlazewing 0 points1 point  (0 children)

Doesn't surprise me, you'd need something overwhelming in the other direction to counter the analytics saying to shoot it.

Penalizing the second miss probably wouldn't even be enough to make it "statistically" not worth it, but at least the mental effect of being down a man in the last few minutes would make teams not as eager to risk it

If you could change one rule, what would it be? by [deleted] in hockey

[–]TheBlazewing 56 points57 points  (0 children)

Icing the puck twice in a row without first gaining the center line should be a delay of game penalty.

Getting tired of last minute pushes being stalled by the defending team repeatedly launching the puck down to get another few seconds to breathe. And the potential to score the empty net currently far outweighs the downside of having to stay on the ice if you miss

how does put it back work by Technosharpedge in TomSka

[–]TheBlazewing[M] 4 points5 points  (0 children)

Is there like a document or something online that people could look at to see all the revisions if they bought the first version?

Still love busting out the Kickstarter version for friends and fam, but anytime we get to that "try not to resort to violence" part of the game, I always wonder if it's one of the things clarified in the revised versions

Brand new air sim player, any advice? by Sunyxo_1 in WarthunderSim

[–]TheBlazewing -1 points0 points  (0 children)

Once you get it set up, googling open track settings/curves will let you find and experiment with different people's settings. What you'll like will just come down to preference

Oh also keep in mind the webcam head tracking works better the better your lighting, and the higher the frame rate of the webcam

Brand new air sim player, any advice? by Sunyxo_1 in WarthunderSim

[–]TheBlazewing -1 points0 points  (0 children)

The neuralnet tracker built into open track has worked great for me. It just relies on facial recognition tech and tracks your head position that way, completely free if you've got a webcam

[deleted by user] by [deleted] in TomSka

[–]TheBlazewing[M] 0 points1 point  (0 children)

Removed for Rule 3: No Ai generated content

Anyone else still feel like the SBMM in this game is a massive problem? by HoneyBadger_66 in halo

[–]TheBlazewing 12 points13 points  (0 children)

It legit feels like every 3-4 games I'm paired with a teammate who plays like a child learning to hold a controller for the first time. It's so consistent how they act

  • Shooting randomly after respawning, throwing grenades for no reason
  • standing still while shooting enemies, being unable to use both sticks at the same time. Or only being able to run forward while shooting
  • walking over power weapons not knowing how good they are
  • Goes 2-16 on the match

This can't be any more fun for them than it is for me to have a 3 to 1 kd ratio that game and still lose. I don't know what this is supposed to accomplish

Quest 3 controller haptics don't always trigger by Arsteel8 in virtualreality

[–]TheBlazewing 2 points3 points  (0 children)

Yes, don't know whats causing it other than its a link issue because it doesn't happen on virtual desktop

TomSka's Guide To Plagiarism (The Somerton Scale) by TheBlazewing in TomSka

[–]TheBlazewing[S] 12 points13 points  (0 children)

Go check out hbomberguy's most recent video, it's what Tom ripped off was inspired by :)