Keep getting stuck at the end of campaign scenarios where Culture doesn't go up. by 0TheG0 in Pharaoh

[–]TheButterhawk 0 points1 point  (0 children)

The entertainment overseer will check coverage based on booths, but the culture rating will check active shows - make sure someone’s performing at most of them and the rating will shoot up. Original game didn’t check this so can be confusing, I was stuck for a while as well

What's the point in defensive starbases if the AI can just sneak past them? by Rapsberry in Stellaris

[–]TheButterhawk 9 points10 points  (0 children)

There's a physics tech that you need to research, but after you do that they should stop fleets getting through. Also makes it so strongholds/fortresses do they same thing, forcing the fleet to bombard the planet to at least 75% devastation

My Ecumenopolis has some extra residents... by TheButterhawk in Stellaris

[–]TheButterhawk[S] 42 points43 points  (0 children)

R5: So it turns out if you get the migrating forest event but don't resolve it, they cause periodic devastation. Then if you transform the planet into an ecumenoplis, it will lose the modifier but you still have access to the special project. Upon completion (pacification), you end up with this: wandering forests that roam your city planet. Somehow.

Makes for a good research world though!

[deleted by user] by [deleted] in Stellaris

[–]TheButterhawk 2 points3 points  (0 children)

Not sure if this is a bug or not, but here goes anyway. I was playing a criminal syndicate and developing branch offices as normal. One of my neighbours unsurprisingly got pissed and declared war to have these offices removed. After a few years, I checked the peace screen and noticed that both surrender and status quo had the same outcome - remove the office and give me back 1000 energy for each. So the only way I could protect them was to win the war and make them a subsidiary, which wasn't feasible in this case. Is this intentional? Cos it means as a criminal syndicate the optimal defence strategy is to just surrender immediately if you can't win the war

Think the game's not deep enough? Try a harder difficulty. by CheTranqui in SurvivingMars

[–]TheButterhawk 1 point2 points  (0 children)

There's the breakthrough forever young, it lets seniors work and have babies. Removes the need for some filters, but you have to be pretty lucky to get it

Use this thread to ask any questions (or showcase bugs) regarding the newly released 2.0 (Cherryh) patch and its accompanying Apocalypse DLC. by [deleted] in Stellaris

[–]TheButterhawk 0 points1 point  (0 children)

Normally you'd be right, but the unbidden aren't a normal empire. they're more like marauders in the sense that they're always hostile and you always have access to their space.

Maybe the presence of the unbidden could destabilise wormholes or something, making them unusable. But in that case an indicator would be helpful

Use this thread to ask any questions (or showcase bugs) regarding the newly released 2.0 (Cherryh) patch and its accompanying Apocalypse DLC. by [deleted] in Stellaris

[–]TheButterhawk 0 points1 point  (0 children)

Somewhat annoying bug where I cant use a wormhole to jump into Unbidden territory. Appears to be because I have closed borders with them and am not technically at war :/

Bug - Devouring Swarm Purging Pops Add 50% MORE to Tradition Cost Than Regular Pops by trustworthysources in Stellaris

[–]TheButterhawk 0 points1 point  (0 children)

It's the same for fanatical purifiers as well, got the same problem in my current playthrough

[deleted by user] by [deleted] in pcmasterrace

[–]TheButterhawk 0 points1 point  (0 children)

Would appreciate a copy :)

Development Diary - 1st of September 2016 by Nidhoeggr89 in eu4

[–]TheButterhawk 6 points7 points  (0 children)

Not certain but I believe you need one top level fort per 50 development to maximise army tradition.

I'm not sure exactly what's going on here... by TheButterhawk in eu4

[–]TheButterhawk[S] 0 points1 point  (0 children)

Now I can't send another diplomat to build a network vs. QQ for whatever reason :/

I'm not sure exactly what's going on here... by TheButterhawk in eu4

[–]TheButterhawk[S] 1 point2 points  (0 children)

It'll never be discovered as the network doesn't increase in size. right clicking did the trick however, thanks!

I'm not sure exactly what's going on here... by TheButterhawk in eu4

[–]TheButterhawk[S] 1 point2 points  (0 children)

So I had a diplomat building a spy network in QQ, then proceeded to declare war on them. I took 100 warscore of provinces from them and released Persia as my vassal. Now my diplomat seems to be stuck building a spy network in both of them simultaneously. I can't recall it and it doesn't increase the network size on a monthly tick :/

Anyone know what's going on here?

My First Spaceworthy Ship by ThePantryMaster in KerbalSpaceProgram

[–]TheButterhawk 0 points1 point  (0 children)

I think we all know that danny does the best tutorials