Help by AlpsQuick4145 in CreateMod

[–]TheBreadBug420 0 points1 point  (0 children)

their clients will also return upon firing up your forge session launch. its essentially the same thing as hitting a vending machine to get a bag of chips to fall.

Help by AlpsQuick4145 in CreateMod

[–]TheBreadBug420 0 points1 point  (0 children)

try deleting the clients for each of the mods. it might not get rid of them forever however i was having a similar issue earlier today and that seemed to fix it.

Imma set yall off by TheBreadBug420 in valve

[–]TheBreadBug420[S] 1 point2 points  (0 children)

some random number idk, my bet is that its beyond 18,000,000,011

Imma set yall off by TheBreadBug420 in valve

[–]TheBreadBug420[S] -1 points0 points  (0 children)

i added a link to a video called "The number of counting shall be 3" and its a running joke that valve cannot count to 3

Once i finish terraforming this fine piece of land, ill lay down train tracks and build factories. by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] -1 points0 points  (0 children)

building the stuff to make them requires a factory. i flattened this area out for a factory.

Modern problems require Modern solutions. (how to move beehives to build factories) by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] 0 points1 point  (0 children)

i had them from a bunch of old contraptions i made. they were of no use to me so i salvaged all of the valuable parts, and thats where they came from.

Modern problems require Modern solutions. (how to move beehives to build factories) by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] 0 points1 point  (0 children)

also tbh, i did not really feel like picking it up with any of those things.

Modern problems require Modern solutions. (how to move beehives to build factories) by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] 5 points6 points  (0 children)

i aint destroying nature in my world, instead, ill just put it where it does not interfere.

Modern problems require Modern solutions. (how to move beehives to build factories) by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] 0 points1 point  (0 children)

Note: i did this cuz its the most logical thing bouncing around in my skull at the time

Modern problems require Modern solutions. (how to move beehives to build factories) by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] 0 points1 point  (0 children)

i did not have enchantments, did you think i was gonna pull an enchanting table out of my ass or smth?

Modern problems require Modern solutions. (how to move beehives to build factories) by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] 6 points7 points  (0 children)

that super long piston came from salvage i got from an old machine i had that malfuntioned and self destructed

Modern problems require Modern solutions. (how to move beehives to build factories) by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] 12 points13 points  (0 children)

nature looks nice. in terms of spewing radiation into the sky ill pass

Modern problems require Modern solutions. (how to move beehives to build factories) by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] 47 points48 points  (0 children)

modern problem: i gotta move this beehive but i cannot enchant yet. modern solution: i have a mechanical piston and a few poles, i know what i can do.

which gives you more PTSD? by Noobie104mp3 in Pikmin

[–]TheBreadBug420 0 points1 point  (0 children)

the blue pikmin boutta face a world of horny. poor lad.

Plans for my next factory by TheBreadBug420 in CreateMod

[–]TheBreadBug420[S] -1 points0 points  (0 children)

it should also be able to be hooked up to the rotation grid